devilutionX/SourceS
2021-03-24 18:00:43 +01:00
..
miniwin Respect sfx_STREAM in PlaySFX 2021-03-17 18:52:09 +01:00
.clang-format Reformat the .clang-format files 2020-03-29 23:50:05 +02:00
console.h 🐛 Fix console output on Windows and SDL1 targets 2021-03-12 15:31:09 +01:00
file_util.h 🐛 Fix console output on Windows and SDL1 targets 2021-03-12 15:31:09 +01:00
macos_stdarg.h Format SourceX and SourceS 2019-09-26 01:28:27 +02:00
miniwin.h ♻️ Remove all usage of basic WIN32 types 2021-03-20 20:39:28 +01:00
paths.cpp Add --ttf-dir to specify location of path to ttf (#1253) 2021-03-24 18:00:43 +01:00
paths.h Add --ttf-dir to specify location of path to ttf (#1253) 2021-03-24 18:00:43 +01:00
sdl2_backports.h Fix builds on older versions of SDL2 2021-02-19 06:20:40 +01:00
sdl2_to_1_2_backports.h 🐛 Fix console output on Windows and SDL1 targets 2021-03-12 15:31:09 +01:00
sdl_compat.h Consistently use NULL instead of nullptr 2020-05-14 11:44:15 +02:00
soundsample.h Respect sfx_STREAM in PlaySFX 2021-03-17 18:52:09 +01:00
storm_full.h Remove MAX_PATH restriction (#898) 2020-10-26 13:39:27 +01:00
thread.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
ui_fwd.h 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00