/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ /* * This file is part of PKSM * Copyright (C) 2016-2020 Bernardo Giordano, Admiral Fish, piepie62 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "download.hpp" #include "keyboard.hpp" #include "qrcode.hpp" #include static const std::vector mainButtons = { { 10, 34, 300, 22 }, { 10, 64, 300, 22 }, { 10, 94, 300, 22 }, { 10, 124, 300, 22 }, { 10, 154, 300, 22 }, { 10, 184, 300, 22 }, { 5, 215, 24, 24 }, // QR Code / List. { 35, 215, 24, 24 }, // Keyboard. { 4, 0, 24, 24 } // Back. }; extern bool touching(touchPosition touch, Structs::ButtonPos button); /* Initialize everything needed for the camera. */ QRCode::QRCode() { this->image.tex = new C3D_Tex; this->image.subtex = &this->subtex; this->qrData = quirc_new(); std::fill(this->cameraBuffer.begin(), this->cameraBuffer.end(), 0); C3D_TexInit(this->image.tex, 512, 256, GPU_RGB565); C3D_TexSetFilter(this->image.tex, GPU_LINEAR, GPU_LINEAR); this->image.tex->border = 0xFFFFFFFF; C3D_TexSetWrap(this->image.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER); LightLock_Init(&this->bufferLock); LightLock_Init(&this->imageLock); svcCreateEvent(&this->exitEvent, RESET_STICKY); quirc_resize(this->qrData, 400, 240); if (checkWifiStatus()) this->stores = FetchStores(); // Fetching Stores here. if (this->stores.size() > 0) this->displayList = true; } /* Destroy everything. */ QRCode::~QRCode() { C3D_TexDelete(this->image.tex); delete this->image.tex; quirc_destroy(this->qrData); svcCloseHandle(this->exitEvent); } /* mem copy the captured Image to the buffer, used for drawing. */ void QRCode::buffToImage() { LightLock_Lock(&this->bufferLock); for (u32 x = 0; x < 400; x++) { for (u32 y = 0; y < 240; y++) { const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 2; const u32 srcPos = (y * 400 + x) * 2; memcpy(((u8 *)this->image.tex->data) + dstPos, ((u8 *)this->cameraBuffer.data()) + srcPos, 2); } } LightLock_Unlock(&this->bufferLock); } /* Finish and unlock everything. */ void QRCode::finish() { svcSignalEvent(this->exitEvent); while (!this->done()) svcSleepThread(1000000); LightLock_Lock(&this->bufferLock); LightLock_Unlock(&this->bufferLock); LightLock_Lock(&this->imageLock); LightLock_Unlock(&this->imageLock); } /* The Draw Thread of the Camera. */ void QRCode::drawThread() { LightLock_Lock(&this->imageLock); /* If we aren't done.. do the draw to scan. */ while (!this->done()) { Gui::clearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, TRANSPARENT); C2D_TargetClear(Bottom, TRANSPARENT); if (!this->displayList) { this->buffToImage(); // Fetch image. Gui::ScreenDraw(Top); C2D_DrawImageAt(this->image, 0, 0, 0.5, nullptr, 1.0f, 1.0f); GFX::DrawBottom(); Gui::Draw_Rect(0, 0, 320, 25, UIThemes->EntryBar()); Gui::Draw_Rect(0, 25, 320, 1, UIThemes->EntryOutline()); } else { GFX::DrawTop(); Gui::DrawStringCentered(0, 1, 0.7, UIThemes->TextColor(), Lang::get("STORE_INFO"), 390, 0, font); if (this->stores.size() > 0) { Gui::DrawStringCentered(0, 30, 0.7f, UIThemes->TextColor(), this->stores[this->selectedStore].Title, 390, 0, font); Gui::DrawStringCentered(0, 50, 0.6f, UIThemes->TextColor(), this->stores[this->selectedStore].Author, 380, 0, font); Gui::DrawStringCentered(0, 90, 0.5f, UIThemes->TextColor(), this->stores[this->selectedStore].Description, 380, 130, font, C2D_WordWrap); } GFX::DrawBottom(); Gui::Draw_Rect(0, 0, 320, 25, UIThemes->EntryBar()); Gui::Draw_Rect(0, 25, 320, 1, UIThemes->EntryOutline()); Gui::DrawStringCentered(0, 2, 0.6, UIThemes->TextColor(), Lang::get("RECOMMENDED_UNISTORES"), 310, 0, font); for(int i = 0; i < 6 && i < (int)this->stores.size(); i++) { if (this->sPos + i == this->selectedStore) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected()); Gui::DrawStringCentered(10 - 160 + (300 / 2), mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), this->stores[this->sPos + i].Title, 295, 0, font); } } GFX::DrawIcon((this->displayList ? sprites_qr_code_idx : sprites_list_idx), mainButtons[6].x, mainButtons[6].y, UIThemes->TextColor()); if (this->displayList) GFX::DrawIcon(sprites_keyboard_idx, mainButtons[7].x, mainButtons[7].y, UIThemes->TextColor()); GFX::DrawIcon(sprites_arrow_idx, mainButtons[8].x, mainButtons[8].y, UIThemes->TextColor()); C3D_FrameEnd(0); } LightLock_Unlock(&this->imageLock); } /* The Capture Thread of the camera. */ void QRCode::captureThread() { Handle events[3] = { 0 }; events[0] = exitEvent; u32 transferUnit; u16 *buffer = new u16[400 * 240]; camInit(); CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A); CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A); CAMU_SetFrameRate(SELECT_OUT1, FRAME_RATE_30); CAMU_SetNoiseFilter(SELECT_OUT1, true); CAMU_SetAutoExposure(SELECT_OUT1, true); CAMU_SetAutoWhiteBalance(SELECT_OUT1, true); CAMU_SetPhotoMode(SELECT_OUT1, PHOTO_MODE_LETTER); /* No clue if this is actually effective or if it's just a placebo effect, but it seems to help? */ CAMU_SetSharpness(SELECT_OUT1, 127); CAMU_Activate(SELECT_OUT1); CAMU_GetBufferErrorInterruptEvent(&events[2], PORT_CAM1); CAMU_SetTrimming(PORT_CAM1, false); CAMU_GetMaxBytes(&transferUnit, 400, 240); CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240); CAMU_ClearBuffer(PORT_CAM1); CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), (s16)transferUnit); CAMU_StartCapture(PORT_CAM1); bool cancel = false; while (!cancel) { s32 index = 0; svcWaitSynchronizationN(&index, events, 3, false, U64_MAX); switch (index) { case 0: cancel = true; break; case 1: svcCloseHandle(events[1]); events[1] = 0; LightLock_Lock(&this->bufferLock); memcpy(this->cameraBuffer.data(), buffer, 400 * 240 * sizeof(u16)); GSPGPU_FlushDataCache(this->cameraBuffer.data(), 400 * 240 * sizeof(u16)); LightLock_Unlock(&this->bufferLock); CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit); break; case 2: svcCloseHandle(events[1]); events[1] = 0; CAMU_ClearBuffer(PORT_CAM1); CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit); CAMU_StartCapture(PORT_CAM1); break; default: break; } } CAMU_StopCapture(PORT_CAM1); bool busy = false; while (R_SUCCEEDED(CAMU_IsBusy(&busy, PORT_CAM1)) && busy) svcSleepThread(1000000); CAMU_ClearBuffer(PORT_CAM1); CAMU_Activate(SELECT_NONE); camExit(); delete[] buffer; for (int i = 1; i < 3; i++) { if (events[i] != 0) { svcCloseHandle(events[i]); events[i] = 0; } } this->finished = true; } /* These are just Helpers.. because Threads. */ void drawHelper(void *arg) { QRCode *qrData = (QRCode *)arg; qrData->drawThread(); } void captureHelper(void *arg) { QRCode *qrData = (QRCode *)arg; qrData->captureThread(); } /* Handle the capture. */ void QRCode::handler(std::string &result) { hidScanInput(); touchPosition t; hidTouchRead(&t); u32 keyDown = hidKeysDown(); u32 keyRepeat = hidKeysDownRepeat(); if ((keyDown & KEY_B) || (keyDown & KEY_TOUCH && touching(t, mainButtons[8]))) { result = ""; this->finished = true; this->finish(); return; } /* Keyboard. */ if (keyDown & KEY_TOUCH && touching(t, mainButtons[7])) { if (this->displayList) { const std::string temp = Input::setkbdString(150, Lang::get("ENTER_URL"), { }); if (temp != "") { result = temp; this->finished = true; this->finish(); return; } } } if (this->displayList) { gspWaitForVBlank(); if ((keyDown & KEY_SELECT) || (keyDown & KEY_TOUCH && touching(t, mainButtons[6]))) { keyDown = 0; this->displayList = false; } if (this->stores.size() > 0) { if (keyRepeat & KEY_DOWN) { if (this->selectedStore < (int)this->stores.size() - 1) this->selectedStore++; else this->selectedStore = 0; } if (keyRepeat & KEY_UP) { if (this->selectedStore > 0) this->selectedStore--; else this->selectedStore = (int)this->stores.size() - 1; } if (keyDown & KEY_A) { result = this->stores[this->selectedStore].URL; this->finished = true; this->finish(); return; } if (keyDown & KEY_TOUCH) { for (int i = 0; i < 6; i++) { if (touching(t, mainButtons[i])) { if (i + this->sPos < (int)this->stores.size()) { result = this->stores[i + this->sPos].URL; this->finished = true; this->finish(); return; } } } } } } else { if (this->stores.size() > 0) { if ((keyDown & KEY_SELECT) || (keyDown & KEY_TOUCH && touching(t, mainButtons[6]))) { keyDown = 0; this->displayList = true; } } if (!this->capturing) { /* create camera capture thread. */ if (threadCreate((ThreadFunc)&captureHelper, this, 0x10000, 0x1A, 1, true) != NULL) this->capturing = true; else { this->finish(); return; } } if (this->done()) return; int w, h; u8 *image = (u8 *)quirc_begin(this->qrData, &w, &h); LightLock_Lock(&bufferLock); for (ssize_t x = 0; x < w; x++) { for (ssize_t y = 0; y < h; y++) { u16 px = this->cameraBuffer[y * 400 + x]; image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3); } } LightLock_Unlock(&this->bufferLock); quirc_end(this->qrData); if (quirc_count(this->qrData) > 0) { struct quirc_code code; struct quirc_data scan_data; quirc_extract(this->qrData, 0, &code); if (!quirc_decode(&code, &scan_data)) { this->finish(); this->out.resize(scan_data.payload_len); std::copy(scan_data.payload, scan_data.payload + scan_data.payload_len, this->out.begin()); /* From scanned stuff. */ if (this->out.empty()) result = ""; /* If Terminator, do -1. */ if (this->out.back() == '\0') result = std::string((char *)this->out.data(), this->out.size() - 1); else result = std::string((char *)this->out.data(), this->out.size()); } } } if (this->selectedStore < this->sPos) this->sPos = this->selectedStore; else if (this->selectedStore > this->sPos + 6 - 1) this->sPos = this->selectedStore - 6 + 1; } /* The store Add QR Code handle and such. */ std::string QR_Scanner::StoreHandle() { std::string result = ""; std::unique_ptr qrData = std::make_unique(); aptSetHomeAllowed(false); // Block the Home key. threadCreate((ThreadFunc)&drawHelper, qrData.get(), 0x10000, 0x1A, 1, true); while (!qrData->done()) qrData->handler(result); // Handle. aptSetHomeAllowed(true); // Re-Allow it. return result; }