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.clang-format
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all.h
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✨ Monster health bar
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2021-03-05 05:12:15 +01:00 |
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appfat.cpp
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Converte all Levels when cross loading saves
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2021-02-27 14:51:37 +01:00 |
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appfat.h
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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automap.cpp
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🚨 Add missing cases to most switches
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2021-03-20 20:39:28 +01:00 |
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automap.h
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♻️ Clean up automap.cpp
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2021-03-14 15:38:23 +01:00 |
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capture.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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capture.h
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codec.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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codec.h
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control.cpp
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🐛 Fix loading of sorceror graphics
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2021-03-21 13:13:22 +01:00 |
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control.h
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♻️ Apply proper types to PlayerStruct
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2021-03-14 15:38:23 +01:00 |
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cursor.cpp
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🚨 Fix a handful of warnings from Clang
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2021-03-14 05:40:10 +01:00 |
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cursor.h
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dead.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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dead.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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debug.cpp
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♻️ Clean up debug options
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2021-03-23 20:33:22 +01:00 |
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debug.h
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Strip out debug features from the release builds
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2021-02-19 22:04:11 +01:00 |
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diablo.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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diablo.h
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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doom.cpp
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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doom.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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drlg_l1.cpp
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♻️ Use if instead of switch for bool cases
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2021-03-20 20:39:28 +01:00 |
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drlg_l1.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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drlg_l2.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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2021-03-06 09:56:47 +01:00 |
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drlg_l2.h
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drlg_l3.cpp
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[diablo] 🐛 Fix incorrect dirt tiles in lavepools
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2021-03-20 20:39:28 +01:00 |
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drlg_l3.h
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drlg_l4.cpp
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♻️ Use if instead of switch for bool cases
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2021-03-20 20:39:28 +01:00 |
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drlg_l4.h
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dthread.cpp
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unify checks for single and multiplayer
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2021-02-18 22:32:01 +01:00 |
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dthread.h
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dx.h
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🚨 Resolve remaning c-style warnings
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2021-03-14 21:28:58 +01:00 |
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effects.cpp
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Disable streaming music and sound for 3DS / Switch (#1264)
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2021-03-25 08:58:54 +01:00 |
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effects.h
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✨ Allow playing specific sounds with 'PlaySfx'
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2021-03-11 05:24:59 +01:00 |
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encrypt.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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encrypt.h
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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engine.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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engine.h
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Fix SDL_Rect warnings on SDL1
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2021-03-22 20:48:17 +01:00 |
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error.cpp
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Completely replace gpBuffer with CelOutputBuffer
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2021-03-13 05:13:26 +01:00 |
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error.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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gamemenu.cpp
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♻️ Make options struct hierarchical
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2021-03-10 10:11:42 +01:00 |
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gamemenu.h
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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gendung.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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gendung.h
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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gmenu.cpp
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Rollback joystick changes
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2021-03-25 16:21:30 +01:00 |
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gmenu.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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help.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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help.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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init.cpp
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Hellfire: Better error if some MPQs are missing
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2021-03-20 17:10:19 +01:00 |
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init.h
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Add test for vanilla pfile_write_hero()
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2021-03-08 18:32:25 +01:00 |
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interfac.cpp
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♻️ Apply corrections from commit review
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2021-03-26 02:05:57 +01:00 |
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interfac.h
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♻️ Apply corrections from commit review
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2021-03-26 02:05:57 +01:00 |
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inv.cpp
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💄 Apply code style
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2021-03-20 20:39:28 +01:00 |
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inv.h
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✨ Autoequip items on purchase
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2021-03-12 07:19:55 +01:00 |
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itemdat.cpp
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[diablo] 🐛 Correct spelling of Sorcerer
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2021-03-21 12:18:10 +01:00 |
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itemdat.h
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[diablo] 🐛 Correct spelling of Sorcerer
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2021-03-21 12:18:10 +01:00 |
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items.cpp
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Load and save all ini values the same way (#1260)
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2021-03-24 04:25:23 +01:00 |
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items.h
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🏷️ Add enum as the type for power in SaveItemPower
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2021-03-22 20:44:26 +01:00 |
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lighting.cpp
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✅ Test CrawlTable
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2021-03-21 14:23:19 +01:00 |
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lighting.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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loadsave.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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loadsave.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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mainmenu.cpp
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♻️ Make options struct hierarchical
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2021-03-10 10:11:42 +01:00 |
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mainmenu.h
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Correct some incorrect bool operations
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2021-03-09 22:27:11 +01:00 |
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minitext.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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minitext.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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misdat.cpp
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Clean up missile function names
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2021-02-25 11:52:19 +01:00 |
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misdat.h
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Clean up missile types
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2021-02-25 09:56:10 +01:00 |
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missiles.cpp
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[diablo] 🐛 Better direction calculation
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2021-03-21 19:20:41 +01:00 |
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missiles.h
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✅ Test GetDirection
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2021-03-21 15:39:18 +01:00 |
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monstdat.cpp
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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monstdat.h
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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monster.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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monster.h
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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movie.cpp
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🐛 Fix console output on Windows and SDL1 targets
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2021-03-12 15:31:09 +01:00 |
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movie.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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mpqapi.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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mpqapi.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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msg.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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msg.h
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Use sized types for network messages
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2021-02-25 05:50:24 +01:00 |
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multi.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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multi.h
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🚩 Add option for disabeling frindly fire (#1104)
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2021-03-06 04:15:54 +01:00 |
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nthread.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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nthread.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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objdat.cpp
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Fix a few compiler warnings
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2021-02-22 05:13:57 +01:00 |
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objdat.h
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Fix a few compiler warnings
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2021-02-22 05:13:57 +01:00 |
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objects.cpp
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[Diablo] 🐛 Rest dSpecial when closing L1 doors
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2021-03-26 02:06:00 +01:00 |
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objects.h
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♻️ change QuestTalkData in to an array of _speech_id
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2021-03-11 01:40:13 +01:00 |
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pack.cpp
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[diablo] 🐛 Correct spelling of Sorcerer
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2021-03-21 12:18:10 +01:00 |
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pack.h
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Load and save all ini values the same way (#1260)
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2021-03-24 04:25:23 +01:00 |
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palette.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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palette.h
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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path.cpp
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♻️ Apply proper types to PlayerStruct
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2021-03-14 15:38:23 +01:00 |
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path.h
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♻️ Apply proper types to PlayerStruct
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2021-03-14 15:38:23 +01:00 |
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pfile.cpp
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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pfile.h
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🚚 Move 'PlayerStruct' to 'player.h'
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2021-03-05 03:52:11 +01:00 |
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player.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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player.h
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🐛 Fix loading of sorceror graphics
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2021-03-21 13:13:22 +01:00 |
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plrmsg.cpp
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💄 Apply code style
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2021-03-20 20:39:28 +01:00 |
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plrmsg.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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portal.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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portal.h
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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quests.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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quests.h
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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render.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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render.h
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Migrate the rest of drawing away from gpBufEnd
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2021-03-13 02:26:11 +01:00 |
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restrict.cpp
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restrict.h
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scrollrt.cpp
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Fix SDL_Rect warnings on SDL1
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2021-03-22 20:48:17 +01:00 |
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scrollrt.h
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Completely replace gpBuffer with CelOutputBuffer
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2021-03-13 05:13:26 +01:00 |
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setmaps.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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setmaps.h
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sha.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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sha.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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sound.h
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Respect sfx_STREAM in PlaySFX
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2021-03-17 18:52:09 +01:00 |
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spelldat.cpp
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spelldat.h
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spells.cpp
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♻️ Remove all usage of basic WIN32 types
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2021-03-20 20:39:28 +01:00 |
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spells.h
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♻️ Remove all usage of basic WIN32 types
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2021-03-20 20:39:28 +01:00 |
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stores.cpp
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🚨 Add missing cases to most switches
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2021-03-20 20:39:28 +01:00 |
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stores.h
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Migrate DrawSLine away from gpBuffer
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2021-03-13 02:26:11 +01:00 |
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sync.cpp
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[diablo] 🐛 Correct spelling of Sorcerer
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2021-03-21 12:18:10 +01:00 |
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sync.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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textdat.cpp
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Add barmaid's unused/missing transcriptions (#1092)
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2021-03-13 02:11:00 +01:00 |
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textdat.h
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themes.cpp
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Fix RNG diverging during level generation depending on the code path
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2021-02-01 06:44:16 +01:00 |
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themes.h
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tmsg.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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tmsg.h
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Use sized types for network messages
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2021-02-25 05:50:24 +01:00 |
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town.cpp
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Clean up rendering
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2021-02-19 03:05:12 +01:00 |
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town.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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towners.cpp
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♻️ Allow towners to be initialized in any order
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2021-03-12 04:00:47 +01:00 |
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towners.h
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♻️ change QuestTalkData in to an array of _speech_id
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2021-03-11 01:40:13 +01:00 |
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track.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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track.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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trigs.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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trigs.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |