Add queue system with background downloading and much more (#73)
* Do not build here until it is merged. * WIP: Queue System. Right now crashes randomly for whatever reason.. * Animate queue spinner more slowly * Use LightLocks to prevent crashing in the queue (I hope it's fixed at least) * Build nightlies in queue-system * Use version.h for version and specify 7 digits * Remove unneeded $(CURDIR) I put that these for testing, but it's not needed * Multiple Changes, see desc for more. 1.) Theme Implementation. 2.) Show Battery + Time. 3.) Some more work on Queue-System (might still be broke). 4.) Update Copyright to 2021. 5.) Add `%FIRM%` to regex. 6.) Mass Add to Queue. 7.) Search with AND / OR filter. * Gaaah, not again... * Remove DoNothing, some LightLock changes, etc aka Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. * See desc for more. - Current Queue Entry can now be canceled. - Fix installed list. - Display Download Speed. - BYE BYE Queue LightLock! * Various adjustments to the queue menu - Make cancel button slightly smaller - Right align "Steps: ..." text - Remove "Current Operation:" text - Change KB/MB/GB to KiB/MiB/GiB - Lots of little positioning tweaks - Fix bug where you could get stuck in the prompt - Make spinny thing have a ! when action is needed - Make extracting file increment at the start instead of the end - Delete dumb VS Code file and gitignore it * Change to hollow full charge plugged in icon * Fix the settings positions a bit * Fix custom font download not having prompt Also tweak the text positions, I forgot to change them Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
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128
source/menu/markMenu.cpp
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128
source/menu/markMenu.cpp
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> markBox = {
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{ 10, 94, 52, 52 },
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{ 72, 94, 52, 52 },
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{ 134, 94, 52, 52 },
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{ 196, 94, 52, 52 },
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{ 258, 94, 52, 52 },
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{ 45, 215, 24, 24 }
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};
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/*
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Draw the Marking part.
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int marks: The active mark flags.
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*/
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void StoreUtils::DisplayMarkBox(int marks) {
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Gui::Draw_Rect(0, 0, 320, 240, DIM_COLOR); // Darken.
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Gui::Draw_Rect(markBox[0].x, markBox[0].y, markBox[0].w, markBox[0].h, (marks & favoriteMarks::STAR ?
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GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::Draw_Rect(markBox[1].x, markBox[1].y, markBox[1].w, markBox[1].h, (marks & favoriteMarks::HEART ?
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GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::Draw_Rect(markBox[2].x, markBox[2].y, markBox[2].w, markBox[2].h, (marks & favoriteMarks::DIAMOND ?
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GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::Draw_Rect(markBox[3].x, markBox[3].y, markBox[3].w, markBox[3].h, (marks & favoriteMarks::CLUBS ?
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GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::Draw_Rect(markBox[4].x, markBox[4].y, markBox[4].w, markBox[4].h, (marks & favoriteMarks::SPADE ?
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GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(markBox[0].x + 15, markBox[0].y + 11, 0.9, GFX::Themes[GFX::SelectedTheme].TextColor, "★", 0, 0, font);
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Gui::DrawString(markBox[1].x + 15, markBox[1].y + 11, 0.9, GFX::Themes[GFX::SelectedTheme].TextColor, "♥", 0, 0, font);
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Gui::DrawString(markBox[2].x + 15, markBox[2].y + 11, 0.9, GFX::Themes[GFX::SelectedTheme].TextColor, "♦", 0, 0, font);
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Gui::DrawString(markBox[3].x + 15, markBox[3].y + 11, 0.9, GFX::Themes[GFX::SelectedTheme].TextColor, "♣", 0, 0, font);
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Gui::DrawString(markBox[4].x + 15, markBox[4].y + 11, 0.9, GFX::Themes[GFX::SelectedTheme].TextColor, "♠", 0, 0, font);
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GFX::DrawBox(markBox[5].x, markBox[5].y, markBox[5].w, markBox[5].h, false);
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Gui::DrawString(markBox[5].x + 5, markBox[5].y + 2, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, "★", 0, 0, font);
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}
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/*
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Mark Menu handle.
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Here you can..
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- Mark the selected app.
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- Return to EntryInfo with `B`.
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std::unique_ptr<StoreEntry> &entry: Reference to the current StoreEntry.
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bool &showMark: Reference to showMark, so we know, if we should stay here or not.
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*/
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void StoreUtils::MarkHandle(std::unique_ptr<StoreEntry> &entry, bool &showMark) {
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hidScanInput();
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touchPosition t;
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hidTouchRead(&t);
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if (StoreUtils::meta && entry && StoreUtils::store) {
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if (hidKeysDown() & KEY_TOUCH) {
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/* Star. */
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if (touching(t, markBox[0])) {
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StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(),
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StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::STAR);
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entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()));
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/* Heart. */
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} else if (touching(t, markBox[1])) {
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StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(),
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StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::HEART);
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entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()));
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/* Diamond. */
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} else if (touching(t, markBox[2])) {
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StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(),
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StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::DIAMOND);
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entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()));
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/* Clubs. */
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} else if (touching(t, markBox[3])) {
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StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(),
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StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::CLUBS);
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entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()));
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/* Spade. */
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} else if (touching(t, markBox[4])) {
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StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(),
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StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::SPADE);
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entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()));
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}
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}
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}
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if ((hidKeysDown() & KEY_B || hidKeysDown() & KEY_START) || (hidKeysDown() & KEY_TOUCH && touching(t, markBox[5]))) showMark = false; // Return back to screen.
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}
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