/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "animation.hpp"
#include "common.hpp"
#include "storeUtils.hpp"
#include "structs.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector sidePos = {
{ 0, 0, 40, 40 },
{ 0, 40, 40, 40 },
{ 0, 80, 40, 40 },
{ 0, 120, 40, 40 },
{ 0, 160, 40, 40 },
{ 0, 200, 40, 40 }
};
/*
Draw the Side Menu part.
int currentMenu: The current store Mode / Menu.
*/
void StoreUtils::DrawSideMenu(int currentMenu) {
for (int i = 0; i < 6; i++) {
if (i == currentMenu) {
Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, GFX::Themes[GFX::SelectedTheme].SideBarSelected);
} else {
Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, GFX::Themes[GFX::SelectedTheme].SideBarUnselected);
}
}
GFX::DrawSprite(sprites_info_idx, sidePos[0].x, sidePos[0].y);
GFX::DrawSprite(sprites_download_idx, sidePos[1].x, sidePos[1].y);
Animation::DrawQueue(sidePos[2].x, sidePos[2].y);
GFX::DrawSprite(sprites_search_idx, sidePos[3].x, sidePos[3].y);
GFX::DrawSprite(sprites_sort_idx, sidePos[4].x, sidePos[4].y);
GFX::DrawSprite(sprites_settings_idx, sidePos[5].x, sidePos[5].y);
Gui::Draw_Rect(40, 0, 1, 240, GFX::Themes[GFX::SelectedTheme].BarOutline);
}
/*
Side Menu Handle.
Here you can..
- Switch between the Menus through the sidebar.
int ¤tMenu: Reference to the store Mode / Menu.
bool &fetch: Reference of the download fetch variable.. so we know, if we need to fetch the download entries.
int &lastMenu: Reference to the last menu.
*/
void StoreUtils::SideMenuHandle(int ¤tMenu, bool &fetch, int &lastMenu) {
Animation::QueueAnimHandle();
if (hDown & KEY_TOUCH) {
for (int i = 0; i < 6; i++) {
if (touching(touch, sidePos[i])) {
lastMenu = currentMenu;
if (i == 1) fetch = true; // Fetch download list, if 1.
currentMenu = i;
break;
}
}
}
if (hRepeat & KEY_R) {
if (currentMenu < 5) {
lastMenu = currentMenu;
if (currentMenu + 1 == 1) fetch = true; // Fetch download list, if 1.
currentMenu++;
}
}
if (hRepeat & KEY_L) {
if (currentMenu > 0) {
lastMenu = currentMenu;
if (currentMenu - 1 == 1) fetch = true; // Fetch download list, if 1.
currentMenu--;
}
}
}