devilutionX/Source
2019-02-21 10:31:26 +00:00
..
.clang-format
_asm.cpp render: clean up inlined asm functions (#553) 2019-01-05 22:14:15 +01:00
_render.cpp The big cheap fix (#446) 2018-11-05 21:47:14 -06:00
appfat.cpp Clean up multi_init_single & multi_init_multi (#587) 2019-01-27 13:06:54 +01:00
appfat.h Clean up appfat.cpp (#585) 2019-01-27 00:31:42 +01:00
asm_trans_rect.inc
automap.cpp Clean up SetAutomapView (#562) 2019-01-13 23:58:16 +01:00
automap.h InitAutomap+ScrollView (#545) 2019-01-02 12:38:40 +01:00
capture.cpp Make DirecX usage C compatible 2018-12-31 03:17:08 +01:00
capture.h
codec.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
codec.h
control.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
control.h Clean up (#568) 2019-01-15 10:15:48 +01:00
cursor.cpp fix possible, but not certain, upstream bugs 2019-01-26 20:44:50 +01:00
cursor.h rename SetCursor to SetCursor_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
dead.cpp Code style 2018-12-29 02:15:20 +01:00
dead.h
debug.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
debug.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
diablo.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
diablo.h Fixes and remove unused stuff 2019-01-23 16:46:59 +00:00
doom.cpp
doom.h
drlg_l1.cpp Merge upstream branch 'devilution/master' 2019-02-21 10:31:26 +00:00
drlg_l1.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l2.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
drlg_l2.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l3.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
drlg_l3.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l4.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
drlg_l4.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
dthread.cpp Clean up dthread.cpp 2019-01-14 03:53:37 +01:00
dthread.h Clean up (#568) 2019-01-15 10:15:48 +01:00
dx.cpp Auto format src 2019-01-13 18:55:59 +01:00
dx.h Clean up (#568) 2019-01-15 10:15:48 +01:00
effects.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
effects.h Fix menu audio 2019-01-20 15:29:13 +01:00
encrypt.cpp Auto format src 2019-01-13 18:55:59 +01:00
encrypt.h
engine.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
engine.h More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
error.cpp C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
error.h
fault.cpp Auto format src 2019-01-13 18:55:59 +01:00
fault.h C init (#549) 2019-01-10 21:39:28 +01:00
gamemenu.cpp Clean up gamemenu_enable_single (#526) 2018-12-30 13:17:08 +01:00
gamemenu.h Clean up (#568) 2019-01-15 10:15:48 +01:00
gendung.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
gendung.h Clean up town_draw_town_all (#544) 2019-01-06 01:36:59 +01:00
gmenu.cpp Move all menu code to stub files 2019-01-20 16:21:38 +01:00
gmenu.h Move all menu code to stub files 2019-01-20 16:21:38 +01:00
help.cpp
help.h
init.cpp Clean up appfat.cpp (#585) 2019-01-27 00:31:42 +01:00
init.h Clean up appfat.cpp (#585) 2019-01-27 00:31:42 +01:00
interfac.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
interfac.h Clean up (#568) 2019-01-15 10:15:48 +01:00
inv.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
inv.h Clean up (#568) 2019-01-15 10:15:48 +01:00
items.cpp Merge upstream branch 'devilution/master' 2019-01-27 19:36:00 +00:00
items.h All items list (#567) 2019-01-14 19:06:45 +01:00
lighting.cpp 64-bit clean items.cpp, lighting.cpp 2019-01-23 16:47:53 +00:00
lighting.h 64-bit clean items.cpp, lighting.cpp 2019-01-23 16:47:53 +00:00
loadsave.cpp Auto format src 2019-01-13 18:55:59 +01:00
loadsave.h
logging.cpp Auto format src 2019-01-13 18:55:59 +01:00
logging.h Auto format src 2019-01-13 18:55:59 +01:00
mainmenu.cpp Enum for dlgresult 2019-02-01 22:43:08 +01:00
mainmenu.h Clarify some variable names 2019-01-23 14:19:55 +01:00
minitext.cpp redid menus 2018-12-09 12:47:28 +02:00
minitext.h Clean up (#568) 2019-01-15 10:15:48 +01:00
missiles.cpp SetMissAnim & SetMissDir (#584) 2019-01-26 17:28:48 +01:00
missiles.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
monster.cpp fix wrong missile index bug in the engine 2019-01-26 20:44:28 +01:00
monster.h Clean up (#568) 2019-01-15 10:15:48 +01:00
movie.cpp Compile movie.cpp as C 2018-12-30 18:36:28 +01:00
movie.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
mpqapi.cpp Replaced 'long' by 'LONG' and 'unsigned long' by 'DWORD' (#576) 2019-01-23 09:34:16 +01:00
mpqapi.h Clean up (#568) 2019-01-15 10:15:48 +01:00
msg.cpp Fix leaving and joining again 2019-02-20 15:09:15 +00:00
msg.h Clean up DeltaLoadLevel 2018-12-22 13:23:59 +01:00
msgcmd.cpp Auto format src 2019-01-13 18:55:59 +01:00
msgcmd.h Clean up (#568) 2019-01-15 10:15:48 +01:00
multi.cpp Merge upstream branch 'devilution/master' 2019-01-31 19:35:30 +00:00
multi.h Clean up multi_init_single & multi_init_multi (#587) 2019-01-27 13:06:54 +01:00
nthread.cpp Use consts instead of hardcoded values 2019-01-31 04:45:34 +01:00
nthread.h Merge branch 'master' of github.com:diasurgical/devilution 2019-01-26 19:11:45 +01:00
objects.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
objects.h rename DeleteObject to DeleteObject_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
pack.cpp Compile files as C (#527) 2018-12-30 13:16:11 +01:00
pack.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
palette.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
palette.h Clean up (#568) 2019-01-15 10:15:48 +01:00
path.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
path.h
pfile.cpp Fixes and remove unused stuff 2019-01-23 16:46:59 +00:00
pfile.h Remove delta to devilution 2019-01-23 17:11:52 +01:00
player.cpp Merge upstream branch 'devilution/master' 2019-02-21 10:31:26 +00:00
player.h Auto format src 2019-01-13 18:55:59 +01:00
plrmsg.cpp
plrmsg.h
portal.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
portal.h
quests.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
quests.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
render.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
render.h
restrict.cpp
restrict.h
scrollrt.cpp Auto format src 2019-01-13 18:55:59 +01:00
scrollrt.h Clean up (#568) 2019-01-15 10:15:48 +01:00
setmaps.cpp
setmaps.h
sha.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
sha.h Compile as c (#522) 2018-12-30 01:47:51 +01:00
sound.cpp Fix debug build as C (#566) 2019-01-14 18:54:12 +01:00
sound.h Clean up (#568) 2019-01-15 10:15:48 +01:00
spells.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
spells.h
stores.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
stores.h Stores.cpp (#551) 2019-01-05 10:54:32 +01:00
sync.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
sync.h Clean up (#568) 2019-01-15 10:15:48 +01:00
textdat.cpp
textdat.h
themes.cpp Revert random_ to random and remove extern "C" linkage 2019-01-21 20:39:55 +00:00
themes.h Code style 2018-12-29 02:15:20 +01:00
tmsg.cpp
tmsg.h
town.cpp More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
town.h More temporary 64 bit fixes; we can walk in town 2019-01-27 20:45:27 +00:00
towners.cpp Remove delta to devilution 2019-01-23 17:11:52 +01:00
towners.h Clean up SetTownerGPtrs 2019-01-19 02:20:17 +01:00
track.cpp Compile gamemenu.cpp, track.cpp & trigs.cpp as C (#525) 2018-12-30 03:27:03 +01:00
track.h
trigs.cpp Clean-up InitL1Triggers (minimal differences) (#588) 2019-01-29 12:30:16 +01:00
trigs.h Clean up Force*Trig (#495) 2018-12-11 02:24:38 +01:00
wave.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
wave.h