Add queue system with background downloading and much more (#73)
* Do not build here until it is merged. * WIP: Queue System. Right now crashes randomly for whatever reason.. * Animate queue spinner more slowly * Use LightLocks to prevent crashing in the queue (I hope it's fixed at least) * Build nightlies in queue-system * Use version.h for version and specify 7 digits * Remove unneeded $(CURDIR) I put that these for testing, but it's not needed * Multiple Changes, see desc for more. 1.) Theme Implementation. 2.) Show Battery + Time. 3.) Some more work on Queue-System (might still be broke). 4.) Update Copyright to 2021. 5.) Add `%FIRM%` to regex. 6.) Mass Add to Queue. 7.) Search with AND / OR filter. * Gaaah, not again... * Remove DoNothing, some LightLock changes, etc aka Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. * See desc for more. - Current Queue Entry can now be canceled. - Fix installed list. - Display Download Speed. - BYE BYE Queue LightLock! * Various adjustments to the queue menu - Make cancel button slightly smaller - Right align "Steps: ..." text - Remove "Current Operation:" text - Change KB/MB/GB to KiB/MiB/GiB - Lots of little positioning tweaks - Fix bug where you could get stuck in the prompt - Make spinny thing have a ! when action is needed - Make extracting file increment at the start instead of the end - Delete dumb VS Code file and gitignore it * Change to hollow full charge plugged in icon * Fix the settings positions a bit * Fix custom font download not having prompt Also tweak the text positions, I forgot to change them Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
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92 changed files with 2566 additions and 1189 deletions
106
source/menu/sideMenu.cpp
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source/menu/sideMenu.cpp
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "animation.hpp"
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#include "common.hpp"
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> sidePos = {
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{ 0, 0, 40, 40 },
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{ 0, 40, 40, 40 },
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{ 0, 80, 40, 40 },
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{ 0, 120, 40, 40 },
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{ 0, 160, 40, 40 },
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{ 0, 200, 40, 40 }
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};
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/*
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Draw the Side Menu part.
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int currentMenu: The current store Mode / Menu.
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*/
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void StoreUtils::DrawSideMenu(int currentMenu) {
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for (int i = 0; i < 6; i++) {
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if (i == currentMenu) {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, GFX::Themes[GFX::SelectedTheme].SideBarSelected);
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} else {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, GFX::Themes[GFX::SelectedTheme].SideBarUnselected);
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}
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}
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GFX::DrawSprite(sprites_info_idx, sidePos[0].x, sidePos[0].y);
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GFX::DrawSprite(sprites_download_idx, sidePos[1].x, sidePos[1].y);
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Animation::DrawQueue(sidePos[2].x, sidePos[2].y);
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GFX::DrawSprite(sprites_search_idx, sidePos[3].x, sidePos[3].y);
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GFX::DrawSprite(sprites_sort_idx, sidePos[4].x, sidePos[4].y);
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GFX::DrawSprite(sprites_settings_idx, sidePos[5].x, sidePos[5].y);
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Gui::Draw_Rect(40, 0, 1, 240, GFX::Themes[GFX::SelectedTheme].BarOutline);
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}
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/*
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Side Menu Handle.
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Here you can..
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- Switch between the Menus through the sidebar.
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int ¤tMenu: Reference to the store Mode / Menu.
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bool &fetch: Reference of the download fetch variable.. so we know, if we need to fetch the download entries.
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int &lastMenu: Reference to the last menu.
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*/
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void StoreUtils::SideMenuHandle(int ¤tMenu, bool &fetch, int &lastMenu) {
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Animation::QueueAnimHandle();
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if (hDown & KEY_TOUCH) {
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for (int i = 0; i < 6; i++) {
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if (touching(touch, sidePos[i])) {
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lastMenu = currentMenu;
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if (i == 1) fetch = true; // Fetch download list, if 1.
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currentMenu = i;
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break;
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}
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}
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}
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if (hRepeat & KEY_R) {
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if (currentMenu < 5) {
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lastMenu = currentMenu;
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if (currentMenu + 1 == 1) fetch = true; // Fetch download list, if 1.
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currentMenu++;
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}
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}
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if (hRepeat & KEY_L) {
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if (currentMenu > 0) {
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lastMenu = currentMenu;
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if (currentMenu - 1 == 1) fetch = true; // Fetch download list, if 1.
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currentMenu--;
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}
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}
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}
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