devilutionX/Source/dead.h
2021-04-16 01:04:54 +02:00

27 lines
422 B
C++

/**
* @file dead.h
*
* Interface of functions for placing dead monsters.
*/
#pragma once
namespace devilution {
#define MAXDEAD 31
struct DeadStruct {
Uint8 *_deadData[8];
int _deadFrame;
int _deadWidth;
int _deadWidth2;
Uint8 _deadtrans;
};
extern DeadStruct dead[MAXDEAD];
extern int stonendx;
void InitDead();
void AddDead(int dx, int dy, char dv, int ddir);
void SetDead();
}