Next progress.

- Added a Toggle Menu for auto updates.

- Left / Right can now scroll on grid to the last / next row.

- Check on MainScreen constructor, if UniStore is valid. If not, download Universal-DB, if not found.

- Reworked the menus some bit.

- Update Screenshots.
This commit is contained in:
StackZ 2020-10-31 05:00:20 +01:00
commit 7f3f859194
34 changed files with 204 additions and 111 deletions

View file

@ -48,19 +48,19 @@
#define BAR_OUTL_COLOR C2D_Color32(25, 30, 53, 255)
#define BG_COLOR C2D_Color32(38, 44, 77, 255)
/* Progressbar Colors. */
#define PROGRESSBAR_OUT_COLOR BLACK
#define PROGRESSBAR_IN_COLOR WHITE
/* Entry Colors. */
#define ENTRY_BAR_COLOR BAR_COLOR
#define ENTRY_BAR_OUTL_COLOR BAR_OUTL_COLOR
/* Entry Box Colors. */
#define BOX_INSIDE_COLOR C2D_Color32(49, 49, 49, 255)
#define BOX_SELECTED_COLOR C2D_Color32(240, 0, 0, 255)
#define BOX_INSIDE_COLOR C2D_Color32(28, 33, 58, 255)
#define BOX_SELECTED_COLOR C2D_Color32(108, 130, 155, 255)
#define BOX_UNSELECTED_COLOR BLACK
/* Progressbar Colors. */
#define PROGRESSBAR_OUT_COLOR BOX_INSIDE_COLOR
#define PROGRESSBAR_IN_COLOR SIDEBAR_UNSELECTED_COLOR
/* Search Menu Colors. */
#define SEARCH_BAR_COLOR C2D_Color32(51, 75, 102, 255)
#define SEARCH_BAR_OUTL_COLOR BAR_OUTL_COLOR
@ -73,9 +73,10 @@ namespace GFX {
void DrawTop(void);
void DrawBottom();
void DrawSprite(const int &img, const int &x, const int &y, const float &ScaleX = 1, const float &ScaleY = 1);
void drawBox(const float &xPos, const float &yPos, const float &width = 50, const float &height = 50, const bool &selected = false, const uint32_t &clr = BOX_INSIDE_COLOR);
void DrawBox(const float &xPos, const float &yPos, const float &width = 50, const float &height = 50, const bool &selected = false, const uint32_t &clr = BOX_INSIDE_COLOR);
void DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text = "");
void DrawCheckbox(const float &xPos, const float &yPos, const bool &selected);
void DrawToggle(float xPos, float yPos, bool toggled);
};
#endif