devilutionX/Source
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params
Because of the heavy usage of this function in objects.cpp and the mixed use of aliases and direct references to the active object in Operate*Door functions I've done some refactoring of those areas beyond what is strictly necessary. Hopefully this makes sense and is reasonable to include in this change.
2021-06-26 10:12:28 -07:00
..
controls Refactor plrctrls functions to use Point and Direction types (#2155) 2021-06-26 17:56:06 +02:00
DiabloUI ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
dvlnet Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
engine Refactor plrctrls functions to use Point and Direction types (#2155) 2021-06-26 17:56:06 +02:00
miniwin ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
platform Implement sendmsg and recvmsg 2021-06-20 16:31:25 -07:00
qol ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
storm Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
utils ♻️ Clean up cel_header.hpp 2021-06-23 11:27:56 +01:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
appfat.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
automap.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp ♻️Clean up type sizes 2021-06-24 15:11:09 -07:00
control.h 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
cursor.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
cursor.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
dead.cpp Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
dead.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
debug.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
diablo.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
doom.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
drlg_l1.h ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 2021-04-30 14:13:19 +02:00
drlg_l3.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp Re-enable graphical settings on PSVita (#2175) 2021-06-15 20:11:09 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects.h Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects_stubs.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
encrypt.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
engine.h ♻️ Apply clang-tidy to engine 2021-06-25 13:22:08 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gendung.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gmenu.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 2021-06-20 18:27:45 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
inv.h Player by reference part 3 2021-06-24 00:53:09 +02:00
itemdat.cpp Align data tables 2021-06-06 04:51:43 +02:00
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
items.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
lighting.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
lighting.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
loadsave.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
minitext.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
misdat.cpp Draw Reflect Icon similiar to Manashield 2021-05-21 13:27:57 +02:00
misdat.h Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
missiles.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
missiles.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
monstdat.cpp Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
monstdat.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monster.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
monster.h Introduce MonsterStruct.IsWalking() 2021-06-26 06:10:33 -07:00
movie.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp 🚚 engine.h: Extract LoadLE32 and LoadBE32 2021-06-21 02:34:28 -07:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
msg.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
multi.cpp ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
objects.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
options.cpp ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
options.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
pack.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
path.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
pfile.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
player.h ♻️Clean up type sizes 2021-06-24 15:11:09 -07:00
plrmsg.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
portal.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
quests.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
quests.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
scrollrt.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
setmaps.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp ♻️Use ranges for loops (clang-tidy) 2021-06-25 13:22:08 +02:00
stores.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
sync.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00