platformer getting a move on; list to self: clouds, background first

This commit is contained in:
LayneTheEpic 2020-06-26 16:52:30 -04:00
commit f323fc159c
11 changed files with 100 additions and 53 deletions

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assets/platformer/dirt.png Normal file

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assets/platformer/grass.png Normal file

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@ -0,0 +1,5 @@
Dirt: #2a130c (noise 20-0-70)
Rock: #2a2a2d
Grass: #33fd8e

16
misc/shady/pain.txt Normal file
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@ -0,0 +1,16 @@
36 31 26 21 16
73 63 52 42 31
109 94 78 63 47
146 125 104 83 62
182 156 130 104 78
219 188 156 125 93
255 219 182 146 109
5 10 16 21
10 21 31 42
15 31 47 63
21 42 62 83
26 52 78 104
31 63 93 125
36 73 109 146

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@ -2,41 +2,23 @@ const maps =
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]
];

View file

@ -1,20 +1,25 @@
let level = maps[0];
ctx.fillStyle = "#ffffff";
function renderLevel(level) {
function drawLevel() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
for(let y = 0; y < level.length; y++) {
for(let x = 0; x < level[y].length; x++) {
let tile = level[y][x];
if(tile === 0) {continue;}
if(tile === 1) {draw(x, y);}
if(tile === 0) {draw(tiles.sky, x, y);}
if(tile === 1) {draw(tiles.dirt, x, y);}
}
}
}
function draw(x, y) {
ctx.fillRect(x * tile.width, y * tile.height, tile.width, tile.height);
function draw(type, x, y) {
if(typeof type === "string") {
ctx.fillStyle = type;
ctx.fillRect(x * tile.width, y * tile.height, tile.width, tile.height);
} else if(typeof type === "object") { // HTMLImageElement
ctx.drawImage(type, x * tile.width, y * tile.height);
} else {
console.error(`Error drawing tile at ${x}, ${y}: ${type} has typeof ${typeof type} and is invalid.`)
}
}

View file

@ -1,21 +1,54 @@
const c = document.getElementById("canv");
const ctx = c.getContext("2d");
const canvas = {
width: 1280,
height: 720
};
const tile = {
width: 20,
height: 20
width: 40,
height: 40
};
const tiles = {
dirt: undefined,
sky: "#61c8e7"
};
const fps = 60;
let skipFrame = false;
ctx.fillStyle = "#ffffff";
let currentLevel = 1;
let mainLoop = setInterval(() => {
drawLevel();
}, 1000 / fps); /* ugh code */
if((Object.keys(tiles).filter(key => !tiles[key] === undefined)).length === 0) // if no properties are null
{} else {skipFrame = true; console.log("skipping frame")}
if(!skipFrame) {
// updateLevel();
renderLevel(maps[currentLevel - 1]);
skipFrame = false;
}
}, 1000 / fps);
(() => { // define the tiles
let dirt = new Image(20, 20);
dirt.src = "../../../assets/platformer/dirt.png";
dirt.onload = () => {console.log('loaded')}
tiles.dirt = dirt;
})();

View file

@ -5,7 +5,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="">
<meta name="description" content="The landing page for Platformer.">
<link rel="stylesheet" href="../../shared/shared.css">
@ -21,6 +21,7 @@
<h2>Pick a project</h3>
<project-container>
<project id="back"><text></text></project>
<project id="platformer"><text>Platformer</text></project>
<project id="map-generator"><text>Map Generator</text></project>
</project-container>
@ -33,6 +34,7 @@
project.addEventListener("click", e => {
if(e.target.id === "platformer") {window.location.pathname = "/projects/platformer/game";}
if(e.target.id === "map-generator") {window.location.pathname = "/projects/platformer/map-generator";}
if(e.target.id === "back") {window.location.pathname = "";}
})
});
</script>

View file

@ -22,6 +22,10 @@ project-container project:nth-child(2) {
animation: mediumFadeUp var(--medium-speed) ease-out backwards normal calc(var(--slow-speed) * 3);
}
project-container project:nth-child(3) {
animation: mediumFadeUp var(--medium-speed) ease-out backwards normal calc(var(--slow-speed) * 3.5);
}
@ -69,5 +73,5 @@ project:hover {
project text {
font-family: Lato;
font-size: 200%;
font-size: 220%;
}

View file

@ -15,7 +15,7 @@ tile-container {
tile {
width: var(--square-tile-size);
height: var(--square-tile-size);
/* height: var(--square-tile-size); Let it auto-adjust instead */
cursor: pointer;

View file

@ -40,7 +40,7 @@ html, body {
--square-tile-size: 256px;
--rect-tile-width: 400px;
--rect-tile-width: 350px;
--rect-tile-height: 200px;
}
@ -198,7 +198,7 @@ h2 {
width: 100%;
text-align: center;
font-size: 200%;
font-size: 250%;
}