Update translations, add Dutch, Norwegian, Romanian

This commit is contained in:
Pk11 2022-03-03 16:27:01 -06:00
commit 6ac3de8b9f
22 changed files with 610 additions and 133 deletions

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@ -86,9 +86,9 @@ static const std::vector<std::string> dirStrings = { "CHANGE_3DSX_PATH", "3DSX_I
extern std::vector<std::pair<std::string, std::string>> Themes;
/* Note: Украïнська is spelled using a latin i with dieresis to work in the system font */
static const std::vector<std::string> languages = { "Bruh", "Dansk", "Deutsch", "English", "Español", "Français", "Italiano", /* "Lietuvių", */ "Magyar", /* "Nederlands", */ "Polski", "Português (Portugal)", "Português (Brasil)", "Türkçe", "Русский", "Украïнська", /* "עברית", */ "中文 (简体)", "中文 (繁體)", "日本語", "한국어" };
static const std::string langsTemp[] = { "br", "da", "de", "en", "es", "fr", "it", /* "lt", */ "hu", /* "nl", */ "pl", "pt", "pt-BR", "tr", "ru", "uk", /* "he", */ "zh-CN", "zh-TW", "jp", "ko" };
static const std::pair<int, int> langSprites[] = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {-1, 0}, /* {-1, 0}, */ {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {sprites_zh_CN_idx, 54}, {sprites_zh_TW_idx, 55}, {sprites_jp_idx, 31}, {sprites_ko_idx, 30} };
static const std::vector<std::string> languages = { "Bruh", "Dansk", "Deutsch", "English", "Español", "Français", "Italiano", /* "Lietuvių", */ "Magyar", "Nederlands", "Norsk", "Polski", "Português (Portugal)", "Português (Brasil)", "Română", "Türkçe", "Русский", "Украïнська", /* "עברית", */ "中文 (简体)", "中文 (繁體)", "日本語", "한국어" };
static const std::string langsTemp[] = { "br", "da", "de", "en", "es", "fr", "it", /* "lt", */ "hu", "nl", "no", "pl", "pt", "pt-BR", "ro", "tr", "ru", "uk", /* "he", */ "zh-CN", "zh-TW", "jp", "ko" };
static const std::pair<int, int> langSprites[] = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {sprites_zh_CN_idx, 54}, {sprites_zh_TW_idx, 55}, {sprites_jp_idx, 31}, {sprites_ko_idx, 30} };
/*
Main Settings.