/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "animation.hpp"
#include "common.hpp"
#include "queueSystem.hpp"
#include "stringutils.hpp"
#include
extern int filesExtracted, extractFilesCount;
extern std::string extractingFile;
char progressBarMsg[128] = "";
bool showProgressBar = false;
ProgressBar progressbarType = ProgressBar::Downloading;
int Animation::DisplayY = 240, Animation::DisplayDelay = 3 * 60;
bool Animation::MoveUp = true, Animation::DoDelay = false;
extern u32 extractSize, writeOffset;
extern u32 installSize, installOffset;
extern u32 copyOffset, copySize;
extern curl_off_t downloadTotal;
extern curl_off_t downloadNow;
/*
Draw the progressbar.
u64 currentProgress: The current progress.
u64 totalProgress: The total progress.
*/
void Animation::DrawProgressBar(u64 currentProgress, u64 totalProgress) {
Gui::Draw_Rect(30, 120, 342, 30, UIThemes->ProgressbarOut());
Gui::Draw_Rect(31, 121, (int)(((float)currentProgress / (float)totalProgress) * 338.0f), 28, UIThemes->ProgressbarIn());
}
/*
Display the progressbar.
*/
void Animation::displayProgressBar() {
char str[256];
while(showProgressBar) {
switch(progressbarType) {
case ProgressBar::Downloading:
if (downloadTotal < 1.0f) downloadTotal = 1.0f;
if (downloadTotal < downloadNow) downloadTotal = downloadNow;
snprintf(str, sizeof(str), "%s / %s (%.2f%%)",
StringUtils::formatBytes(downloadNow).c_str(),
StringUtils::formatBytes(downloadTotal).c_str(),
((float)downloadNow/(float)downloadTotal) * 100.0f);
break;
case ProgressBar::Extracting:
snprintf(str, sizeof(str), "%s / %s (%.2f%%)",
StringUtils::formatBytes(writeOffset).c_str(),
StringUtils::formatBytes(extractSize).c_str(),
((float)writeOffset/(float)extractSize) * 100.0f);
break;
case ProgressBar::Installing:
snprintf(str, sizeof(str), "%s / %s (%.2f%%)",
StringUtils::formatBytes(installOffset).c_str(),
StringUtils::formatBytes(installSize).c_str(),
((float)installOffset/(float)installSize) * 100.0f);
break;
case ProgressBar::Copying:
snprintf(str, sizeof(str), "%s / %s (%.2f%%)",
StringUtils::formatBytes(copyOffset).c_str(),
StringUtils::formatBytes(copySize).c_str(),
((float)copyOffset/(float)copySize) * 100.0f);
break;
}
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), progressBarMsg, 390, 0, font);
switch(progressbarType) {
case ProgressBar::Downloading:
Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font);
Animation::DrawProgressBar(downloadNow, downloadTotal);
break;
case ProgressBar::Extracting:
Gui::DrawStringCentered(0, 180, 0.6f, UIThemes->TextColor(), str, 390, 0, font);
Gui::DrawStringCentered(0, 100, 0.6f, UIThemes->TextColor(), std::to_string(filesExtracted) + " / " + std::to_string(extractFilesCount) + " " + (filesExtracted == 1 ? (Lang::get("FILE_EXTRACTED")).c_str() :(Lang::get("FILES_EXTRACTED"))), 390, 0, font);
Gui::DrawStringCentered(0, 40, 0.6f, UIThemes->TextColor(), Lang::get("CURRENTLY_EXTRACTING"), 390, 0, font);
Gui::DrawStringCentered(0, 70, 0.6f, UIThemes->TextColor(), extractingFile, 390, 0, font);
Animation::DrawProgressBar(writeOffset, extractSize);
break;
case ProgressBar::Installing:
Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font);
Animation::DrawProgressBar(installOffset, installSize);
break;
case ProgressBar::Copying:
Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font);
Animation::DrawProgressBar(copyOffset, copySize);
break;
}
GFX::DrawBottom();
C3D_FrameEnd(0);
}
}
static int frame = 0; // 0 - 7.
static int advanceFrame = 0; // Only animate every 4 frames.
extern bool QueueRuns;
extern std::deque> queueEntries;
void Animation::DrawQueue(int x, int y) {
GFX::DrawIcon(sprites_queue0_idx + frame, x, y);
Gui::DrawStringCentered(x + 20 - 160, y + 11, 0.6f, UIThemes->SideBarIconColor(), QueueSystem::Wait ? "!" : std::to_string(queueEntries.size()), 0, 0, font);
}
void Animation::QueueAnimHandle() {
if (QueueRuns) {
advanceFrame = (advanceFrame + 1) % 4;
if (advanceFrame == 0) frame = (frame + 1) % 8;
}
}
#define DISPLAYBOX_UP 206
#define DISPLAYBOX_DOWN 240
void Animation::QueueEntryDone() {
if (QueueSystem::Popup) {
Gui::Draw_Rect(0, DisplayY, 400, 34, UIThemes->DownListPrev());
if (QueueSystem::EndMsg != "") {
Gui::DrawStringCentered(0, DisplayY + 8, 0.6f, UIThemes->TextColor(), QueueSystem::EndMsg, 395, 0, font);
}
}
}
void Animation::HandleQueueEntryDone() {
if (QueueSystem::Popup) {
if (!Animation::DoDelay) {
if (Animation::MoveUp) {
if (Animation::DisplayY > DISPLAYBOX_UP) {
Animation::DisplayY--;
if (Animation::DisplayY <= DISPLAYBOX_UP) {
Animation::DisplayDelay = 3 * 60;
Animation::DoDelay = true;
}
}
} else {
if (Animation::DisplayY < DISPLAYBOX_DOWN) {
Animation::DisplayY++;
if (Animation::DisplayY >= DISPLAYBOX_DOWN) {
QueueSystem::Popup = false;
Animation::MoveUp = true;
}
}
}
} else {
if (Animation::DisplayDelay > 0) {
Animation::DisplayDelay--;
if (Animation::DisplayDelay <= 0) {
Animation::MoveUp = false;
Animation::DoDelay = false;
}
}
}
}
}