/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "gfx.hpp" #include "stringutils.hpp" #include /* Draw the base top screen. */ void GFX::DrawTop(void) { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor()); Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor()); Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline()); } /* Draw the base bottom screen. */ void GFX::DrawBottom() { Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, UIThemes->BGColor()); } /* Draw the box. float xPos: The X-Position where to draw the box. float yPos: The Y-Position where to draw the box. float width: The Width of the button. float height: The Height of the button. bool selected: If selected, or not. uint32_t clr: (Optional) The color of the inside of the box. */ void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) { Gui::Draw_Rect(xPos, yPos, width, height, UIThemes->BoxInside()); // Draw middle BG. if (selected) { static constexpr int depth = 3; Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, UIThemes->BoxSelected()); // Top. Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, UIThemes->BoxSelected()); // Left. Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, UIThemes->BoxSelected()); // Right. Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, UIThemes->BoxSelected()); // Bottom. } } extern C2D_SpriteSheet sprites; /* Draw a Sprite of the sprites SpriteSheet. int img: The Image index. int x: The X-Position where to draw. int y: The Y-Position where to draw. float ScaleX: (Optional) The X-Scale of the Sprite. (1 by default) float ScaleY: (Optional) The Y-Scale of the Sprite. (1 by default) */ void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) { Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY); } /* Draw the checkbox. float xPos: The X-Position where to draw the box. float yPos: The Y-Position where to draw the box. bool selected: if checked, or not. */ void GFX::DrawCheckbox(float xPos, float yPos, bool selected) { GFX::DrawIcon((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos, UIThemes->TextColor(), 1.0f); } /* Draw the toggle box. float xPos: The X-Position where to draw the toggle. float yPos: The Y-Position where to draw the toggle. bool toggled: If toggled or not. */ void GFX::DrawToggle(float xPos, float yPos, bool toggled) { GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos); } void GFX::DrawTime() { time_t unixTime = time(nullptr); struct tm *timeStruct = gmtime((const time_t *)&unixTime); const std::string str = StringUtils::format("%02i:%02i", timeStruct->tm_hour, timeStruct->tm_min); // :. Gui::DrawString(11, 5, 0.5f, UIThemes->TextColor(), str, 0, 0, font); } static int blinkDelay = 40; static bool blinkState = true, batteryLow = false; void GFX::DrawBattery() { u8 chargeState = false, level = 0; bool chargerPlugged = false; PTMU_GetBatteryChargeState(&chargeState); // Get Charge state. PTMU_GetBatteryLevel(&level); // Get Battery Level. PTMU_GetAdapterState(&chargerPlugged); // Get if charger adapter is plugged. if (chargerPlugged) { GFX::DrawIcon((chargeState ? sprites_battery_charge_idx : sprites_battery_charge_full_idx), 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're charging. } else { switch(level) { case 0: // Blinky. GFX::DrawIcon((blinkState ? sprites_battery_blink_idx : sprites_battery_0_idx), 366, 1, UIThemes->TextColor()); if (!batteryLow) batteryLow = true; break; case 1: // Red. GFX::DrawIcon(sprites_battery_0_idx, 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 2: // One. GFX::DrawIcon(sprites_battery_1_idx, 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 3: // Two. GFX::DrawIcon(sprites_battery_2_idx, 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 4: // Three. GFX::DrawIcon(sprites_battery_3_idx, 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 5: // Full. GFX::DrawIcon(sprites_battery_4_idx, 366, 1, UIThemes->TextColor()); if (batteryLow) batteryLow = false; // Cause we're not low. break; } } } void GFX::HandleBattery() { if (batteryLow) { if (blinkDelay > 0) { blinkDelay--; if (blinkDelay == 0) { blinkState = !blinkState; blinkDelay = 40; } } } } /* Draws the Wi-Fi signal icon */ void GFX::DrawWifi() { constexpr int wifiIcons[] = { sprites_wifi_0_idx, sprites_wifi_1_idx, sprites_wifi_2_idx, sprites_wifi_3_idx }; u8 level = osGetWifiStrength(); GFX::DrawIcon(wifiIcons[level], 330, 0, UIThemes->TextColor()); } /* Draws the sidebar icons blended with the SideBarIconColor. */ void GFX::DrawIcon(const int Idx, int X, int Y, uint32_t Color, float BlendPower, float ScaleX, float ScaleY) { C2D_ImageTint tint; C2D_PlainImageTint(&tint, Color, BlendPower); C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, Idx), X, Y, 0.5f, &tint, ScaleX, ScaleY); }