devilutionX/Source
Jmgr f3a401b5f6 Add the fmt library as a dependency and add some examples
Attempt at fixing missing functions on some platforms
2021-04-25 02:39:42 +02:00
..
controls ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
DiabloUI Add the fmt library as a dependency and add some examples 2021-04-25 02:39:42 +02:00
dvlnet 🎨 Run readability-identifier-naming on all src sub-folders 2021-04-22 03:53:35 +02:00
miniwin 🎨 Run readability-identifier-naming on all src sub-folders 2021-04-22 03:53:35 +02:00
platform 🎨 Format code 2021-04-19 00:37:33 +02:00
qol 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
storm 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
utils Add the fmt library as a dependency and add some examples 2021-04-25 02:39:42 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🎨 Run readability-identifier-naming on all src sub-folders 2021-04-22 03:53:35 +02:00
appfat.cpp ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
appfat.h ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
automap.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
automap.h 🎨 Apply agreeable part of clang-tidy to appfat and automap 2021-04-19 03:51:41 +02:00
capture.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
codec.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
control.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
control.h ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
cursor.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
cursor.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
dead.cpp 🎨 Apply direction enum to monsters and relations 2021-04-18 23:13:03 +02:00
dead.h 🎨 Format code 2021-04-19 00:37:33 +02:00
debug.cpp Add the fmt library as a dependency and add some examples 2021-04-25 02:39:42 +02:00
debug.h 🎨 Format code 2021-04-19 00:37:33 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
diablo.h 🎨 Format code 2021-04-19 00:37:33 +02:00
doom.cpp 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
doom.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
drlg_l1.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
drlg_l1.h ♻️Deduplicate DRLG_LPass3 2021-04-23 04:53:46 +02:00
drlg_l2.cpp 🔥 Deduplicate some more drlg code 2021-04-24 22:12:46 +02:00
drlg_l2.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
drlg_l3.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
drlg_l3.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
drlg_l4.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
drlg_l4.h 🎨 Format code 2021-04-19 00:37:33 +02:00
dthread.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
dthread.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
dx.cpp 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
dx.h 🎨 Format code 2021-04-19 00:37:33 +02:00
effects.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
effects.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
encrypt.cpp 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
encrypt.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
engine.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
engine.h ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
error.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
error.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
gamemenu.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
gamemenu.h gamenu.cpp: Move most functions to an anonymous namespace 2021-04-17 03:25:42 +02:00
gendung.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
gendung.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
gmenu.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
gmenu.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
help.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
init.cpp Add the fmt library as a dependency and add some examples 2021-04-25 02:39:42 +02:00
init.h 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
interfac.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
interfac.h 🎨 Format code 2021-04-19 00:37:33 +02:00
inv.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
inv.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
itemdat.cpp 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
itemdat.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
items.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
items.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
lighting.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
lighting.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
loadsave.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
loadsave.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
main.cpp 🚚 Restructure files 2021-04-16 03:57:22 +02:00
mainmenu.cpp 🐛 Fix loading chosen hero 2021-04-23 04:53:46 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
minitext.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
misdat.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
misdat.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
missiles.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
missiles.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
monstdat.cpp 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
monstdat.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
monster.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
monster.h ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
movie.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
movie.h 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
mpqapi.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
mpqapi.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
msg.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
msg.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
multi.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
multi.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
nthread.cpp 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
objdat.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
objects.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
objects.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
options.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
pack.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pack.h ♻️Remove SDL types from player header 2021-04-20 19:39:38 +02:00
palette.cpp 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
palette.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
path.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
path.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pfile.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
pfile.h 🐛 Fix loading chosen hero 2021-04-23 04:53:46 +02:00
player.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
player.h ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
plrmsg.cpp 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
plrmsg.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
portal.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
portal.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
qol.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
qol.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
quests.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
quests.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
render.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
render.h 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
restrict.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
scrollrt.h 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
setmaps.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
sha.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
sound.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
sound.h 🎨 Format code 2021-04-19 00:37:33 +02:00
spelldat.cpp 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
spelldat.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
spells.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
spells.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
stores.cpp Add the fmt library as a dependency and add some examples 2021-04-25 02:39:42 +02:00
stores.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
sync.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
sync.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
textdat.cpp 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
textdat.h 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
themes.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
themes.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
tmsg.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
tmsg.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
town.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
towners.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
track.cpp ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
trigs.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00