devilutionX/Source
2021-06-02 13:36:17 +02:00
..
controls Use WalkingDistance for GetMinDistance 2021-06-02 13:36:17 +02:00
DiabloUI 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dvlnet Add options for DISABLE_TCP and DISABLE_ZERO_TIER. 2021-05-20 10:14:16 +02:00
engine Draw black drop shadow for automap (#2090) 2021-05-31 16:09:55 +02:00
miniwin 💬 Rename HeroSpeech members to improve discoverability 2021-05-23 22:01:47 +02:00
platform Custom message box for 3DS (#1932) 2021-05-12 10:27:24 +02:00
qol ♻️ Split getTextColor(bool) into 2 functions 2021-05-28 13:38:36 +02:00
storm Use SimpleIni build-in bool/long/double methods 2021-05-24 15:08:29 +02:00
utils constexpr version of abs 2021-06-02 13:36:17 +02:00
.clang-format
.clang-tidy 🎉 render.cpp: Do not render out-of-bounds 2021-05-04 19:07:11 +02:00
appfat.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
automap.h ♻️Clean up automap code 2021-05-02 15:27:38 +02:00
capture.cpp 🎉 Remove buffer padding 2021-05-11 07:57:08 +02:00
capture.h
codec.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
control.h Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
cursor.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
cursor.h 🐞 Clean up and fix inventory sprite handling 2021-05-02 04:01:03 +02:00
dead.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
dead.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
debug.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest
diablo.cpp Use WalkingDistance in LeftMouseCmd 2021-06-02 13:36:17 +02:00
diablo.h Replace C++ RUN_TEST define with gbQuietMode 2021-05-15 02:08:26 +02:00
doom.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l1.h ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 2021-04-30 14:13:19 +02:00
drlg_l3.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 2021-05-24 02:16:34 +02:00
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 2021-04-29 19:43:45 +02:00
encrypt.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
engine.h constexpr version of abs 2021-06-02 13:36:17 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h
gamemenu.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gendung.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gmenu.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h
init.cpp 🧹 Move Storm code out of file_util 2021-05-10 12:35:37 +02:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
interfac.h
inv.cpp ♻️ Add '==' and '!=' operators to 'Size' struct 2021-05-31 06:13:24 +02:00
inv.h ♻️ Replace poor usages of 'Size' with 'Point's 2021-05-31 06:05:13 +02:00
itemdat.cpp Format code 2021-05-21 14:12:31 +02:00
itemdat.h 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
items.cpp ♻️ Simplify 'GetSuperItemLoc' logic using 'Point'. 2021-05-31 06:05:35 +02:00
items.h ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
lighting.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
lighting.h Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
loadsave.cpp fix invalid width2 2021-05-31 03:31:06 +02:00
loadsave.h Player by reference part 2 2021-05-24 21:00:32 +02:00
main.cpp Seperate main(...) for binary and tests 2021-05-15 02:08:26 +02:00
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h
minitext.cpp 💚 Fix NOSOUND 2021-05-30 19:42:36 +02:00
minitext.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
misdat.cpp Draw Reflect Icon similiar to Manashield 2021-05-21 13:27:57 +02:00
misdat.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
missiles.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
missiles.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
monstdat.cpp Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
monstdat.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monster.cpp ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
monster.h ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
movie.cpp 🎉 Stream videos on Linux and FreeBSD 2021-05-02 00:23:05 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp Use WalkingDistance in On_ATTACKID 2021-06-02 13:36:17 +02:00
msg.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
multi.cpp Unify player_graphic memory handling 2021-05-24 20:12:43 +02:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp ADL: Bugfix hero flicker when Diablo is killed 2021-05-09 15:17:31 +02:00
nthread.h
objdat.cpp
objdat.h
objects.cpp ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
objects.h Format code 2021-05-21 14:12:31 +02:00
options.h
pack.cpp Clean up packing/unpacking players 2021-05-13 01:47:46 +02:00
pack.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
palette.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
path.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
pfile.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp ♻️ Leverage 'Point' struct on 'ItemSpaceOk' 2021-05-31 06:05:35 +02:00
player.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
plrmsg.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
plrmsg.h
portal.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
portal.h
quests.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
quests.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h
scrollrt.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
scrollrt.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
setmaps.cpp ♻️Consitantly use %i and not %d 2021-05-15 14:17:52 +02:00
setmaps.h
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
sha.h
sound.cpp 🔨 Add STREAM_ALL_AUDIO build setting 2021-05-23 05:03:14 +02:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp
spelldat.h
spells.cpp Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
spells.h Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
stores.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
stores.h Player by reference part 2 2021-05-24 21:00:32 +02:00
sync.cpp replace Point::Absolute with abs 2021-06-02 13:36:17 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Correct false positives translation warnings 2021-05-25 01:29:05 +02:00
textdat.h
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
themes.h
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp 🧹 Only load town TIL-file once 2021-05-05 11:19:16 +02:00
town.h
towners.cpp ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp Change Multiplier if RunInTown Enabled to Fix Stuttering. 2021-05-19 13:47:41 +02:00
track.h
trigs.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
trigs.h