See desc for more.

- Blend Icons as the TextColor.

- Resize the `Add Selection to Queue` button.
This commit is contained in:
StackZ 2021-03-24 22:11:51 +01:00
commit 54447c2537
11 changed files with 36 additions and 38 deletions

View file

@ -238,7 +238,7 @@ void StoreUtils::DrawQueueMenu(const int queueIndex) {
C2D_DrawImageAt(tempImg, QueueBoxes[0].x + 5 + offsetW, QueueBoxes[0].y + 21 + offsetH, 0.5f);
DrawStatus(queueEntries[0]->status);
GFX::DrawSprite(sprites_cancel_idx, QueueBoxes[2].x, QueueBoxes[2].y); // Don't show until properly implemented.
GFX::DrawIcon(sprites_cancel_idx, QueueBoxes[2].x, QueueBoxes[2].y, UIThemes->TextColor());
/* The next Queue Entries being displayed below. */
if ((1 + queueMenuIdx) < (int)queueEntries.size()) {
@ -254,7 +254,7 @@ void StoreUtils::DrawQueueMenu(const int queueIndex) {
Gui::DrawString(QueueBoxes[1].x + 60, QueueBoxes[1].y + 30, 0.4f, UIThemes->TextColor(), Lang::get("QUEUE_POSITION") + ": " + std::to_string(queueMenuIdx + 1), 0, 0, font);
/* Cancel. */
GFX::DrawSprite(sprites_cancel_idx, QueueBoxes[3].x, QueueBoxes[3].y);
GFX::DrawIcon(sprites_cancel_idx, QueueBoxes[3].x, QueueBoxes[3].y, UIThemes->TextColor());
}
}
}