diff --git a/assets/config.ini b/assets/config.ini deleted file mode 100644 index 5cdcecaa0..000000000 --- a/assets/config.ini +++ /dev/null @@ -1,195 +0,0 @@ -; This configuration file was automatically generated by Luma3DS v13.0.1 - -[meta] -; Do not edit these two lines. -config_version_major = 3 -config_version_minor = 10 - -[boot] -; Options appearing on the Luma3DS initial boot menu -; (save for 'splash_duration_ms'). - -; If enabled (= 1), the selected emuNAND will be launched -; on boot. Otherwise, sysNAND will be launched instead. -; Hold L on boot to switch between sysNAND and emuNAND. -; Hold Up/Right/Down/Left to select emuNAND no. 1/2/3/4. -autoboot_emunand = 0 - -; Enable loading external FIRMs and system modules from -; Luma3DS's folders. Usually not needed. Refer to wiki -; for further details. -enable_external_firm_and_modules = 0 - -; Enable multiple game patching functions: locale -; emulation, IPS support, LayeredFS, and more. -enable_game_patching = 0 - -; Redirect application threads that would spawn on core1, -; to core2 (which is an extra CPU core for applications -; that usually remains unused). New 3DS only. -; This improves the performance of very demanding games (those -; that use 3x clockrate and L2C by default), like Pokémon US/UM -; by about 10%. Can break some games and other applications. -; Context: core1 is the core where all sysmodules (device drivers, -; etc.) except head tracking run on. Applications can request to -; run threads on that core a percentage of the total CPU time, -; but this reduces the time sysmodules can run. This patch -; prevents this from happening. -app_syscore_threads_on_core_2 = 0 - -; Enables showing the current NAND in System Settings: -; - Sys = sysNAND -; - Emu = emuNAND 1 -; - EmuX = emuNAND X -; You can also opt to display your own custom string -; (max 19 characters) by creating and writing to the -; following files: /luma/customversion_NANDtype.txt -; where NANDtype is one of: sys, emu, emu2, emu3, emu4. -show_system_settings_string = 1 - -; Enables showing the GBA boot animation when launching -; GBA games. -show_gba_boot_screen = 0 - -; Enables replacing the default convolution-based upscaling -; filter used for DS(i) software by the contents of the binary file -; /luma/twl_upscaling_filter.bin. Refer to the wiki for further -; details. -enable_dsi_external_filter = 0 - -; Allows Left+Right and Up+Down combos (using DPAD and CPAD -; simultaneously) in DS(i) software. Commercial software filter -; these combos on their own too, though. -allow_updown_leftright_dsi = 0 - -; Default emuNAND number (1 to 4) to be booted when -; no directional buttons are pressed. -default_emunand_number = 1 - -; Brightness level the Luma3DS boot menu should use -; (1 to 4). -brightness_level = 4 - -; When to display the splash screen. One of: -; "off", "before payloads", "after payloads". -splash_position = off - -; The duration of the splash screen, in milliseconds. -splash_duration_ms = 3000 - -; Number of PIN digits (0, 4, 6, 8). -pin_lock_num_digits = 0 - -; N3DS mode to use when launching applications. One of: -; "off", "clock", "l2", "clock+l2". Does not apply to New 3DS -; exclusive/enhanced games. Clock+L2 can cause issues as -; it can reveal hidden bugs within some games. -app_launch_new_3ds_cpu = off - -; Autoboot mode, one of: -; - "off" -; - "3ds": boot into the 3DS title specfied by hbldr_3dsx_titleid -; - "dsi": boot into the DSi title specified by autoboot_dsi_titleid -autoboot_mode = off - -[rosalina] -; Rosalina options - -; Title ID of the application to take over when launching -; boot.3dsx. -hbldr_3dsx_titleid = 000400000d921e00 - -; Button combo to open the Rosalina menu. -rosalina_menu_combo = X+Y - -; Plugin loader enabled state. -plugin_loader_enabled = 0 - -; NTP timezone offset, in minutes (-779 to 899). -ntp_tz_offset_min = 0 - -[screen_filters] -; For screen filters, we use the GPU's color correction lookup -; tables (one LUT for each color component). -; These LUTs replace each color intensity by the corresponding -; value in the LUT (0 to 255). -; The following formula is used: -; y_c = (contrast * whitepoint_c(cct) * x_c + brightness) ^ gamma -; where: -; * x_c = intensity_c / 255, or x = 1 - (intensity_c / 255), -; depending on whether or not colors are to be inverted -; * gamma is skipped if polynomial output is <= 0 -; * output is multiplied by 255, rounded, and clamped - -; Correlated Color Temperature (CCT) for the screen filters -; (1000 to 25100). -screen_filters_top_cct = 6500 -screen_filters_bot_cct = 6500 - -; Gamma adjustment for the screen filters (0 to 1411). -; Increasing this above 1 will make colors look more saturated. -screen_filters_top_gamma = 1 -screen_filters_bot_gamma = 1 - -; Contrast adjustment for the screen filters (0 to 255). -screen_filters_top_contrast = 1 -screen_filters_bot_contrast = 1 - -; Brightness adjustment for the screen filters (-1 to 1). -screen_filters_top_brightness = 0 -screen_filters_bot_brightness = 0 - -; Whether or not the screen filters should invert colors. -screen_filters_top_invert = 0 -screen_filters_bot_invert = 0 - -[autoboot] -; Autoboot options - -; DSi title ID of the application to use when autobooting -; into DSi mode. The title must be installed on NAND. -autoboot_dsi_titleid = 0003000448424c41 - -; Memory layout to use when autobooting into 3DS homebrew: -; - 0: Normal memory layout (64 MB of application memory on O3DS, -; 124 MB on N3DS) -; - 1: Dev1 memory layout (96 MB / 178 MB) -; - 2: Dev2 memory layout (80 MB / 124 MB) -; - 3: Dev3 memory layout (72 MB / 124 MB) -; - 4: Dev4 memory layout (32 MB / 124 MB) -; Please note that using anything other than the normal memory -; layout here will cause Home Menu to crash if it launched -; (usually via the HOME button or the POWER button - just -; use the poweroff/reboot option from Rosalina menu instead). -autoboot_3ds_app_mem_type = 0 - -[misc] -; "Hidden" miscellaneous options. - -; Force routing audio output to headphones or speakers. -; One of "off", "headphones", or "speakers". -; Currently only for NATIVE_FIRM. -; Due to software limitations, this gets undone if you actually -; insert and/or remove HPs (just enter then exit sleep mode if -; this happens). -; Also gets bypassed for camera shutter sound. -force_audio_output = off - -; Make the console be always detected as a development unit, -; and conversely (Arm11-side only). -; This breaks online features, amiibo and retail CIAs, but -; allows installing and booting some developer software. -; Only enable this if you know what you are doing! -use_dev_unitinfo = 0 - -; Disables the fatal error exception handlers for the Arm11 -; CPU. Disabling this will disqualify you from submitting -; issues to the Luma3DS repository. -disable_arm11_exception_handlers = 0 - -; Enables Rosalina, the kernel ext. and sysmodule reimpls -; on SAFE_FIRM (New 3DS only). Also suppresses QTM error -; 0xF96183FE, allowing to use 8.1-11.3 N3DS on New 2DS XL -; consoles. -; Only select this if you know what you are doing! -enable_safe_firm_rosalina = 0