#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # GRAPHICS is a list of directories containing graphics files # GFXBUILD is the directory where converted graphics files will be placed # If set to $(BUILD), it will statically link in the converted # files as if they were data files. # # NO_SMDH: if set to anything, no SMDH file is generated. # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- # External tools #--------------------------------------------------------------------------------- ifeq ($(OS),Windows_NT) MAKEROM ?= makerom.exe BANNERTOOL ?= bannertool.exe else MAKEROM ?= makerom BANNERTOOL ?= bannertool endif CURRENT_VERSION := $(shell git describe --abbrev=0 --tags) GIT_TAG := $(shell git describe --abbrev=0 --tags) GIT_SHA := $(shell git rev-parse --short=7 HEAD) # If on a tagged commit, use just the tag ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),) GIT_VER := $(GIT_TAG) else GIT_VER := $(GIT_TAG)-$(GIT_SHA) endif # Ensure version.hpp exists ifeq (,$(wildcard include/version.hpp)) $(shell mkdir -p include) $(shell touch include/version.hpp) endif # Print new version if changed ifeq (,$(findstring $(GIT_VER), $(shell cat include/version.hpp))) $(shell printf "#ifndef VERSION_HPP\n#define VERSION_HPP\n\n#define VER_NUMBER \"$(GIT_VER)\"\n#define GIT_SHA \"$(GIT_SHA)\"\n\n#endif\n" > include/version.hpp) endif #--------------------------------------------------------------------------------- # Version number #--------------------------------------------------------------------------------- ifneq ($(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1),) VERSION_MAJOR := $(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1) else VERSION_MAJOR := 0 endif ifneq ($(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1),) VERSION_MINOR := $(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1) else VERSION_MINOR := 0 endif ifneq ($(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1),) VERSION_MICRO := $(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1) else VERSION_MICRO := 0 endif #--------------------------------------------------------------------------------- TARGET := StreetPass-Shop BUILD := build UNIVCORE := Universal-Core SOURCES := $(UNIVCORE) source source/download source/gui source/lang source/menu source/overlays \ source/qr source/screens source/store source/utils DATA := data INCLUDES := $(UNIVCORE) include include/download include/gui include/lang include/overlays include/qr include/screens \ include/store include/utils GRAPHICS := assets/gfx ROMFS := romfs GFXBUILD := $(ROMFS)/gfx APP_AUTHOR := MattTheTekie APP_DESCRIPTION := Your one-stop shop for StreetPass data! ICON := app/icon.png BNR_IMAGE := app/banner.cgfx BNR_AUDIO := app/BannerAudio.wav RSF_FILE := app/build-cia.rsf #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \ -DC_V=\"$(CURRENT_VERSION)\" \ -fomit-frame-pointer -ffunction-sections \ $(ARCH) CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17 $(CITRA) ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -larchive -lbz2 -llzma -lz -lcitro2d -lcitro3d -lctru -lstdc++ #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CURDIR)/libs $(PORTLIBS) $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- ifeq ($(GFXBUILD),$(BUILD)) #--------------------------------------------------------------------------------- export T3XFILES := $(GFXFILES:.t3s=.t3x) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES)) export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES)) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif .PHONY: all citra clean cppcheck #--------------------------------------------------------------------------------- all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- citra: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile CITRA=-DCITRA #------------------------------------------------------------------------------ clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf @rm -fr $(OUTDIR) #--------------------------------------------------------------------------------- cia: $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia #--------------------------------------------------------------------------------- 3dsx: $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx #--------------------------------------------------------------------------------- $(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s #--------------------------------------------------------------------------------- @echo $(notdir $<) $(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx $(OUTPUT).elf : $(OFILES) $(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh @$(BANNERTOOL) makebanner -ci "../app/banner.cgfx" -a "../app/BannerAudio.wav" -o "../app/banner.bin" @$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -o "../app/icon.bin" \ --flags visible,ratingrequired,recordusage --cero 153 --esrb 153 --usk 153 --pegigen 153 --pegiptr 153 --pegibbfc 153 --cob 153 --grb 153 --cgsrr 153 @$(MAKEROM) -f cia -target t -exefslogo -o "../$(TARGET).cia" -elf "../$(TARGET).elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)" #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- .PRECIOUS : %.t3x #--------------------------------------------------------------------------------- %.t3x.o %_t3x.h : %.t3x #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $*.shbin) $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) echo "$(CURBIN).o: $< $1" > $(DEPSFILE) echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $*.shbin.o endef %.shbin.o %_shbin.h : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o %_shbin.h : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o %_shbin.h : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) #--------------------------------------------------------------------------------- %.t3x %.h : %.t3s #--------------------------------------------------------------------------------- @echo $(notdir $<) @tex3ds -i $< -H $*.h -d $*.d -o $*.t3x -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------------- cppcheck: @rm -f cppcheck.log @cppcheck . --enable=all $(INCLUDE) -UJSON_CATCH_USER -U_Check_return_ -U_MSC_VER -U_Ret_notnull_ -U__INTEL_COMPILER -U__PGI -U__SUNPRO_CC -UJSON_INTERNAL_CATCH_USER -UJSON_THROW_USER -UJSON_TRY_USER -U__IBMCPP__ -U__SUNPRO_CC -D__GNUC__=9 -D__GNUC_MINOR__=1 -DNULL=nullptr --force 2> cppcheck.log @echo cppcheck.log file created...