platformer getting a move on; list to self: clouds, background first
This commit is contained in:
parent
5273e194fa
commit
f323fc159c
11 changed files with 100 additions and 53 deletions
BIN
assets/platformer/dirt.png
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assets/platformer/dirt.png
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assets/platformer/grass.png
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assets/platformer/grass.png
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After Width: | Height: | Size: 1.8 KiB |
5
misc/platformer/color scheme.txt
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5
misc/platformer/color scheme.txt
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@ -0,0 +1,5 @@
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Dirt: #2a130c (noise 20-0-70)
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Rock: #2a2a2d
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Grass: #33fd8e
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16
misc/shady/pain.txt
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16
misc/shady/pain.txt
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@ -0,0 +1,16 @@
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36 31 26 21 16
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73 63 52 42 31
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109 94 78 63 47
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146 125 104 83 62
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182 156 130 104 78
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219 188 156 125 93
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255 219 182 146 109
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5 10 16 21
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10 21 31 42
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15 31 47 63
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21 42 62 83
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26 52 78 104
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31 63 93 125
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36 73 109 146
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@ -2,41 +2,23 @@ const maps =
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[
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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]
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];
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@ -1,20 +1,25 @@
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let level = maps[0];
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ctx.fillStyle = "#ffffff";
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function renderLevel(level) {
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function drawLevel() {
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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for(let y = 0; y < level.length; y++) {
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for(let x = 0; x < level[y].length; x++) {
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let tile = level[y][x];
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if(tile === 0) {continue;}
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if(tile === 1) {draw(x, y);}
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if(tile === 0) {draw(tiles.sky, x, y);}
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if(tile === 1) {draw(tiles.dirt, x, y);}
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}
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}
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}
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function draw(x, y) {
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ctx.fillRect(x * tile.width, y * tile.height, tile.width, tile.height);
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function draw(type, x, y) {
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if(typeof type === "string") {
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ctx.fillStyle = type;
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ctx.fillRect(x * tile.width, y * tile.height, tile.width, tile.height);
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} else if(typeof type === "object") { // HTMLImageElement
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ctx.drawImage(type, x * tile.width, y * tile.height);
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} else {
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console.error(`Error drawing tile at ${x}, ${y}: ${type} has typeof ${typeof type} and is invalid.`)
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}
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}
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const c = document.getElementById("canv");
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const ctx = c.getContext("2d");
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const canvas = {
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width: 1280,
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height: 720
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};
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const tile = {
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width: 20,
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height: 20
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width: 40,
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height: 40
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};
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const tiles = {
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dirt: undefined,
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sky: "#61c8e7"
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};
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const fps = 60;
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let skipFrame = false;
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ctx.fillStyle = "#ffffff";
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let currentLevel = 1;
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let mainLoop = setInterval(() => {
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drawLevel();
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}, 1000 / fps); /* ugh code */
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if((Object.keys(tiles).filter(key => !tiles[key] === undefined)).length === 0) // if no properties are null
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{} else {skipFrame = true; console.log("skipping frame")}
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if(!skipFrame) {
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// updateLevel();
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renderLevel(maps[currentLevel - 1]);
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skipFrame = false;
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}
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}, 1000 / fps);
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|
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|
||||
(() => { // define the tiles
|
||||
let dirt = new Image(20, 20);
|
||||
|
||||
dirt.src = "../../../assets/platformer/dirt.png";
|
||||
|
||||
dirt.onload = () => {console.log('loaded')}
|
||||
|
||||
tiles.dirt = dirt;
|
||||
})();
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta name="description" content="">
|
||||
<meta name="description" content="The landing page for Platformer.">
|
||||
|
||||
|
||||
<link rel="stylesheet" href="../../shared/shared.css">
|
||||
|
|
@ -21,6 +21,7 @@
|
|||
<h2>Pick a project</h3>
|
||||
|
||||
<project-container>
|
||||
<project id="back"><text>←</text></project>
|
||||
<project id="platformer"><text>Platformer</text></project>
|
||||
<project id="map-generator"><text>Map Generator</text></project>
|
||||
</project-container>
|
||||
|
|
@ -33,6 +34,7 @@
|
|||
project.addEventListener("click", e => {
|
||||
if(e.target.id === "platformer") {window.location.pathname = "/projects/platformer/game";}
|
||||
if(e.target.id === "map-generator") {window.location.pathname = "/projects/platformer/map-generator";}
|
||||
if(e.target.id === "back") {window.location.pathname = "";}
|
||||
})
|
||||
});
|
||||
</script>
|
||||
|
|
|
|||
|
|
@ -22,6 +22,10 @@ project-container project:nth-child(2) {
|
|||
animation: mediumFadeUp var(--medium-speed) ease-out backwards normal calc(var(--slow-speed) * 3);
|
||||
}
|
||||
|
||||
project-container project:nth-child(3) {
|
||||
animation: mediumFadeUp var(--medium-speed) ease-out backwards normal calc(var(--slow-speed) * 3.5);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -69,5 +73,5 @@ project:hover {
|
|||
|
||||
project text {
|
||||
font-family: Lato;
|
||||
font-size: 200%;
|
||||
font-size: 220%;
|
||||
}
|
||||
|
|
@ -15,7 +15,7 @@ tile-container {
|
|||
|
||||
tile {
|
||||
width: var(--square-tile-size);
|
||||
height: var(--square-tile-size);
|
||||
/* height: var(--square-tile-size); Let it auto-adjust instead */
|
||||
|
||||
cursor: pointer;
|
||||
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ html, body {
|
|||
|
||||
--square-tile-size: 256px;
|
||||
|
||||
--rect-tile-width: 400px;
|
||||
--rect-tile-width: 350px;
|
||||
|
||||
--rect-tile-height: 200px;
|
||||
}
|
||||
|
|
@ -198,7 +198,7 @@ h2 {
|
|||
width: 100%;
|
||||
text-align: center;
|
||||
|
||||
font-size: 200%;
|
||||
font-size: 250%;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue