..
controls
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
DiabloUI
Remove safe guards around strings own the input for
2021-11-22 10:07:31 +01:00
dvlnet
Migrate to libmpq
2021-11-06 23:51:42 +00:00
engine
Tweak Hangul font width
2021-11-19 03:40:00 +01:00
miniwin
Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON
2021-11-15 00:55:32 +01:00
mpq
utils/mpq* -> mpq/*
2021-11-17 11:49:57 +01:00
panels
fix damage spacing
2021-10-21 21:59:55 +02:00
platform
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
qol
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
storm
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
utils
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
.clang-format
.clang-tidy
appfat.cpp
Remove safe guards around strings own the input for
2021-11-22 10:07:31 +01:00
appfat.h
Allow forcing Hellfire with command-line flags
2021-10-25 13:52:14 +01:00
automap.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
automap.h
Sharing automap exploration in multiplayer
2021-10-25 02:58:41 +02:00
capture.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
capture.h
format fix : capture.h
2021-08-30 13:51:42 +02:00
codec.cpp
codec.h
control.cpp
Improved spell book layout
2021-11-23 16:42:01 +01:00
control.h
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
cursor.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
cursor.h
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
2021-08-30 06:45:51 +02:00
dead.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
dead.h
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
debug.cpp
debug.cpp Fix -Wswitch
2021-11-17 07:09:26 +00:00
debug.h
add megatiles to tiledata ( #3211 )
2021-11-06 18:53:53 +01:00
devilutionx.exe.manifest
diablo.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
diablo.h
Replace TTF with PCX font
2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l1.h
drlg_l2.cpp
Simplify PlaceMiniSetRandom
2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
dx.h
Don't free PalSurface when it was obtained from SDL_GetVideoSurface
2021-09-13 23:07:04 +02:00
effects.cpp
fix hellfire shareware monk
2021-11-06 17:20:53 +01:00
effects.h
Validate player sync
2021-10-12 04:56:30 +02:00
effects_stubs.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
encrypt.cpp
encrypt.h
engine.cpp
Optimize DrawHalfTransparentBlendedRectTo
2021-11-07 19:18:49 +00:00
engine.h
Add helpers for checking object type ( #3357 )
2021-11-06 18:32:52 +01:00
error.cpp
Correctly cut up lines
2021-11-20 21:17:19 +01:00
error.h
Enable multiline DiabloMsg and use it in debug.cpp
2021-08-26 08:28:46 +02:00
gamemenu.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
gamemenu.h
gendung.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
gendung.h
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
gmenu.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
gmenu.h
documentation cleanup: gmenu
2021-08-30 13:51:42 +02:00
help.cpp
Correctly cut up lines
2021-11-20 21:17:19 +01:00
help.h
hwcursor.cpp
Make Palette a unique ptr
2021-09-13 23:07:04 +02:00
hwcursor.hpp
Fix hardware cursor gets white when switching game
2021-10-21 10:26:37 +02:00
init.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
init.h
utils/mpq* -> mpq/*
2021-11-17 11:49:57 +01:00
interfac.cpp
Add widscreen cutstart
2021-09-12 01:37:28 +02:00
interfac.h
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
inv.cpp
Remove duplicated argument to InvGetItem
2021-11-23 19:08:41 +01:00
inv.h
Remove duplicated argument to InvGetItem
2021-11-23 19:08:41 +01:00
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
2021-10-31 13:28:08 +00:00
itemdat.cpp
fix helm of sprits name
2021-09-22 21:19:44 +02:00
itemdat.h
Correct name of IPL_LASTDIABLO
2021-09-23 10:20:54 +02:00
items.cpp
Update calls to DeleteItem to use ActiveItems inline
2021-11-23 19:08:41 +01:00
items.h
Use unsigned types for Items array indexes consistently
2021-11-23 19:08:41 +01:00
lighting.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
lighting.h
Sharing automap exploration in multiplayer
2021-10-25 02:58:41 +02:00
loadsave.cpp
Update calls to DeleteItem to use ActiveItems inline
2021-11-23 19:08:41 +01:00
loadsave.h
Move documentation from implementations to declarations
2021-09-14 09:55:55 +02:00
main.cpp
Add vita tcp network support
2021-10-20 19:02:47 +02:00
menu.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
menu.h
minitext.cpp
WordWrapString: Fix state after starting a new line
2021-11-10 01:48:55 +00:00
minitext.h
Move documentation from implementations to declarations
2021-09-14 09:55:55 +02:00
misdat.cpp
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
2021-09-07 01:09:51 +02:00
misdat.h
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
2021-09-07 01:09:51 +02:00
missiles.cpp
Fix MonsterMHit check for petrified monsters
2021-11-19 03:40:00 +01:00
missiles.h
Move documentation from implementations to declarations
2021-09-14 09:55:55 +02:00
monstdat.cpp
Mark all names as translatable
2021-09-20 15:48:39 +02:00
monstdat.h
Define type for MonsterClass
2021-09-06 19:15:01 +02:00
monster.cpp
PrintMonstHistory: Fix string manipulation
2021-11-14 07:35:10 +00:00
monster.h
Validate CMD_SYNCDATA ( #2968 )
2021-09-30 15:38:10 +02:00
movie.cpp
Move documentation from implementations to declarations. ( #2858 )
2021-09-13 15:45:38 +02:00
movie.h
Move documentation from implementations to declarations. ( #2858 )
2021-09-13 15:45:38 +02:00
msg.cpp
Remove duplicated argument to InvGetItem
2021-11-23 19:08:41 +01:00
msg.h
sync monster mWhoHit and hitpoints
2021-11-06 19:03:05 +01:00
multi.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
multi.h
Migrate to libmpq
2021-11-06 23:51:42 +00:00
nthread.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
nthread.h
Move documentation from implementations to declarations. ( #2858 )
2021-09-13 15:45:38 +02:00
objdat.cpp
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
2021-09-06 12:53:44 +02:00
objdat.h
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
2021-09-06 12:53:44 +02:00
objects.cpp
Use object reference (and self-id lookup) for BreakBarrel
2021-11-08 00:51:16 +01:00
objects.h
Use object reference (and self-id lookup) for BreakBarrel
2021-11-08 00:51:16 +01:00
options.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
options.h
Fix size of option string used for determining language code
2021-10-26 17:59:36 +02:00
pack.cpp
Remove safe guards around strings own the input for
2021-11-22 10:07:31 +01:00
pack.h
fix typos ( #3238 )
2021-10-24 18:03:29 +02:00
palette.cpp
Optimize DrawHalfTransparentBlendedRectTo
2021-11-07 19:18:49 +00:00
palette.h
Optimize DrawHalfTransparentBlendedRectTo
2021-11-07 19:18:49 +00:00
path.cpp
Use FindClosestValidPosition when placing Hork Spawn
2021-11-07 20:13:31 +01:00
path.h
Use FindClosestValidPosition when placing Hork Spawn
2021-11-07 20:13:31 +01:00
pfile.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
pfile.h
utils/mpq* -> mpq/*
2021-11-17 11:49:57 +01:00
player.cpp
Remove Player.deathFrame and deathdelay and fix death by object animation
2021-11-22 00:37:19 +01:00
player.h
Remove Player.deathFrame and deathdelay and fix death by object animation
2021-11-22 00:37:19 +01:00
plrmsg.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
plrmsg.h
portal.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
portal.h
Validate additional network messages
2021-10-06 21:47:03 +02:00
quests.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
quests.h
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
restrict.cpp
Move doc from restrict.cpp to header
2021-09-12 02:53:50 +02:00
restrict.h
Move doc from restrict.cpp to header
2021-09-12 02:53:50 +02:00
scrollrt.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
scrollrt.h
debug fps command ( #3418 )
2021-11-07 11:23:31 +00:00
setmaps.cpp
Move docs to header
2021-09-10 12:18:47 +02:00
setmaps.h
Move docs to header
2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp
game_assets.* -> assets.*
2021-11-17 11:49:57 +01:00
sound.h
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
sound_stubs.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
spelldat.cpp
Implement contextural translation (pgettext)
2021-09-20 04:18:35 +02:00
spelldat.h
Validate spell network messages
2021-10-04 19:22:34 +02:00
spells.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
spells.h
Move documentation from implementations to declarations #2735 ( #2782 )
2021-09-02 10:05:33 +02:00
stores.cpp
Fix the divider line position in the help menu
2021-11-20 14:45:31 +00:00
stores.h
Improve Help screen layout + fix CJ
2021-11-20 02:31:21 +00:00
sync.cpp
sync monster mWhoHit and hitpoints
2021-11-06 19:03:05 +01:00
sync.h
Validate CMD_SYNCDATA ( #2968 )
2021-09-30 15:38:10 +02:00
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
2021-09-06 17:47:07 +02:00
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
2021-09-06 17:47:07 +02:00
themes.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
themes.h
Move documentation from themes.cpp to themes.h
2021-09-01 18:28:56 +02:00
tmsg.cpp
Mark network pointers as const
2021-10-02 20:30:16 +02:00
tmsg.h
Mark network pointers as const
2021-10-02 20:30:16 +02:00
town.cpp
Enable opening Hive and Crypt using gamepad
2021-10-12 04:40:43 +02:00
town.h
Enable opening Hive and Crypt using gamepad
2021-10-12 04:40:43 +02:00
towners.cpp
Mark all names as translatable
2021-09-20 15:48:39 +02:00
towners.h
Remove use of direction for towners with a single facing
2021-09-12 02:27:47 +02:00
track.cpp
fix bounds checks ( #3237 )
2021-10-24 17:20:04 +02:00
track.h
trigs.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
trigs.h
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00