devilutionX/Source/engine
2021-11-10 01:48:55 +00:00
..
render RenderString: Fix width calculation after \n 2021-11-10 01:48:55 +00:00
actor_position.hpp
animationinfo.cpp Enable clang-tidy in Visual Studio projects (#3101) 2021-10-12 00:32:57 +00:00
animationinfo.h
cel_header.hpp
cel_sprite.hpp
circle.hpp Add structs for virtual gamepad 2021-09-16 19:25:31 +02:00
demomode.cpp Demo: Fix rendering jittering 2021-08-29 21:40:24 +02:00
demomode.h
direction.hpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
displacement.hpp Fix a couple of noisy MSVC warnings 2021-09-30 18:16:31 +02:00
game_assets.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
game_assets.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
load_cel.cpp
load_cel.hpp
load_file.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
point.hpp ♻️ Leverage conversion constructor for 'Direction' to 'Displacement' 2021-09-06 12:57:59 +02:00
random.cpp
random.hpp 🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly 2021-09-13 00:25:49 +02:00
rectangle.hpp Add 'Center()' method on 'Rectangle' 2021-08-30 06:45:51 +02:00
size.hpp Implement new font rendering 2021-09-12 01:37:28 +02:00
surface.cpp
surface.hpp Make OwnedSurface::OwnedSurface(Size) explicit 2021-08-20 15:15:40 +01:00