..
controls
Refactor plrctrls functions to use Point and Direction types ( #2155 )
2021-06-26 17:56:06 +02:00
DiabloUI
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
dvlnet
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
engine
Refactor plrctrls functions to use Point and Direction types ( #2155 )
2021-06-26 17:56:06 +02:00
miniwin
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
platform
Implement sendmsg and recvmsg
2021-06-20 16:31:25 -07:00
qol
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
storm
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
utils
♻️ Clean up cel_header.hpp
2021-06-23 11:27:56 +01:00
.clang-format
🔨 Align .clang-format files
2021-04-11 16:41:02 +02:00
.clang-tidy
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
appfat.cpp
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
appfat.h
🧹 Add and use a DVL_ALWAYS_INLINE macro
2021-05-13 01:54:27 +02:00
automap.cpp
Refactor Draw* functions to use Rectangle and Point types
2021-06-24 01:36:06 +02:00
automap.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
capture.cpp
A couple of clean ups suggested by Android Studio/Clang Tidy
2021-06-18 16:17:46 +02:00
capture.h
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
codec.cpp
A couple of clean ups suggested by Android Studio/Clang Tidy
2021-06-18 16:17:46 +02:00
codec.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
control.cpp
♻️ Clean up type sizes
2021-06-24 15:11:09 -07:00
control.h
🚚 engine.h: Extract Rectangle
2021-06-21 02:34:28 -07:00
cursor.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
cursor.h
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
dead.cpp
Convert _mAnimData to CelSprite
2021-06-18 21:47:19 +02:00
dead.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
debug.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
debug.h
♻️ Store CEL width with the sprite itself
2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest
🚚 Restructure files
2021-04-16 03:57:22 +02:00
diablo.cpp
♻️ Create QuickMessage struct
2021-06-26 08:57:59 -07:00
diablo.h
♻️ Create QuickMessage struct
2021-06-26 08:57:59 -07:00
doom.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
doom.h
Cleanup of doom.cpp ( #1767 )
2021-04-30 09:02:46 +02:00
drlg_l1.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
drlg_l1.h
♻️ Typed file loading
2021-05-04 19:08:37 +02:00
drlg_l2.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
drlg_l2.h
Use std::list for halls in catacomb generation ( #1774 )
2021-04-30 14:13:19 +02:00
drlg_l3.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
drlg_l3.h
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
drlg_l4.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
drlg_l4.h
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
dthread.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
dthread.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
dx.cpp
Re-enable graphical settings on PSVita ( #2175 )
2021-06-15 20:11:09 +02:00
dx.h
🎉 SDL1: An option to render directly to video mem
2021-05-13 03:17:45 +02:00
effects.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
effects.h
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
effects_stubs.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
encrypt.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
encrypt.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
engine.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
engine.h
♻️ Apply clang-tidy to engine
2021-06-25 13:22:08 +02:00
error.cpp
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
error.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
gamemenu.cpp
🎉 Hardware cursor (SDL2-only)
2021-06-19 01:03:40 +02:00
gamemenu.h
Add a keymapper
2021-05-03 17:51:40 +02:00
gendung.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
gendung.h
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
gmenu.cpp
Refactor Draw* functions to use Rectangle and Point types
2021-06-24 01:36:06 +02:00
gmenu.h
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
help.cpp
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
help.h
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
hwcursor.cpp
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
2021-06-20 18:27:45 -07:00
hwcursor.hpp
Hardware Cursor: Fall back to software on failure
2021-06-19 12:36:39 +01:00
init.cpp
Port engine to Android
2021-06-15 00:23:35 +02:00
init.h
🐛 Do not utilize translations till after it has been initialize
2021-05-01 19:27:55 +02:00
interfac.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
interfac.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
inv.cpp
Refactor Draw* functions to use Rectangle and Point types
2021-06-24 01:36:06 +02:00
inv.h
Player by reference part 3
2021-06-24 00:53:09 +02:00
itemdat.cpp
Align data tables
2021-06-06 04:51:43 +02:00
itemdat.h
🏷️ Expand underlying type of '_item_indexes' to 'uint16'
2021-06-14 02:07:06 +02:00
items.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
items.h
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
lighting.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
lighting.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
loadsave.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
loadsave.h
Player by reference part 3
2021-06-24 00:53:09 +02:00
main.cpp
Port engine to Android
2021-06-15 00:23:35 +02:00
mainmenu.cpp
🧹 Fix more -Wformat warnings
2021-05-01 22:19:27 +02:00
mainmenu.h
🎨 Format code
2021-04-19 00:37:33 +02:00
minitext.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
minitext.h
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
misdat.cpp
Draw Reflect Icon similiar to Manashield
2021-05-21 13:27:57 +02:00
misdat.h
Refactor missiles.cpp
2021-06-21 12:10:37 -07:00
missiles.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
missiles.h
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
monstdat.cpp
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
monstdat.h
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
monster.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
monster.h
Introduce MonsterStruct.IsWalking()
2021-06-26 06:10:33 -07:00
movie.cpp
🎉 Hardware cursor (SDL2-only)
2021-06-19 01:03:40 +02:00
movie.h
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
mpqapi.cpp
🚚 engine.h: Extract LoadLE32 and LoadBE32
2021-06-21 02:34:28 -07:00
mpqapi.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
msg.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
msg.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
multi.cpp
♻️ Unfold a few functions
2021-06-24 15:11:09 -07:00
multi.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
nthread.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
nthread.h
🎨 Format code
2021-04-19 00:37:33 +02:00
objdat.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
2021-04-29 01:59:00 +02:00
objdat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
objects.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
objects.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
options.cpp
♻️ Create QuickMessage struct
2021-06-26 08:57:59 -07:00
options.h
♻️ Create QuickMessage struct
2021-06-26 08:57:59 -07:00
pack.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
pack.h
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
palette.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
palette.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
2021-05-13 23:37:36 +02:00
path.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
path.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
pfile.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
pfile.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
player.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
player.h
♻️ Clean up type sizes
2021-06-24 15:11:09 -07:00
plrmsg.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
plrmsg.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
portal.cpp
Refactor missiles.cpp
2021-06-21 12:10:37 -07:00
portal.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
quests.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
quests.h
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
restrict.cpp
Convert ReadOnlyTest to FOpen
2021-05-10 14:45:39 +01:00
restrict.h
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
scrollrt.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
scrollrt.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
setmaps.cpp
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
setmaps.h
🎨 Format code
2021-04-19 00:37:33 +02:00
sha.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
sha.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
sound.cpp
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00
sound.h
Fix sound volume/panning attenuation ( #1789 )
2021-05-03 02:11:22 +02:00
sound_stubs.cpp
🐞 Duplicate sounds: Fix data race
2021-05-02 14:15:35 +01:00
spelldat.cpp
🖌️ Refurbish tables in source code (clang-format off)
2021-04-25 23:48:25 +02:00
spelldat.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
spells.cpp
♻️ Unfold a few functions
2021-06-24 15:11:09 -07:00
spells.h
♻️ Unfold a few functions
2021-06-24 15:11:09 -07:00
stores.cpp
♻️ Use ranges for loops (clang-tidy)
2021-06-25 13:22:08 +02:00
stores.h
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
sync.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
sync.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
textdat.cpp
Missing transcriptions ( #1341 )
2021-06-10 03:00:12 +02:00
textdat.h
Add blacksmith's missing transcriptions ( #1203 )
2021-04-26 05:17:41 +02:00
themes.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
themes.h
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
tmsg.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
tmsg.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
town.cpp
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
town.h
🎨 Format code
2021-04-19 00:37:33 +02:00
towners.cpp
Refactor PlaySfxLoc to take a Point instead of x/y params
2021-06-26 10:12:28 -07:00
towners.h
Move byte from engine.h
2021-05-27 16:04:27 +02:00
track.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
track.h
🎨 Format code
2021-04-19 00:37:33 +02:00
trigs.cpp
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
trigs.h
🚚 engine.h: Extract Point, Direction, clamp
2021-06-21 01:36:20 -07:00