/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef _UNIVERSAL_UPDATER_QUEUE_SYSTEM_HPP #define _UNIVERSAL_UPDATER_QUEUE_SYSTEM_HPP #include "json.hpp" #include #include #include /* Extend this, if more statuses are neccessary. */ enum class QueueStatus { None, Copying, Deleting, Downloading, Extracting, Installing, Moving, Request, // For User needed Requests. Failed, Done }; enum RequestType { PROMPT_RET = -3, NO_REQUEST = -1, RMDIR_REQUEST = 1, // remove dir prompt request. PROMPT_REQUEST = 2, // skip prompt request. PROMPT_ERROR = 3 // Error message prompt. Unused right now. }; /* Of course also a namespace to that part, so we can do that in a Thread. */ namespace QueueSystem { extern int RequestNeeded, RequestAnswer; extern std::string RequestMsg, EndMsg; extern int LastElement; extern bool Wait, Popup, CancelCallback; void QueueHandle(); // Handles the Queue. void AddToQueue(nlohmann::json obj, const C2D_Image &icn, const std::string &name, const std::string &uName, const std::string &eName, const std::string &lUpdated); // Adds to Queue. void ClearQueue(); // Clears the Queue. void Resume(); }; class Queue { public: Queue(nlohmann::json object, const C2D_Image &img, const std::string &name, const std::string &uName, const std::string &eName, const std::string &lUpdated) : obj(object), icn(img), total(object.size()), current(QueueSystem::LastElement), name(name), unistoreName(uName), entryName(eName), lastUpdated(lUpdated) { }; QueueStatus status = QueueStatus::None; nlohmann::json obj; C2D_Image icn; int total, current; std::string name = "", unistoreName = "", entryName = "", lastUpdated = ""; }; #endif