/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "animation.hpp" #include "common.hpp" #include "queueSystem.hpp" #include "stringutils.hpp" #include extern int filesExtracted, extractFilesCount; extern std::string extractingFile; char progressBarMsg[128] = ""; bool showProgressBar = false; ProgressBar progressbarType = ProgressBar::Downloading; int Animation::DisplayY = 240, Animation::DisplayDelay = 3 * 60; bool Animation::MoveUp = true, Animation::DoDelay = false; extern u32 extractSize, writeOffset; extern u32 installSize, installOffset; extern u32 copyOffset, copySize; extern curl_off_t downloadTotal; extern curl_off_t downloadNow; /* Draw the progressbar. u64 currentProgress: The current progress. u64 totalProgress: The total progress. */ void Animation::DrawProgressBar(u64 currentProgress, u64 totalProgress) { Gui::Draw_Rect(30, 120, 342, 30, UIThemes->ProgressbarOut()); Gui::Draw_Rect(31, 121, (int)(((float)currentProgress / (float)totalProgress) * 338.0f), 28, UIThemes->ProgressbarIn()); } /* Display the progressbar. */ void Animation::displayProgressBar() { char str[256]; while(showProgressBar) { switch(progressbarType) { case ProgressBar::Downloading: if (downloadTotal < 1.0f) downloadTotal = 1.0f; if (downloadTotal < downloadNow) downloadTotal = downloadNow; snprintf(str, sizeof(str), "%s / %s (%.2f%%)", StringUtils::formatBytes(downloadNow).c_str(), StringUtils::formatBytes(downloadTotal).c_str(), ((float)downloadNow/(float)downloadTotal) * 100.0f); break; case ProgressBar::Extracting: snprintf(str, sizeof(str), "%s / %s (%.2f%%)", StringUtils::formatBytes(writeOffset).c_str(), StringUtils::formatBytes(extractSize).c_str(), ((float)writeOffset/(float)extractSize) * 100.0f); break; case ProgressBar::Installing: snprintf(str, sizeof(str), "%s / %s (%.2f%%)", StringUtils::formatBytes(installOffset).c_str(), StringUtils::formatBytes(installSize).c_str(), ((float)installOffset/(float)installSize) * 100.0f); break; case ProgressBar::Copying: snprintf(str, sizeof(str), "%s / %s (%.2f%%)", StringUtils::formatBytes(copyOffset).c_str(), StringUtils::formatBytes(copySize).c_str(), ((float)copyOffset/(float)copySize) * 100.0f); break; } Gui::clearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, TRANSPARENT); C2D_TargetClear(Bottom, TRANSPARENT); GFX::DrawTop(); Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), progressBarMsg, 390, 0, font); switch(progressbarType) { case ProgressBar::Downloading: Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font); Animation::DrawProgressBar(downloadNow, downloadTotal); break; case ProgressBar::Extracting: Gui::DrawStringCentered(0, 180, 0.6f, UIThemes->TextColor(), str, 390, 0, font); Gui::DrawStringCentered(0, 100, 0.6f, UIThemes->TextColor(), std::to_string(filesExtracted) + " / " + std::to_string(extractFilesCount) + " " + (filesExtracted == 1 ? (Lang::get("FILE_EXTRACTED")).c_str() :(Lang::get("FILES_EXTRACTED"))), 390, 0, font); Gui::DrawStringCentered(0, 40, 0.6f, UIThemes->TextColor(), Lang::get("CURRENTLY_EXTRACTING"), 390, 0, font); Gui::DrawStringCentered(0, 70, 0.6f, UIThemes->TextColor(), extractingFile, 390, 0, font); Animation::DrawProgressBar(writeOffset, extractSize); break; case ProgressBar::Installing: Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font); Animation::DrawProgressBar(installOffset, installSize); break; case ProgressBar::Copying: Gui::DrawStringCentered(0, 80, 0.6f, UIThemes->TextColor(), str, 390, 0, font); Animation::DrawProgressBar(copyOffset, copySize); break; } GFX::DrawBottom(); C3D_FrameEnd(0); } } static int frame = 0; // 0 - 7. static int advanceFrame = 0; // Only animate every 4 frames. extern bool QueueRuns; extern std::deque> queueEntries; void Animation::DrawQueue(int x, int y) { GFX::DrawIcon(sprites_queue0_idx + frame, x, y); Gui::DrawStringCentered(x + 20 - 160, y + 11, 0.6f, UIThemes->SideBarIconColor(), QueueSystem::Wait ? "!" : std::to_string(queueEntries.size()), 0, 0, font); } void Animation::QueueAnimHandle() { if (QueueRuns) { advanceFrame = (advanceFrame + 1) % 4; if (advanceFrame == 0) frame = (frame + 1) % 8; } } #define DISPLAYBOX_UP 206 #define DISPLAYBOX_DOWN 240 void Animation::QueueEntryDone() { if (QueueSystem::Popup) { Gui::Draw_Rect(0, DisplayY, 400, 34, UIThemes->DownListPrev()); if (QueueSystem::EndMsg != "") { Gui::DrawStringCentered(0, DisplayY + 8, 0.6f, UIThemes->TextColor(), QueueSystem::EndMsg, 395, 0, font); } } } void Animation::HandleQueueEntryDone() { if (QueueSystem::Popup) { if (!Animation::DoDelay) { if (Animation::MoveUp) { if (Animation::DisplayY > DISPLAYBOX_UP) { Animation::DisplayY--; if (Animation::DisplayY <= DISPLAYBOX_UP) { Animation::DisplayDelay = 3 * 60; Animation::DoDelay = true; } } } else { if (Animation::DisplayY < DISPLAYBOX_DOWN) { Animation::DisplayY++; if (Animation::DisplayY >= DISPLAYBOX_DOWN) { QueueSystem::Popup = false; Animation::MoveUp = true; } } } } else { if (Animation::DisplayDelay > 0) { Animation::DisplayDelay--; if (Animation::DisplayDelay <= 0) { Animation::MoveUp = false; Animation::DoDelay = false; } } } } }