/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "storeUtils.hpp" #include "structs.hpp" static const std::vector StoreBoxesList = { { 20, 45, 360, 50 }, { 20, 105, 360, 50 }, { 20, 165, 360, 50 } }; /* Draw the top List. */ void StoreUtils::DrawList() { if (StoreUtils::store) { // Ensure, store is not a nullptr. if (config->usebg() && StoreUtils::store->customBG()) { C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr); } else { Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor()); } if (StoreUtils::entries.size() > 0) { for (int i = 0; i < 3 && i < (int)StoreUtils::entries.size(); i++) { if (i + StoreUtils::store->GetScreenIndx() == StoreUtils::store->GetEntry()) { GFX::DrawBox(StoreBoxesList[i].x, StoreBoxesList[i].y, StoreBoxesList[i].w, StoreBoxesList[i].h, false); } /* Ensure, entries is larger than the index. */ if ((int)StoreUtils::entries.size() > i + StoreUtils::store->GetScreenIndx()) { if (StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]) { // Ensure, the Entry is not nullptr. const C2D_Image tempImg = StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetIcon(); const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W. const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H. C2D_DrawImageAt(tempImg, StoreBoxesList[i].x + 1 + offsetW, StoreBoxesList[i].y + 1 + offsetH, 0.5); } if (StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, StoreBoxesList[i].x + 32, StoreBoxesList[i].y + 32); Gui::DrawStringCentered(29, StoreBoxesList[i].y + 5, 0.6f, UIThemes->TextColor(), StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetTitle(), 300, 0, font); Gui::DrawStringCentered(29, StoreBoxesList[i].y + 24, 0.6f, UIThemes->TextColor(), StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetAuthor(), 300, 0, font); } } } } } /* Top List Logic Handle. Here you can.. - Scroll through the Grid with the D-Pad Up / Down and skip 3 entries with Left / Right. int ¤tMode: Const Reference to the current Mode. int &lastMode: Reference to the last mode. bool &fetch: Reference to fetch. int &smallDelay: Reference to the small delay. */ void StoreUtils::ListLogic(int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) { if (StoreUtils::store) { // Ensure, store is not a nullptr. if (hRepeat & KEY_DOWN) { if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 1) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 1); else StoreUtils::store->SetEntry(0); } if (hRepeat & KEY_RIGHT) { if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 3) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 3); else StoreUtils::store->SetEntry(StoreUtils::entries.size() - 1); } if (hRepeat & KEY_LEFT) { if (StoreUtils::store->GetEntry() - 2 > 0) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 3); else StoreUtils::store->SetEntry(0); } if (hRepeat & KEY_UP) { if (StoreUtils::store->GetEntry() > 0) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 1); else StoreUtils::store->SetEntry(StoreUtils::entries.size() - 1); } if (hDown & KEY_A) { fetch = true; smallDelay = 5; lastMode = currentMode; currentMode = 1; } /* Scroll Logic. */ if (StoreUtils::store->GetEntry() < StoreUtils::store->GetScreenIndx()) StoreUtils::store->SetScreenIndx(StoreUtils::store->GetEntry()); else if (StoreUtils::store->GetEntry() > StoreUtils::store->GetScreenIndx() + 3 - 1) StoreUtils::store->SetScreenIndx(StoreUtils::store->GetEntry() - 3 + 1); } }