devilutionX/Source
2021-07-18 17:35:52 +02:00
..
controls Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
DiabloUI Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
dvlnet Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
engine Fix some 64bit warnings 2021-07-17 18:30:39 +02:00
miniwin made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 2021-07-16 02:19:45 +02:00
platform Scope all for loops 2021-07-08 08:14:03 -07:00
qol ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
storm Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
utils dthread: simplify synchronization logic (#2419) 2021-07-18 15:12:47 +02:00
.clang-format
.clang-tidy Clang-tidy: readability-identifier-naming.MemberCase: camelBack 2021-07-03 17:26:29 -07:00
appfat.cpp
appfat.h Remove unconventional assert() implementations 2021-07-18 02:11:58 +02:00
automap.cpp General clean up 2021-07-08 03:30:25 -07:00
automap.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
capture.h
codec.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
codec.h
control.cpp Clean up some variables in control.cpp 2021-07-18 05:16:02 +02:00
control.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
cursor.cpp 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
cursor.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dead.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
dead.h Clean up A-D 2021-07-04 05:25:37 -07:00
debug.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
debug.h
devilutionx.exe.manifest
diablo.cpp Clean up MouseAction code 2021-07-18 05:16:02 +02:00
diablo.h Clean up MouseAction code 2021-07-18 05:16:02 +02:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp Use AdvanceRndSeed() when changing RNG with out use 2021-07-10 17:30:15 -07:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp Restore dropped cases for fence fix and vertical wall checks (#2353) 2021-07-11 12:28:17 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp fix dungeon (#2381) 2021-07-15 14:41:25 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp dthread: simplify synchronization logic (#2419) 2021-07-18 15:12:47 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
dx.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
effects.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects_stubs.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
encrypt.cpp Source/encrypt.cpp: add missing header to fix mingw compilation error 2021-07-13 01:29:49 -07:00
encrypt.h
engine.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
error.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
gamemenu.cpp 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
gamemenu.h
gendung.cpp 🐛 WillThemeRoomFit will some times fail to place rooms 2021-07-12 08:55:03 -07:00
gendung.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
gmenu.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
gmenu.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
help.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Add explicit casts to conversions from double/float to int 2021-07-08 07:53:40 -07:00
hwcursor.hpp
init.cpp Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
init.h
interfac.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
interfac.h
inv.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
inv.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
itemdat.cpp ♻️Unique powers cleanup 2021-07-11 15:07:24 -07:00
itemdat.h 💚 Make UINumPL unsigned 2021-07-12 20:55:24 +02:00
items.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
items.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
lighting.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
lighting.h Clean up private function names 2021-07-12 17:59:22 -07:00
loadsave.cpp Remove _pwtype and replace it with UsesRangedWeapon 2021-07-17 17:38:28 +02:00
loadsave.h
main.cpp
menu.cpp renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
minitext.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
misdat.cpp Introduce MissilePosition.StopMissile 2021-07-16 02:15:36 +02:00
misdat.h Rename missile globals 2021-07-08 02:01:14 -07:00
missiles.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
missiles.h Add GolemHoldingCell 2021-07-17 05:01:56 +02:00
monstdat.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
monstdat.h Clean up private function names 2021-07-12 17:59:22 -07:00
monster.cpp Fix monster sync on kill 2021-07-18 14:05:54 +02:00
monster.h Split path test functions 2021-07-17 03:57:26 +02:00
movie.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
mpqapi.h
msg.cpp msg.cpp: get rid of excessive indentation 2021-07-18 15:38:49 +02:00
msg.h Use std::list to manage TMegaPkts 2021-07-18 15:27:07 +02:00
multi.cpp Refactor timed message handling 2021-07-18 17:35:52 +02:00
multi.h Clang-tidy: FunctionCase 2021-07-03 15:46:39 -07:00
nthread.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
nthread.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
objdat.cpp
objdat.h
objects.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
objects.h Extract door object type test to ObjectStruct method 2021-07-17 17:35:58 +02:00
options.cpp Only save diablo.ini if there are changes 2021-07-18 14:52:50 +02:00
options.h 🎉 Hardware cursor: Enable safe parts by default 2021-07-08 09:06:35 +01:00
pack.cpp Rename player globals 2021-07-08 02:01:14 -07:00
pack.h
palette.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
palette.h
path.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
path.h Be more consistent with parameter names 2021-07-17 17:35:58 +02:00
pfile.cpp renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
pfile.h Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
player.cpp 🐛 Fix multi target attack not hitting left side targets 2021-07-18 05:16:02 +02:00
player.h Remove _pwtype and replace it with UsesRangedWeapon 2021-07-17 17:38:28 +02:00
plrmsg.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
portal.h Scope all for loops 2021-07-08 08:14:03 -07:00
quests.cpp Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
quests.h Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
restrict.cpp
restrict.h
scrollrt.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
scrollrt.h Rename lighting globals 2021-07-08 02:01:14 -07:00
setmaps.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
setmaps.h Move SetObjMapRange to a member function 2021-07-10 19:11:30 -07:00
sha.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
sha.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
sound.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
sound.h Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Rename player globals 2021-07-08 02:01:14 -07:00
spells.h
stores.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
stores.h General clean up 2021-07-08 03:30:25 -07:00
sync.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
sync.h
textdat.cpp More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
textdat.h More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
themes.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
themes.h
tmsg.cpp Refactor timed message handling 2021-07-18 17:35:52 +02:00
tmsg.h Refactor timed message handling 2021-07-18 17:35:52 +02:00
town.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
town.h
towners.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
towners.h Rename quest globals 2021-07-08 02:01:14 -07:00
track.cpp Clean up MouseAction code 2021-07-18 05:16:02 +02:00
track.h
trigs.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
trigs.h