Anyway, rather than defending my (WAY too BST based) Tiering System, I created this Thread to discuss it, and the different ways I could improve it.
To be clear, I'm NOT dead set on the idea of a BST based Tiering System, it's just that that was the simplest way of creating a Tiering System that possesses the characteristics that I want in my Tiering System, which are:
1. Consistency with GAME FREAK's "2 Tier System"
This is the single most important part of my Tiering System.
I will, however, be willing to look at a wide array of other factors, besides BSTs, Dark Void, and exclusive Held Items.
(Going based solely off of those is pretty constraining, lol!)
3. Timelessness
I'm making this Tiering System for Gen 4 onwards, and I do NOT want my Tier allocations to vary across Generations.
(Gens 1-3 were too different to apply my System to, however.)
If given an Eviolite, Dusclops' classification changes to PT instead, however, in recognition of how powerful it is when holding this Item.
(Soul Dew, Kommonium Z, and Thick Club are other examples of this.)
I'm open to almost any suggestion that doesn't go against the 3 principles U mentioned above, and TBH, although it'd be difficult, I'm also willing to consider multiple different Tiering Systems, for the different Battle Formats.
(One for Singles, one for Doubles, one for Triples, one for Rotation Battles, and one for Battle Royals.)
Anyway, sorry for the speech, lol! :[
(I just wanted to make sure that I didn't leave out anything important.)
There isn't much to say though, and technically you can apply the Kyurem black thing to every pokemon. Well I'm just here to help so. Have you considered moving up pokemon with very OP hidden abilities? Particularly serperior who is very famously known to sweep entire teams with contrary leaf storm which boosts its attack by 2 stages every time he uses it.
There isn't much to say though, and technically you can apply the Kyurem black thing to every pokemon. Well I'm just here to help so. Have you considered moving up pokemon with very OP hidden abilities? Particularly serperior who is very famously known to sweep entire teams with contrary leaf storm which boosts its attack by 2 stages every time he uses it.
Also, I was considering bumping Multiscale Lugias to UT, although that'd be a little awkward because of the whole "Equality" thing.
(Unless I raised Regenerator Ho-ohs to UT, as well.)
Well, where do I start?... At first when you made the tiering system I though it was ok cause it's some sort of measuring power. But you went to far dividing the tiers, it's so confusing, it's almost like taking Smogon tiering system and dividing it even more. Simply put, imagine someone making a PT team, he would have to constantly check the list to see the appropiate abilities and items in the respective generation to play accordingly to the tier. To tedious in my opinion.
This is the main reason why on Smogon there isn't a division of pokemon that cant use baton pass and others that can, they simply ban the move so its less confusing.
Another aspect to look at is the purpose of this tier list. Smogon tiering system goes by popularity of the pokemon used on competitions in a way that excludes any Pokemon centralizing the main tiers, so more Pokemon can be used instead of just a bunch.
As much as I like the idea of an alternative to the main tiering systems we have to admit that creating one that actually works is not an easy task for this little community. You can instead create certain rules to play around like battle formats, I think that would be simplier for everyone.
Well, where do I start?... At first when you made the tiering system I though it was ok cause it's some sort of measuring power. But you went to far dividing the tiers, it's so confusing, it's almost like taking Smogon tiering system and dividing it even more. Simply put, imagine someone making a PT team, he would have to constantly check the list to see the appropiate abilities and items in the respective generation to play accordingly to the tier. To tedious in my opinion.
This is the main reason why on Smogon there isn't a division of pokemon that cant use baton pass and others that can, they simply ban the move so its less confusing.
Another aspect to look at is the purpose of this tier list. Smogon tiering system goes by popularity of the pokemon used on competitions in a way that excludes any Pokemon centralizing the main tiers, so more Pokemon can be used instead of just a bunch.
As much as I like the idea of an alternative to the main tiering systems we have to admit that creating one that actually works is not an easy task for this little community. You can instead create certain rules to play around like battle formats, I think that would be simplier for everyone.
UT and LT are simply my attempt to divide the Battle Frontier Banlist ("UN", as I now call it) into 2 separate Tiers.
For example, Black and White Kyurem are UT, while regular Kyurem is LT.
Dawn Wings Necrozma, Dusk Mane Necrozma, and Zygardes with Power Construct are UT, while regular Zygarde 50% Formes and Necrozmas are LT.
(Regular Zygarde 10% Formes are AT RN, due to their low BST.)
The main things of importance (to me) are being consistent with GAME FREAK's System (which means that the division between LT and MDT is sacred), and the timelessness aspect.
Well, my Tier lists are now complete, so now everyone can actually see what all is in each Tier, rather than having to look up BSTs constantly to do so, lol!
Well, after seeing what I flop that Tiering System comparison blog was, it probably seems foolish to still compare my System to Smogon's, but I'm going to, anyway.
This is what I believe would be a reasonable comparison of the Tiers in my System to the ones in Smogon's based upon what little IK about their System: UT = Anything Goes
LT = Ubers
MDT/DT = OU
HT = UUBL/UU
ST = RUBL/RU
NT = NUBL/NU
BT = PUBL/PU/ZUBL/ZU Anyway, those comparisons are probably off, but I think that they're probably close to accurate, at least.
Smogon's System, by contrast, is primarily usage based (as evidenced by their Tier names), and is constantly trying to adapt to an ever-changing metagame, rather than remain consistent like mine is.
Perhaps it would be more appropriate to view my System as an alternative to the very same 2 Tier System I based it off of, instead.
(I suspect that it would be better received that way by Competitive Players, lol!)
This seems cool. Can't wait until it is fully made (if it isn't already and maybe even improved).
Well, it is sort of already fully made (in the sense that it could already be used by people if they wanted to), but I am trying to improve it still, and work on blogs directly comparing my tiering system to Smogon's, so that I can FINALLY understand all of the (apparently pretty inaccurate) nonsense that @Finrod used to spout at me to convince me that Smogon's tiering system was infallible.
(He went to great lengths to convince me that Galarian Farfetch'd was equal to Virizion, but he just couldn't do it, lol!)
Well, it <span style="text-decoration:underline">is</span> sort of already fully made (in the sense that it could already be used by people if they wanted to), but I am trying to improve it still, and work on blogs directly comparing my tiering system to Smogon's, so that I can FINALLY understand all of the (apparently pretty inaccurate) nonsense that @Finrod used to spout at me to convince me that Smogon's tiering system was infallible.
(He went to <a href="/blog?id=99058" rel="nofollow">great lengths</a> to convince me that <a href="https://www.smogon.com/dex/ss/pokemon/farfetch'd-galar" rel="nofollow">Galarian Farfetch'd</a> was equal to <a href="https://www.smogon.com/dex/ss/pokemon/virizion" rel="nofollow">Virizion</a>, but he just couldn't do it, lol!)
Oh glad it is still kinda useable now. Can't wait for improvements xD
Paint Needs To Be Greater More Than Ever Before, Angela L