devilutionX/Source
Juliano Leal Goncalves e39b33971f ♻️ Leverage 'IsAnyOf'
2021-09-13 00:25:49 +02:00
..
controls Simplify IsPathBlocked logic 2021-09-12 02:27:47 +02:00
DiabloUI Implement new font rendering 2021-09-12 01:37:28 +02:00
dvlnet dvlnet: pass smartptrs to lambdas that free buffers 2021-08-17 17:48:31 +02:00
engine Always set the monster animation when ChangeAnimationData is called 2021-09-12 02:27:47 +02:00
miniwin ♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation 2021-08-30 06:45:51 +02:00
panels Fix charpanel always showing player 0 stats 2021-09-12 01:37:28 +02:00
platform Nintendo Switch: Remove link to rdimon library to fix file truncation 2021-08-28 02:26:06 +02:00
qol 🚨 Fix compiler warnings 2021-09-12 01:37:28 +02:00
storm Rename HaveAudio to HasAudio 2021-08-30 10:57:59 +02:00
utils Optimize masked Art blitting 2021-09-12 01:37:28 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp documenation cleanup: appfat 2021-08-30 13:51:42 +02:00
appfat.h documenation cleanup: appfat 2021-08-30 13:51:42 +02:00
automap.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
automap.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
capture.h format fix : capture.h 2021-08-30 13:51:42 +02:00
codec.cpp 🚨 Fix compiler warning 2021-08-13 00:09:02 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Fix double encoding of monster names 2021-09-12 01:37:28 +02:00
control.h Dynamic char panel 2021-08-30 20:33:55 +02:00
cursor.cpp Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
debug.cpp stop displaying 0's in tiledata debug command 2021-09-12 18:15:45 +02:00
debug.h stop displaying 0's in tiledata debug command 2021-09-12 18:15:45 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp debug X toggle 2021-09-12 12:15:41 +02:00
diablo.h documentation cleanup: diablo 2021-08-30 13:51:42 +02:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Introduce SDLWrap::CreateRGBSurface 2021-08-19 08:51:59 +02:00
dx.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
effects.cpp 🚚 Rename 'MonsterData' global to 'MonstersData' 2021-09-02 21:57:50 +02:00
effects.h Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
effects_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
encrypt.cpp Get rid of InitHash 2021-08-19 01:44:13 +02:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
gendung.h Rename ScrollDirection enum to follow convention 2021-09-12 02:27:47 +02:00
gmenu.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
gmenu.h documentation cleanup: gmenu 2021-08-30 13:51:42 +02:00
help.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Add GOG installation paths to game data search paths (fixes #2709) (#2748) 2021-08-30 12:00:21 +00:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp ♻️ Leverage 'IsAnyOf' 2021-09-13 00:25:49 +02:00
inv.h documentation cleanup : inv 2021-08-30 13:54:35 +02:00
inv_iterators.hpp 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
itemdat.cpp 🚚 Rename 'UItemStruct' struct to 'UniqueItem' (#2806) 2021-09-06 12:51:23 +02:00
itemdat.h 🚚 Rename 'item_type' enum to 'ItemType' 2021-09-13 00:25:49 +02:00
items.cpp ♻️ Leverage 'IsAnyOf' 2021-09-13 00:25:49 +02:00
items.h ♻️ Leverage 'ItemType' enum 2021-09-13 00:25:49 +02:00
lighting.cpp Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
lighting.h Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
loadsave.cpp 🚚 Rename 'item_type' enum to 'ItemType' 2021-09-13 00:25:49 +02:00
loadsave.h LoadItemData by reference 2021-09-07 01:09:51 +02:00
main.cpp Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
menu.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
minitext.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp Use scoped enum for Direction16. 2021-09-12 02:27:47 +02:00
missiles.h Use scoped enum for Direction16. 2021-09-12 02:27:47 +02:00
monstdat.cpp 🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' (#2814) 2021-09-06 17:50:41 +02:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp Rename helpers on Monster to match AnimationInfo 2021-09-12 02:27:47 +02:00
monster.h Always set the monster animation when ChangeAnimationData is called 2021-09-12 02:27:47 +02:00
movie.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp Debug: Fix save logging 2021-08-27 10:36:32 +02:00
mpqapi.h Fix build warning 2021-08-30 10:57:59 +02:00
msg.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
msg.h 🚚 Rename 'QuestStruct' to 'Quest' 2021-09-02 05:46:01 +02:00
multi.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
multi.h Clang-tidy: FunctionCase 2021-07-03 15:46:39 -07:00
nthread.cpp Introduce demo namespace 2021-08-19 00:03:58 +02:00
nthread.h Implement demo recording and playback 2021-07-31 20:12:31 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp ♻️ Leverage 'ItemType' enum 2021-09-13 00:25:49 +02:00
objects.h 🚚 Rename 'ObjectStruct' to 'Object' 2021-09-02 05:45:44 +02:00
options.cpp demo: Centralize options override 2021-08-19 00:04:57 +02:00
options.h 🚚 Rename 'PkItemStruct' to 'ItemPack' 2021-08-30 13:40:08 +02:00
pack.cpp Functional documentation moved 2021-09-12 19:50:36 +02:00
pack.h Functional documentation moved 2021-09-12 19:50:36 +02:00
palette.cpp Fix updating color cyceling 2021-09-12 05:27:50 +02:00
palette.h Implement new font rendering 2021-09-12 01:37:28 +02:00
path.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
path.h Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
pfile.cpp 🚚 Rename 'PkPlayerStruct' to 'PlayerPack' 2021-08-30 08:01:53 +02:00
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.cpp Rename ScrollDirection enum to follow convention 2021-09-12 02:27:47 +02:00
player.h Add helper for selecting animation sprites from Direction 2021-09-12 02:27:47 +02:00
plrmsg.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
portal.h 🚚 Rename 'PortalStruct' struct to 'Portal' 2021-09-06 17:47:34 +02:00
quests.cpp Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp stop displaying 0's in tiledata debug command 2021-09-12 18:15:45 +02:00
scrollrt.h Rename ScrollDirection enum to follow convention 2021-09-12 02:27:47 +02:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
sound.h Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
sound_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
spelldat.cpp Make spelldata const 2021-08-22 11:22:03 +02:00
spelldat.h Make spelldata const 2021-08-22 11:22:03 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h Move documentation from implementations to declarations #2735 (#2782) 2021-09-02 10:05:33 +02:00
stores.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
stores.h 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
sync.cpp 🎨 Leverage 'IsAnyOf' on monster mode checks 2021-09-01 19:15:08 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
themes.h Move documentation from themes.cpp to themes.h 2021-09-01 18:28:56 +02:00
tmsg.cpp Player by reference 2021-07-20 01:35:56 +02:00
tmsg.h Refactor timed message handling 2021-07-18 17:35:52 +02:00
town.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
town.h Move documentation from implementations to declarations #2735 2021-09-01 12:00:45 +02:00
towners.cpp Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00