devilutionX/Source
thebigMuh f41fdedbc7
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
- Crypt candles (braziers) around the storybook were occasionally missing
- Marked OFILE_CANDLE2 to load for all levels 1 through 12, so it is always loaded for crypt as well
- Made search for object graphics a bit more secure, as in the bugged case it would run off past the end of an array
2021-04-29 01:59:00 +02:00
..
controls 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
DiabloUI 🌐 Convert all src to UTF8 2021-04-28 01:58:00 +02:00
dvlnet ZeroTier networking fixes 2021-04-28 12:58:38 +02:00
miniwin Fix a few remaining C-style format in Log calls 2021-04-26 23:11:15 +01:00
platform Modernize deprecated headers 2021-04-25 02:50:31 +02:00
qol Adding constness 2021-04-26 23:30:02 +02:00
storm 🎉 Switch from SDL_mixer to SDL_audiolib 2021-04-27 00:54:50 +01:00
utils Remove vita workaround 2021-04-28 15:27:49 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🔨 Restore GCC 5 compatibility 2021-04-27 14:26:14 +02:00
appfat.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
appfat.h ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
automap.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
automap.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
capture.cpp Adding constness 2021-04-26 23:30:02 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
codec.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
control.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
control.h Adding constness 2021-04-26 23:30:02 +02:00
cursor.cpp Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
cursor.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
dead.cpp Coding style changes for dead.h, dead.cpp 2021-04-28 12:56:00 +02:00
dead.h Coding style changes for dead.h, dead.cpp 2021-04-28 12:56:00 +02:00
debug.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
debug.h 🎨 Format code 2021-04-19 00:37:33 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp ⚙️ Show FPS option 2021-04-27 03:14:20 +02:00
diablo.h Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
doom.cpp 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
doom.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
drlg_l1.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
drlg_l1.h ♻️Deduplicate DRLG_LPass3 2021-04-23 04:53:46 +02:00
drlg_l2.cpp 🔥 Deduplicate some more drlg code 2021-04-24 22:12:46 +02:00
drlg_l2.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
drlg_l3.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
drlg_l3.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
drlg_l4.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
drlg_l4.h 🎨 Format code 2021-04-19 00:37:33 +02:00
dthread.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
dthread.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
dx.cpp Migrate existing log entries 2021-04-25 02:39:42 +02:00
dx.h 🎨 Format code 2021-04-19 00:37:33 +02:00
effects.cpp 🎉 Switch from SDL_mixer to SDL_audiolib 2021-04-27 00:54:50 +01:00
effects.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
encrypt.cpp 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
encrypt.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
engine.cpp ♻️ engine.cpp: Minor cleanup in draw functions 2021-04-28 11:53:39 +01:00
engine.h Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
error.cpp Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
gamemenu.h gamenu.cpp: Move most functions to an anonymous namespace 2021-04-17 03:25:42 +02:00
gendung.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
gendung.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gmenu.cpp Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
gmenu.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
help.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
init.cpp Fix a few remaining C-style format in Log calls 2021-04-26 23:11:15 +01:00
init.h 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
interfac.cpp Adding constness 2021-04-26 23:30:02 +02:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp Adding constness 2021-04-26 23:30:02 +02:00
inv.h 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
itemdat.cpp 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
itemdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
items.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
items.h Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
lighting.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
lighting.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
loadsave.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
loadsave.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
main.cpp 🚚 Restructure files 2021-04-16 03:57:22 +02:00
mainmenu.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
minitext.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
misdat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
misdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
missiles.cpp Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
missiles.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
monstdat.cpp ✏️ Correct name of Black Jade 2021-04-28 01:58:00 +02:00
monstdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
monster.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
monster.h Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
movie.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
movie.h 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
mpqapi.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
mpqapi.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
msg.cpp Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
msg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
multi.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
multi.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
nthread.cpp 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objects.h Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
options.h ⚙️ Show FPS option 2021-04-27 03:14:20 +02:00
pack.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
pack.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
palette.cpp 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
palette.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
path.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
path.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pfile.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
pfile.h 🐛 Fix loading chosen hero 2021-04-23 04:53:46 +02:00
player.cpp Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
player.h 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
plrmsg.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
portal.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
quests.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
quests.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
render.cpp Adding constness 2021-04-26 23:30:02 +02:00
render.h Adding constness 2021-04-26 23:30:02 +02:00
restrict.cpp Remove globals from paths.h 2021-04-25 22:26:37 +02:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Adding constness 2021-04-26 23:30:02 +02:00
scrollrt.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
setmaps.cpp Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp ♻️ Cleanup DISABLE_STREAMING_MUSIC handling 2021-04-28 12:51:24 +02:00
sound.h 🎉 Switch from SDL_mixer to SDL_audiolib 2021-04-27 00:54:50 +01:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
spells.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
stores.cpp 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
stores.h Adding constness 2021-04-26 23:30:02 +02:00
sync.cpp ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
sync.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
textdat.cpp Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
tmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
town.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
towners.h Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
track.cpp ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
trigs.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00