#include "gui.hpp" #include "keyboard.hpp" #include "utils/config.hpp" #include "utils/structs.hpp" #include #include #include extern C3D_RenderTarget* top; extern C3D_RenderTarget* bottom; bool caps = false, enter = false; int shift = 0; Structs::Key NumpadStruct[] = { {"1", 10, 30}, {"2", 90, 30}, {"3", 170, 30}, {"4", 10, 100}, {"5", 90, 100}, {"6", 170, 100}, {"7", 10, 170}, {"8", 90, 170}, {"9", 170, 170}, {"0", 250, 100}, {"Enter", 250, 170}, {"Backspace", 250, 30}, }; Structs::ButtonPos Numbers [] = { {10, 30, 60, 50}, // 1 {90, 30, 60, 50}, // 2 {170, 30, 60, 50}, // 3 {10, 100, 60, 50}, {90, 100, 60, 50}, {170, 100, 60, 50}, {10, 170, 60, 50}, {90, 170, 60, 50}, {170, 170, 60, 50}, {250, 100, 60, 50}, // 0. {250, 170, 60, 50}, // Enter. {250, 30, 60, 50}, // Backspace. }; extern bool touching(touchPosition touch, Structs::ButtonPos button); void Input::DrawNumpad() { for(uint i=0;i<(sizeof(NumpadStruct)/sizeof(NumpadStruct[0]));i++) { Gui::Draw_Rect(NumpadStruct[i].x, NumpadStruct[i].y, 60, 50, Config::Color2); char c[2] = {NumpadStruct[i].character[0]}; Gui::DrawString(NumpadStruct[i].x+25, NumpadStruct[i].y+15, 0.72f, BLACK, c, 50); } } std::string Input::Numpad(std::string Text) { return Input::Numpad(-1, Text); } std::string Input::Numpad(uint maxLength, std::string Text) { int hDown; touchPosition touch; std::string string; int keyDownDelay = 10, cursorBlink = 20; enter = false; while(1) { do { C3D_FrameEnd(0); Gui::clearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(top, BLACK); C2D_TargetClear(bottom, BLACK); Gui::DrawTop(); Gui::DrawString((400-Gui::GetStringWidth(0.8f, Text))/2, 2, 0.8f, WHITE, Text, 400); Gui::DrawString(180, 212, 0.8, WHITE, (string+(cursorBlink-- > 0 ? "_" : "")).c_str(), 400); if(cursorBlink < -20) cursorBlink = 20; Gui::ScreenDraw(bottom); Gui::Draw_Rect(0, 0, 320, 240, Config::Color3); DrawNumpad(); scanKeys(); hDown = keysDown(); if(keyDownDelay > 0) { keyDownDelay--; } else if(keyDownDelay == 0) { keyDownDelay--; } } while(!hDown); if(keyDownDelay > 0) { } keyDownDelay = 10; if(hDown & KEY_TOUCH) { touchRead(&touch); if(string.length() < maxLength) { if (touching(touch, Numbers[0])) { string += "1"; } else if (touching(touch, Numbers[1])) { string += "2"; } else if (touching(touch, Numbers[2])) { string += "3"; } else if (touching(touch, Numbers[3])) { string += "4"; } else if (touching(touch, Numbers[4])) { string += "5"; } else if (touching(touch, Numbers[5])) { string += "6"; } else if (touching(touch, Numbers[6])) { string += "7"; } else if (touching(touch, Numbers[7])) { string += "8"; } else if (touching(touch, Numbers[8])) { string += "9"; } else if (touching(touch, Numbers[9])) { string += "0"; } } } if(hDown & KEY_B || touching(touch, Numbers[11])) { string = string.substr(0, string.length()-1); } if(hDown & KEY_START || touching(touch, Numbers[10]) || enter) { break; } } return string; enter = false; } int Input::getUint(int max, std::string Text) { std::string s = Input::Numpad(3, Text); if(s == "" || (atoi(s.c_str()) == 0 && s[0] != '0')) return -1; int i = atoi(s.c_str()); if(i>max) return 255; return i; }