/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "storeUtils.hpp" #include "structs.hpp" extern bool touching(touchPosition touch, Structs::ButtonPos button); static const std::vector markBox = { { 10, 94, 52, 52 }, { 72, 94, 52, 52 }, { 134, 94, 52, 52 }, { 196, 94, 52, 52 }, { 258, 94, 52, 52 }, { 45, 215, 24, 24 } }; /* Draw the Marking part. int marks: The active mark flags. */ void StoreUtils::DisplayMarkBox(int marks) { Gui::Draw_Rect(0, 0, 320, 240, DIM_COLOR); // Darken. Gui::Draw_Rect(markBox[0].x, markBox[0].y, markBox[0].w, markBox[0].h, ((marks & favoriteMarks::STAR) ? UIThemes->MarkSelected() : UIThemes->MarkUnselected())); Gui::Draw_Rect(markBox[1].x, markBox[1].y, markBox[1].w, markBox[1].h, ((marks & favoriteMarks::HEART) ? UIThemes->MarkSelected() : UIThemes->MarkUnselected())); Gui::Draw_Rect(markBox[2].x, markBox[2].y, markBox[2].w, markBox[2].h, ((marks & favoriteMarks::DIAMOND) ? UIThemes->MarkSelected() : UIThemes->MarkUnselected())); Gui::Draw_Rect(markBox[3].x, markBox[3].y, markBox[3].w, markBox[3].h, ((marks & favoriteMarks::CLUBS) ? UIThemes->MarkSelected() : UIThemes->MarkUnselected())); Gui::Draw_Rect(markBox[4].x, markBox[4].y, markBox[4].w, markBox[4].h, ((marks & favoriteMarks::SPADE) ? UIThemes->MarkSelected() : UIThemes->MarkUnselected())); Gui::DrawString(markBox[0].x + 15, markBox[0].y + 11, 0.9, UIThemes->TextColor(), "★", 0, 0, font); Gui::DrawString(markBox[1].x + 15, markBox[1].y + 11, 0.9, UIThemes->TextColor(), "♥", 0, 0, font); Gui::DrawString(markBox[2].x + 15, markBox[2].y + 11, 0.9, UIThemes->TextColor(), "♦", 0, 0, font); Gui::DrawString(markBox[3].x + 15, markBox[3].y + 11, 0.9, UIThemes->TextColor(), "♣", 0, 0, font); Gui::DrawString(markBox[4].x + 15, markBox[4].y + 11, 0.9, UIThemes->TextColor(), "♠", 0, 0, font); GFX::DrawBox(markBox[5].x, markBox[5].y, markBox[5].w, markBox[5].h, false); Gui::DrawString(markBox[5].x + 5, markBox[5].y + 2, 0.6f, UIThemes->TextColor(), "★", 0, 0, font); } /* Mark Menu handle. Here you can.. - Mark the selected app. - Return to EntryInfo with `B`. std::unique_ptr &entry: Reference to the current StoreEntry. bool &showMark: Reference to showMark, so we know, if we should stay here or not. */ void StoreUtils::MarkHandle(std::unique_ptr &entry, bool &showMark) { hidScanInput(); touchPosition t; hidTouchRead(&t); if (StoreUtils::meta && entry && StoreUtils::store) { if (hidKeysDown() & KEY_TOUCH) { /* Star. */ if (touching(t, markBox[0])) { StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(), StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::STAR); entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle())); /* Heart. */ } else if (touching(t, markBox[1])) { StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(), StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::HEART); entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle())); /* Diamond. */ } else if (touching(t, markBox[2])) { StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(), StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::DIAMOND); entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle())); /* Clubs. */ } else if (touching(t, markBox[3])) { StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(), StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::CLUBS); entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle())); /* Spade. */ } else if (touching(t, markBox[4])) { StoreUtils::meta->SetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle(), StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::SPADE); entry->SetMark(StoreUtils::meta->GetMarks(StoreUtils::store->GetUniStoreTitle(), entry->GetTitle())); } } } if ((hidKeysDown() & KEY_B || hidKeysDown() & KEY_SELECT) || (hidKeysDown() & KEY_TOUCH && touching(t, markBox[5]))) showMark = false; // Return back to screen. }