/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "animation.hpp" #include "common.hpp" #include "storeUtils.hpp" #include "structs.hpp" extern bool touching(touchPosition touch, Structs::ButtonPos button); static const std::vector sidePos = { { 0, 0, 40, 40 }, { 0, 40, 40, 40 }, { 0, 80, 40, 40 }, { 0, 120, 40, 40 }, { 0, 160, 40, 40 }, { 0, 200, 40, 40 } }; /* Draw the Side Menu part. int currentMenu: The current store Mode / Menu. */ void StoreUtils::DrawSideMenu(int currentMenu) { for (int i = 0; i < 6; i++) { if (i == currentMenu) { Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, UIThemes->SideBarSelected()); } else { Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, UIThemes->SideBarUnselected()); } } GFX::DrawIcon(sprites_info_idx, sidePos[0].x, sidePos[0].y); GFX::DrawIcon(sprites_download_idx, sidePos[1].x, sidePos[1].y); Animation::DrawQueue(sidePos[2].x, sidePos[2].y); GFX::DrawIcon(sprites_search_idx, sidePos[3].x, sidePos[3].y); GFX::DrawIcon(sprites_sort_idx, sidePos[4].x, sidePos[4].y); GFX::DrawIcon(sprites_settings_idx, sidePos[5].x, sidePos[5].y); Gui::Draw_Rect(40, 0, 1, 240, UIThemes->BarOutline()); } /* Side Menu Handle. Here you can.. - Switch between the Menus through the sidebar. int ¤tMenu: Reference to the store Mode / Menu. bool &fetch: Reference of the download fetch variable.. so we know, if we need to fetch the download entries. int &lastMenu: Reference to the last menu. */ void StoreUtils::SideMenuHandle(int ¤tMenu, bool &fetch, int &lastMenu) { Animation::QueueAnimHandle(); if (hDown & KEY_TOUCH) { for (int i = 0; i < 6; i++) { if (touching(touch, sidePos[i])) { lastMenu = currentMenu; if (i == 1) fetch = true; // Fetch download list, if 1. currentMenu = i; break; } } } if (hRepeat & KEY_R) { if (currentMenu < 5) { lastMenu = currentMenu; if (currentMenu + 1 == 1) fetch = true; // Fetch download list, if 1. currentMenu++; } } if (hRepeat & KEY_L) { if (currentMenu > 0) { lastMenu = currentMenu; if (currentMenu - 1 == 1) fetch = true; // Fetch download list, if 1. currentMenu--; } } }