Add queue system with background downloading and much more (#73)
* Do not build here until it is merged. * WIP: Queue System. Right now crashes randomly for whatever reason.. * Animate queue spinner more slowly * Use LightLocks to prevent crashing in the queue (I hope it's fixed at least) * Build nightlies in queue-system * Use version.h for version and specify 7 digits * Remove unneeded $(CURDIR) I put that these for testing, but it's not needed * Multiple Changes, see desc for more. 1.) Theme Implementation. 2.) Show Battery + Time. 3.) Some more work on Queue-System (might still be broke). 4.) Update Copyright to 2021. 5.) Add `%FIRM%` to regex. 6.) Mass Add to Queue. 7.) Search with AND / OR filter. * Gaaah, not again... * Remove DoNothing, some LightLock changes, etc aka Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. * See desc for more. - Current Queue Entry can now be canceled. - Fix installed list. - Display Download Speed. - BYE BYE Queue LightLock! * Various adjustments to the queue menu - Make cancel button slightly smaller - Right align "Steps: ..." text - Remove "Current Operation:" text - Change KB/MB/GB to KiB/MiB/GiB - Lots of little positioning tweaks - Fix bug where you could get stuck in the prompt - Make spinny thing have a ! when action is needed - Make extracting file increment at the start instead of the end - Delete dumb VS Code file and gitignore it * Change to hollow full charge plugged in icon * Fix the settings positions a bit * Fix custom font download not having prompt Also tweak the text positions, I forgot to change them Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
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92 changed files with 2566 additions and 1189 deletions
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@ -1,6 +1,6 @@
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -130,12 +130,15 @@ Config::Config() {
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if (this->json.contains("_3DSX_Path")) this->_3dsxPath(this->getString("_3DSX_Path"));
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if (this->json.contains("NDS_Path")) this->ndsPath(this->getString("NDS_Path"));
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if (this->json.contains("Archive_Path")) this->archPath(this->getString("Archive_Path"));
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if (this->json.contains("Firm_Path")) this->firmPath(this->getString("Firm_Path"));
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if (this->json.contains("MetaData")) this->metadata(this->getBool("MetaData"));
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if (this->json.contains("UpdateCheck")) this->updatecheck(this->getBool("UpdateCheck"));
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if (this->json.contains("UseBG")) this->usebg(this->getBool("UseBG"));
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if (this->json.contains("CustomFont")) this->customfont(this->getBool("CustomFont"));
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if (this->json.contains("Shortcut_Path")) this->shortcut(this->getString("Shortcut_Path"));
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if (this->json.contains("Display_Changelog")) this->changelog(this->getBool("Display_Changelog"));
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if (this->json.contains("Active_Theme")) this->theme(this->getInt("Active_Theme"));
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if (this->json.contains("Prompt")) this->prompt(this->getBool("Prompt"));
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this->changesMade = false; // No changes made yet.
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}
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@ -154,12 +157,15 @@ void Config::save() {
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this->setString("_3DSX_Path", this->_3dsxPath());
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this->setString("NDS_Path", this->ndsPath());
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this->setString("Archive_Path", this->archPath());
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this->setString("Firm_Path", this->firmPath());
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this->setBool("MetaData", this->metadata());
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this->setBool("UpdateCheck", this->updatecheck());
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this->setBool("UseBG", this->usebg());
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this->setBool("CustomFont", this->customfont());
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this->setString("Shortcut_Path", this->shortcut());
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this->setBool("Display_Changelog", this->changelog());
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this->setInt("Active_Theme", this->theme());
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this->setBool("Prompt", this->prompt());
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/* Write changes to file. */
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const std::string dump = this->json.dump(1, '\t');
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@ -170,22 +176,34 @@ void Config::save() {
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/* Helper functions. */
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bool Config::getBool(const std::string &key) {
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if (this->json.is_discarded()) return false;
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if (!this->json.contains(key)) return false;
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return this->json.at(key).get_ref<const bool &>();
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}
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void Config::setBool(const std::string &key, bool v) { this->json[key] = v; };
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void Config::setBool(const std::string &key, bool v) {
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if (this->json.is_discarded()) return;
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this->json[key] = v;
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};
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int Config::getInt(const std::string &key) {
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if (this->json.is_discarded()) return 0;
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if (!this->json.contains(key)) return 0;
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return this->json.at(key).get_ref<const int64_t &>();
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}
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void Config::setInt(const std::string &key, int v) { this->json[key] = v; };
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void Config::setInt(const std::string &key, int v) {
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if (this->json.is_discarded()) return;
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this->json[key] = v;
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};
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std::string Config::getString(const std::string &key) {
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if (this->json.is_discarded()) return "";
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if (!this->json.contains(key)) return "";
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return this->json.at(key).get_ref<const std::string &>();
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}
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void Config::setString(const std::string &key, const std::string &v) { this->json[key] = v; };
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void Config::setString(const std::string &key, const std::string &v) {
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if (this->json.is_discarded()) return;
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this->json[key] = v;
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};
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