devilutionX/Source/engine
Gleb Mazovetskiy a5e1fa5bbe Load missile frames into a single buffer
Previously, the memory for each frame was allocated separately.

Changes it to allocate a single buffer for all the frames.

This has the following advantages:

1. Less bookkeeping overhead in the allocator.
2. Less alignment overhead (allocator results are max-aligned by default).

We can follow this up with a similar treatment for other multi-file
animations.
2022-02-01 04:04:59 +00:00
..
render Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
actor_position.hpp ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
animationinfo.cpp Fix walk stuttering with Preview Frame 2022-01-15 14:40:35 +01:00
animationinfo.h Regard preview frame in AnimationInfo 2022-01-12 12:26:39 +01:00
assets.cpp macOS/iOS: Add resources to the bundle 2021-12-05 20:33:24 +01:00
assets.hpp game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
cel_header.hpp ♻️ Clean up cel_header.hpp 2021-06-23 11:27:56 +01:00
cel_sprite.hpp
circle.hpp Add structs for virtual gamepad 2021-09-16 19:25:31 +02:00
demomode.cpp Add OptionEntries for Hardware Cursor 2021-12-17 20:12:17 +01:00
demomode.h Fix demomode file comments 2021-12-17 16:27:19 +00:00
direction.cpp Fix windows build 2022-01-06 13:43:01 +00:00
direction.hpp Fix windows build 2022-01-06 13:43:01 +00:00
displacement.hpp Add class to allow iterating over all points in a rectangle 2022-01-19 03:05:27 +01:00
load_cel.cpp
load_cel.hpp
load_file.hpp Load missile frames into a single buffer 2022-02-01 04:04:59 +00:00
point.hpp Overhaul tests 2021-12-16 20:26:51 +00:00
points_in_rectangle_range.hpp Define a column major iterator for code requiring that iteration order. 2022-01-19 03:05:27 +01:00
random.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
random.hpp 🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly 2021-09-13 00:25:49 +02:00
rectangle.hpp Add class to allow iterating over all points in a rectangle 2022-01-19 03:05:27 +01:00
size.hpp Add class to allow iterating over all points in a rectangle 2022-01-19 03:05:27 +01:00
surface.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
surface.hpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00