..
controls
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
DiabloUI
🌐 Convert all src to UTF8
2021-04-28 01:58:00 +02:00
dvlnet
ZeroTier networking fixes
2021-04-28 12:58:38 +02:00
miniwin
Fix a few remaining C-style format in Log calls
2021-04-26 23:11:15 +01:00
platform
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
qol
Adding constness
2021-04-26 23:30:02 +02:00
storm
🎉 Switch from SDL_mixer to SDL_audiolib
2021-04-27 00:54:50 +01:00
utils
Remove vita workaround
2021-04-28 15:27:49 +02:00
.clang-format
🔨 Align .clang-format files
2021-04-11 16:41:02 +02:00
.clang-tidy
🔨 Restore GCC 5 compatibility
2021-04-27 14:26:14 +02:00
appfat.cpp
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
appfat.h
♻️ Fully apply clang-tidy rules to a few files
2021-04-20 19:39:38 +02:00
automap.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
automap.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
capture.cpp
Adding constness
2021-04-26 23:30:02 +02:00
capture.h
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
codec.cpp
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
codec.h
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
control.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
control.h
Adding constness
2021-04-26 23:30:02 +02:00
cursor.cpp
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
cursor.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
dead.cpp
Coding style changes for dead.h, dead.cpp
2021-04-28 12:56:00 +02:00
dead.h
Coding style changes for dead.h, dead.cpp
2021-04-28 12:56:00 +02:00
debug.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
debug.h
🎨 Format code
2021-04-19 00:37:33 +02:00
devilutionx.exe.manifest
🚚 Restructure files
2021-04-16 03:57:22 +02:00
diablo.cpp
⚙️ Show FPS option
2021-04-27 03:14:20 +02:00
diablo.h
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
doom.cpp
🎨 Correct type checks in src sub-folder
2021-04-22 20:33:24 +02:00
doom.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
drlg_l1.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
drlg_l1.h
♻️ Deduplicate DRLG_LPass3
2021-04-23 04:53:46 +02:00
drlg_l2.cpp
🔥 Deduplicate some more drlg code
2021-04-24 22:12:46 +02:00
drlg_l2.h
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
drlg_l3.cpp
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
drlg_l3.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
drlg_l4.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
drlg_l4.h
🎨 Format code
2021-04-19 00:37:33 +02:00
dthread.cpp
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
dthread.h
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
dx.cpp
Migrate existing log entries
2021-04-25 02:39:42 +02:00
dx.h
🎨 Format code
2021-04-19 00:37:33 +02:00
effects.cpp
🎉 Switch from SDL_mixer to SDL_audiolib
2021-04-27 00:54:50 +01:00
effects.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
encrypt.cpp
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
encrypt.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
engine.cpp
♻️ engine.cpp: Minor cleanup in draw functions
2021-04-28 11:53:39 +01:00
engine.h
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
error.cpp
Apply static menu translations ( #1728 )
2021-04-27 14:20:31 +02:00
error.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
gamemenu.cpp
Apply static menu translations ( #1728 )
2021-04-27 14:20:31 +02:00
gamemenu.h
gamenu.cpp: Move most functions to an anonymous namespace
2021-04-17 03:25:42 +02:00
gendung.cpp
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
gendung.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
gmenu.cpp
Apply static menu translations ( #1728 )
2021-04-27 14:20:31 +02:00
gmenu.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
help.cpp
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
help.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
init.cpp
Fix a few remaining C-style format in Log calls
2021-04-26 23:11:15 +01:00
init.h
🎨 Correct type checks in src sub-folder
2021-04-22 20:33:24 +02:00
interfac.cpp
Adding constness
2021-04-26 23:30:02 +02:00
interfac.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
inv.cpp
Adding constness
2021-04-26 23:30:02 +02:00
inv.h
🖌️ Refurbish tables in source code (clang-format off)
2021-04-25 23:48:25 +02:00
itemdat.cpp
🌐 Remove unused string from the translation list
2021-04-28 01:58:00 +02:00
itemdat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
items.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
items.h
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
lighting.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
lighting.h
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
loadsave.cpp
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
loadsave.h
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
main.cpp
🚚 Restructure files
2021-04-16 03:57:22 +02:00
mainmenu.cpp
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
mainmenu.h
🎨 Format code
2021-04-19 00:37:33 +02:00
minitext.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
minitext.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
misdat.cpp
🖌️ Refurbish tables in source code (clang-format off)
2021-04-25 23:48:25 +02:00
misdat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
missiles.cpp
Slight cleanup of dead{.h,.cpp}
2021-04-28 12:56:00 +02:00
missiles.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
monstdat.cpp
✏️ Correct name of Black Jade
2021-04-28 01:58:00 +02:00
monstdat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
monster.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
monster.h
Slight cleanup of dead{.h,.cpp}
2021-04-28 12:56:00 +02:00
movie.cpp
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
movie.h
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
mpqapi.cpp
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
mpqapi.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
msg.cpp
Slight cleanup of dead{.h,.cpp}
2021-04-28 12:56:00 +02:00
msg.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
multi.cpp
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
multi.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
nthread.cpp
🎨 strip redundant else
2021-04-22 00:39:48 +02:00
nthread.h
🎨 Format code
2021-04-19 00:37:33 +02:00
objdat.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
2021-04-29 01:59:00 +02:00
objdat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
objects.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
2021-04-29 01:59:00 +02:00
objects.h
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
options.h
⚙️ Show FPS option
2021-04-27 03:14:20 +02:00
pack.cpp
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
pack.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
palette.cpp
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
palette.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
path.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
path.h
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
pfile.cpp
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
pfile.h
🐛 Fix loading chosen hero
2021-04-23 04:53:46 +02:00
player.cpp
Slight cleanup of dead{.h,.cpp}
2021-04-28 12:56:00 +02:00
player.h
🖌️ Refurbish tables in source code (clang-format off)
2021-04-25 23:48:25 +02:00
plrmsg.cpp
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
plrmsg.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
portal.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
portal.h
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
quests.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
quests.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
render.cpp
Adding constness
2021-04-26 23:30:02 +02:00
render.h
Adding constness
2021-04-26 23:30:02 +02:00
restrict.cpp
Remove globals from paths.h
2021-04-25 22:26:37 +02:00
restrict.h
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
scrollrt.cpp
Adding constness
2021-04-26 23:30:02 +02:00
scrollrt.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
setmaps.cpp
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
setmaps.h
🎨 Format code
2021-04-19 00:37:33 +02:00
sha.cpp
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
sha.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
sound.cpp
♻️ Cleanup DISABLE_STREAMING_MUSIC handling
2021-04-28 12:51:24 +02:00
sound.h
🎉 Switch from SDL_mixer to SDL_audiolib
2021-04-27 00:54:50 +01:00
spelldat.cpp
🖌️ Refurbish tables in source code (clang-format off)
2021-04-25 23:48:25 +02:00
spelldat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
spells.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
spells.h
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
stores.cpp
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
stores.h
Adding constness
2021-04-26 23:30:02 +02:00
sync.cpp
♻️ Make GetDirection take Points instead of ints
2021-04-25 02:25:52 +02:00
sync.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
textdat.cpp
Add blacksmith's missing transcriptions ( #1203 )
2021-04-26 05:17:41 +02:00
textdat.h
Add blacksmith's missing transcriptions ( #1203 )
2021-04-26 05:17:41 +02:00
themes.cpp
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
themes.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
tmsg.cpp
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
tmsg.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
town.cpp
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
town.h
🎨 Format code
2021-04-19 00:37:33 +02:00
towners.cpp
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
towners.h
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
track.cpp
♻️ Cleanup player temp variables
2021-04-24 17:07:07 +02:00
track.h
🎨 Format code
2021-04-19 00:37:33 +02:00
trigs.cpp
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
trigs.h
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00