/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "animation.hpp"
#include "common.hpp"
#include "overlay.hpp"
#include "storeUtils.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector mainButtons = {
{ 10, 6, 300, 22 },
{ 10, 36, 300, 22 },
{ 10, 66, 300, 22 },
{ 10, 96, 300, 22 },
{ 10, 126, 300, 22 },
{ 10, 156, 300, 22 },
{ 10, 186, 300, 22 }
};
extern std::vector> Themes;
/* Select a Theme. */
void Overlays::SelectTheme() {
bool Finish = false;
int selection = 0, sPos = 0;
while(!Finish) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
if (StoreUtils::store && config->usebg() && StoreUtils::store->customBG()) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr);
} else {
GFX::DrawTop();
}
Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), Lang::get("SELECT_A_THEME"), 380, 0, font);
Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 40, 0.5f, UIThemes->TextColor(), Themes[selection].second, 380, 140, font);
Animation::QueueEntryDone();
GFX::DrawBottom();
Gui::Draw_Rect(0, 215, 320, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 320, 1, UIThemes->BarOutline());
if (Themes.size() > 0) {
for(int i = 0; i < 7 && i < (int)Themes.size(); i++) {
if (sPos + i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected());
Gui::DrawStringCentered(10 - 160 + (300 / 2), mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), Themes[sPos + i].first, 295, 0, font);
}
}
C3D_FrameEnd(0);
hidScanInput();
touchPosition touch;
hidTouchRead(&touch);
u32 hRepeat = hidKeysDownRepeat();
Animation::HandleQueueEntryDone();
if (Themes.size() > 0) {
if (hRepeat & KEY_DOWN) {
if (selection < (int)Themes.size() - 1) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = Themes.size() - 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 7 < (int)Themes.size()-1) selection += 7;
else selection = Themes.size()-1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 7 > 0) selection -= 7;
else selection = 0;
}
if (hidKeysDown() & KEY_A) {
UIThemes->LoadTheme(Themes[selection].first);
config->theme(Themes[selection].first);
Finish = true;
}
if (hidKeysDown() & KEY_TOUCH) {
for (int i = 0; i < 7; i++) {
if (touching(touch, mainButtons[i])) {
if (i + sPos < (int)Themes.size()) {
UIThemes->LoadTheme(Themes[i + sPos].first);
config->theme(Themes[i + sPos].first);
Finish = true;
}
}
}
}
if (selection < sPos) sPos = selection;
else if (selection > sPos + 7 - 1) sPos = selection - 7 + 1;
}
if (hidKeysDown() & KEY_B) Finish = true;
}
}