/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "config.hpp"
#include "init.hpp"
#include "gfx.hpp"
#include "gui.hpp"
#include "lang.hpp"
#include "logging.hpp"
#include "mainMenu.hpp"
#include "screenCommon.hpp"
#include "scriptList.hpp"
#include "sound.h"
#include "unistore.hpp"
#include <3ds.h>
#include
#include
// The classic Fade Effect! ;P
int fadealpha = 255;
bool fadein = true;
bool exiting = false;
bool dspFound = false;
touchPosition touch;
sound *bgm = NULL;
bool songIsFound = false;
bool UniStoreAutoboot = false;
int AutobootWhat = 0; // 0 -> MainMenu ; 1 -> Store; 2 -> Script.
// Include all spritesheet's.
C2D_SpriteSheet sprites;
// If button Position pressed -> Do something.
bool touching(touchPosition touch, Structs::ButtonPos button) {
if (touch.px >= button.x && touch.px <= (button.x + button.w) && touch.py >= button.y && touch.py <= (button.y + button.h))
return true;
else
return false;
}
void Init::loadSoundEffects(void) {
if (dspFound == true) {
if( access( Config::MusicPath.c_str(), F_OK ) != -1 ) {
bgm = new sound(Config::MusicPath, 1, true);
songIsFound = true;
}
}
}
void Init::playMusic(void) {
if (songIsFound == true) {
bgm->play();
}
}
void Init::stopMusic(void) {
if (songIsFound == true) {
bgm->stop();
}
}
Result Init::Initialize() {
gfxInitDefault();
romfsInit();
amInit();
sdmcInit();
Gui::init();
cfguInit();
acInit();
// Create Folder if missing.
mkdir("sdmc:/3ds", 0777);
mkdir("sdmc:/3ds/Universal-Updater", 0777);
mkdir("sdmc:/3ds/Universal-Updater/scripts", 0777);
mkdir("sdmc:/3ds/Universal-Updater/stores", 0777);
// We need to make sure, the file exist.
if(access("sdmc:/3ds/Universal-Updater/Settings.json", F_OK) == -1 ) {
Config::initializeNewConfig();
}
Config::load();
Lang::load(Config::lang);
// In case it takes a bit longer to autoboot a script or so.
Msg::DisplayStartMSG();
if (Config::Logging == true) {
Logging::createLogFile();
}
Gui::loadSheet("romfs:/gfx/sprites.t3x", sprites);
AutobootWhat = Config::autoboot;
if (Config::autoboot == 1) {
if (access(Config::AutobootFile.c_str(), F_OK) == 0) {
Gui::setScreen(std::make_unique());
} else {
AutobootWhat = 0;
Config::autoboot = 0;
Gui::setScreen(std::make_unique());
}
} else if (Config::autoboot == 2) {
if (access(Config::AutobootFile.c_str(), F_OK) == 0) {
Gui::setScreen(std::make_unique());
} else {
AutobootWhat = 0;
Config::autoboot = 0;
Gui::setScreen(std::make_unique());
}
} else {
AutobootWhat = 0;
Config::autoboot = 0;
Gui::setScreen(std::make_unique());
}
osSetSpeedupEnable(true); // Enable speed-up for New 3DS users
if( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 ) {
ndspInit();
dspFound = true;
loadSoundEffects();
playMusic();
}
return 0;
}
Result Init::MainLoop() {
// Initialize everything.
Initialize();
// Loop as long as the status is not exiting.
while (aptMainLoop() && !exiting)
{
hidScanInput();
u32 hHeld = hidKeysHeld();
u32 hDown = hidKeysDown();
hidTouchRead(&touch);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
Gui::clearTextBufs();
Gui::mainLoop(hDown, hHeld, touch);
C3D_FrameEnd(0);
gspWaitForVBlank();
if (fadein == true) {
fadealpha -= 3;
if (fadealpha < 0) {
fadealpha = 0;
fadein = false;
}
}
}
// Exit all services and exit the app.
Exit();
return 0;
}
extern void freeSheet();
Result Init::Exit() {
if (songIsFound == true) {
stopMusic();
}
delete bgm;
if (dspFound == true) {
ndspExit();
}
// Free UniStore spritesheet, just in case.
freeSheet();
Config::save();
Gui::exit();
Gui::unloadSheet(sprites);
gfxExit();
cfguExit();
acExit();
amExit();
romfsExit();
sdmcExit();
return 0;
}