devilutionX/test
2021-10-12 04:56:30 +02:00
..
.clang-format
animationinfo_test.cpp Rename DelayLen -> TicksPerFrame 2021-06-27 01:26:49 -07:00
appfat_test.cpp 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
automap_test.cpp ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
codec_test.cpp 🎨 Fix line endings 2021-05-07 23:22:51 +02:00
control_test.cpp Introduce GetSpellListSelection and remove selection game logic from DrawSpellList 2021-08-11 02:44:51 +02:00
cursor_test.cpp ♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize' 2021-08-30 06:45:51 +02:00
dead_test.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
diablo_test.cpp 🎨 Fix line endings 2021-05-07 23:22:51 +02:00
drlg_l1_test.cpp Rename lighting globals 2021-07-08 02:01:14 -07:00
effects_test.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
file_util_test.cpp 🚚 Restructure files 2021-04-16 03:57:22 +02:00
inv_test.cpp ♻️ Convert 'ItemType' enum to enum class 2021-09-13 00:25:49 +02:00
lighting_test.cpp Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
main.cpp Replace C++ RUN_TEST define with gbQuietMode 2021-05-15 02:08:26 +02:00
missiles_test.cpp Use scoped enum for Direction16. 2021-09-12 02:27:47 +02:00
pack_test.cpp Update spawn tests 2021-10-07 03:18:17 +02:00
path_test.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
player_test.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
player_test.h 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
quests_test.cpp Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
random_test.cpp Apply clang-format 2021-08-11 20:52:32 +02:00
scrollrt_test.cpp 🎨 Fix line endings 2021-05-07 23:22:51 +02:00
stores_test.cpp 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
writehero_test.cpp Reset player object before unpacking hero data 2021-10-12 04:56:30 +02:00