/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "animation.hpp" #include "common.hpp" #include "overlay.hpp" #include "storeUtils.hpp" extern bool touching(touchPosition touch, Structs::ButtonPos button); static const std::vector mainButtons = { { 10, 6, 300, 22 }, { 10, 36, 300, 22 }, { 10, 66, 300, 22 }, { 10, 96, 300, 22 }, { 10, 126, 300, 22 }, { 10, 156, 300, 22 }, { 10, 186, 300, 22 } }; extern std::vector> Themes; /* Select a Theme. */ void Overlays::SelectTheme() { bool Finish = false; int selection = 0, sPos = 0; while(!Finish) { Gui::clearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, TRANSPARENT); C2D_TargetClear(Bottom, TRANSPARENT); if (StoreUtils::store && config->usebg() && StoreUtils::store->customBG()) { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor()); Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline()); C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr); } else { GFX::DrawTop(); } Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), Lang::get("SELECT_A_THEME"), 380, 0, font); Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor()); Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline()); Gui::DrawStringCentered(0, 40, 0.5f, UIThemes->TextColor(), Themes[selection].second, 380, 140, font); Animation::QueueEntryDone(); GFX::DrawBottom(); Gui::Draw_Rect(0, 215, 320, 25, UIThemes->BarColor()); Gui::Draw_Rect(0, 214, 320, 1, UIThemes->BarOutline()); if (Themes.size() > 0) { for(int i = 0; i < 7 && i < (int)Themes.size(); i++) { if (sPos + i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected()); Gui::DrawStringCentered(10 - 160 + (300 / 2), mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), Themes[sPos + i].first, 295, 0, font); } } C3D_FrameEnd(0); hidScanInput(); touchPosition touch; hidTouchRead(&touch); u32 hRepeat = hidKeysDownRepeat(); Animation::HandleQueueEntryDone(); if (Themes.size() > 0) { if (hRepeat & KEY_DOWN) { if (selection < (int)Themes.size() - 1) selection++; else selection = 0; } if (hRepeat & KEY_UP) { if (selection > 0) selection--; else selection = Themes.size() - 1; } if (hRepeat & KEY_RIGHT) { if (selection + 7 < (int)Themes.size()-1) selection += 7; else selection = Themes.size()-1; } if (hRepeat & KEY_LEFT) { if (selection - 7 > 0) selection -= 7; else selection = 0; } if (hidKeysDown() & KEY_A) { UIThemes->LoadTheme(Themes[selection].first); config->theme(Themes[selection].first); Finish = true; } if (hidKeysDown() & KEY_TOUCH) { for (int i = 0; i < 7; i++) { if (touching(touch, mainButtons[i])) { if (i + sPos < (int)Themes.size()) { UIThemes->LoadTheme(Themes[i + sPos].first); config->theme(Themes[i + sPos].first); Finish = true; } } } } if (selection < sPos) sPos = selection; else if (selection > sPos + 7 - 1) sPos = selection - 7 + 1; } if (hidKeysDown() & KEY_B) Finish = true; } }