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.clang-format
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_asm.cpp
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render: clean up inlined asm functions (#553)
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2019-01-05 22:14:15 +01:00 |
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_render.cpp
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The big cheap fix (#446)
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2018-11-05 21:47:14 -06:00 |
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appfat.cpp
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Clean up multi_init_single & multi_init_multi (#587)
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2019-01-27 13:06:54 +01:00 |
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appfat.h
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Clean up appfat.cpp (#585)
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2019-01-27 00:31:42 +01:00 |
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asm_trans_rect.inc
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automap.cpp
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Clean up SetAutomapView (#562)
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2019-01-13 23:58:16 +01:00 |
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automap.h
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InitAutomap+ScrollView (#545)
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2019-01-02 12:38:40 +01:00 |
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capture.cpp
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Make DirecX usage C compatible
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2018-12-31 03:17:08 +01:00 |
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capture.h
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codec.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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codec.h
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control.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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control.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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cursor.cpp
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fix possible, but not certain, upstream bugs
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2019-01-26 20:44:50 +01:00 |
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cursor.h
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rename SetCursor to SetCursor_ to avoid collision with windows.h
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2018-12-30 03:19:10 +01:00 |
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dead.cpp
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Code style
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2018-12-29 02:15:20 +01:00 |
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dead.h
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debug.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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debug.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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diablo.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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diablo.h
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Fixes and remove unused stuff
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2019-01-23 16:46:59 +00:00 |
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doom.cpp
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doom.h
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drlg_l1.cpp
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Merge upstream branch 'devilution/master'
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2019-02-21 10:31:26 +00:00 |
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drlg_l1.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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drlg_l2.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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drlg_l2.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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drlg_l3.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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drlg_l3.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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drlg_l4.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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drlg_l4.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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dthread.cpp
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Clean up dthread.cpp
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2019-01-14 03:53:37 +01:00 |
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dthread.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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dx.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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dx.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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effects.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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effects.h
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Fix menu audio
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2019-01-20 15:29:13 +01:00 |
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encrypt.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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encrypt.h
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engine.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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engine.h
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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error.cpp
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C compatability from d-p (#519)
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2018-12-29 17:54:22 +01:00 |
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error.h
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fault.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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fault.h
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C init (#549)
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2019-01-10 21:39:28 +01:00 |
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gamemenu.cpp
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Clean up gamemenu_enable_single (#526)
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2018-12-30 13:17:08 +01:00 |
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gamemenu.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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gendung.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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gendung.h
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Clean up town_draw_town_all (#544)
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2019-01-06 01:36:59 +01:00 |
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gmenu.cpp
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Move all menu code to stub files
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2019-01-20 16:21:38 +01:00 |
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gmenu.h
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Move all menu code to stub files
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2019-01-20 16:21:38 +01:00 |
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help.cpp
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help.h
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init.cpp
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Clean up appfat.cpp (#585)
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2019-01-27 00:31:42 +01:00 |
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init.h
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Clean up appfat.cpp (#585)
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2019-01-27 00:31:42 +01:00 |
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interfac.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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interfac.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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inv.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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inv.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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items.cpp
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Merge upstream branch 'devilution/master'
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2019-01-27 19:36:00 +00:00 |
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items.h
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All items list (#567)
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2019-01-14 19:06:45 +01:00 |
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lighting.cpp
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64-bit clean items.cpp, lighting.cpp
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2019-01-23 16:47:53 +00:00 |
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lighting.h
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64-bit clean items.cpp, lighting.cpp
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2019-01-23 16:47:53 +00:00 |
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loadsave.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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loadsave.h
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logging.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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logging.h
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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mainmenu.cpp
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Enum for dlgresult
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2019-02-01 22:43:08 +01:00 |
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mainmenu.h
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Clarify some variable names
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2019-01-23 14:19:55 +01:00 |
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minitext.cpp
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redid menus
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2018-12-09 12:47:28 +02:00 |
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minitext.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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missiles.cpp
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SetMissAnim & SetMissDir (#584)
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2019-01-26 17:28:48 +01:00 |
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missiles.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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monster.cpp
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fix wrong missile index bug in the engine
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2019-01-26 20:44:28 +01:00 |
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monster.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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movie.cpp
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Compile movie.cpp as C
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2018-12-30 18:36:28 +01:00 |
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movie.h
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Remove unused init (#533)
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2018-12-31 04:26:51 +01:00 |
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mpqapi.cpp
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Replaced 'long' by 'LONG' and 'unsigned long' by 'DWORD' (#576)
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2019-01-23 09:34:16 +01:00 |
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mpqapi.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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msg.cpp
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Fix leaving and joining again
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2019-02-20 15:09:15 +00:00 |
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msg.h
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Clean up DeltaLoadLevel
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2018-12-22 13:23:59 +01:00 |
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msgcmd.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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msgcmd.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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multi.cpp
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Merge upstream branch 'devilution/master'
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2019-01-31 19:35:30 +00:00 |
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multi.h
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Clean up multi_init_single & multi_init_multi (#587)
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2019-01-27 13:06:54 +01:00 |
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nthread.cpp
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Use consts instead of hardcoded values
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2019-01-31 04:45:34 +01:00 |
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nthread.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2019-01-26 19:11:45 +01:00 |
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objects.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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objects.h
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rename DeleteObject to DeleteObject_ to avoid collision with windows.h
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2018-12-30 03:19:10 +01:00 |
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pack.cpp
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Compile files as C (#527)
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2018-12-30 13:16:11 +01:00 |
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pack.h
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Remove unused init (#533)
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2018-12-31 04:26:51 +01:00 |
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palette.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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palette.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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path.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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path.h
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pfile.cpp
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Fixes and remove unused stuff
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2019-01-23 16:46:59 +00:00 |
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pfile.h
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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player.cpp
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Merge upstream branch 'devilution/master'
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2019-02-21 10:31:26 +00:00 |
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player.h
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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plrmsg.cpp
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plrmsg.h
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portal.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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portal.h
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quests.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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quests.h
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Use "BOOLEAN" instead of "bool"
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2018-11-26 12:35:03 +01:00 |
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render.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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render.h
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restrict.cpp
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restrict.h
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scrollrt.cpp
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Auto format src
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2019-01-13 18:55:59 +01:00 |
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scrollrt.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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setmaps.cpp
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setmaps.h
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sha.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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sha.h
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Compile as c (#522)
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2018-12-30 01:47:51 +01:00 |
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sound.cpp
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Fix debug build as C (#566)
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2019-01-14 18:54:12 +01:00 |
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sound.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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spells.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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spells.h
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stores.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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stores.h
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Stores.cpp (#551)
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2019-01-05 10:54:32 +01:00 |
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sync.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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sync.h
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Clean up (#568)
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2019-01-15 10:15:48 +01:00 |
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textdat.cpp
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textdat.h
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themes.cpp
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Revert random_ to random and remove extern "C" linkage
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2019-01-21 20:39:55 +00:00 |
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themes.h
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Code style
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2018-12-29 02:15:20 +01:00 |
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tmsg.cpp
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tmsg.h
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town.cpp
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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town.h
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More temporary 64 bit fixes; we can walk in town
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2019-01-27 20:45:27 +00:00 |
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towners.cpp
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Remove delta to devilution
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2019-01-23 17:11:52 +01:00 |
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towners.h
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Clean up SetTownerGPtrs
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2019-01-19 02:20:17 +01:00 |
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track.cpp
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Compile gamemenu.cpp, track.cpp & trigs.cpp as C (#525)
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2018-12-30 03:27:03 +01:00 |
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track.h
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trigs.cpp
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Clean-up InitL1Triggers (minimal differences) (#588)
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2019-01-29 12:30:16 +01:00 |
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trigs.h
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Clean up Force*Trig (#495)
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2018-12-11 02:24:38 +01:00 |
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wave.cpp
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Compile effects.cpp and wave.cpp as C (#530)
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2018-12-30 19:22:40 +01:00 |
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wave.h
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