/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "storeUtils.hpp"
#include "structs.hpp"
static const std::vector StoreBoxesList = {
{ 20, 45, 360, 50 },
{ 20, 105, 360, 50 },
{ 20, 165, 360, 50 }
};
/* Draw the top List. */
void StoreUtils::DrawList() {
if (StoreUtils::store) { // Ensure, store is not a nullptr.
if (config->usebg() && StoreUtils::store->customBG()) {
C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr);
} else {
Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor());
}
if (StoreUtils::entries.size() > 0) {
for (int i = 0; i < 3 && i < (int)StoreUtils::entries.size(); i++) {
if (i + StoreUtils::store->GetScreenIndx() == StoreUtils::store->GetEntry()) {
GFX::DrawBox(StoreBoxesList[i].x, StoreBoxesList[i].y, StoreBoxesList[i].w, StoreBoxesList[i].h, false);
}
/* Ensure, entries is larger than the index. */
if ((int)StoreUtils::entries.size() > i + StoreUtils::store->GetScreenIndx()) {
if (StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]) { // Ensure, the Entry is not nullptr.
const C2D_Image tempImg = StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetIcon();
const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W.
const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H.
C2D_DrawImageAt(tempImg, StoreBoxesList[i].x + 1 + offsetW, StoreBoxesList[i].y + 1 + offsetH, 0.5);
}
if (StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, StoreBoxesList[i].x + 32, StoreBoxesList[i].y + 32);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 5, 0.6f, UIThemes->TextColor(), StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetTitle(), 300, 0, font);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 24, 0.6f, UIThemes->TextColor(), StoreUtils::entries[i + StoreUtils::store->GetScreenIndx()]->GetAuthor(), 300, 0, font);
}
}
}
}
}
/*
Top List Logic Handle.
Here you can..
- Scroll through the Grid with the D-Pad Up / Down and skip 3 entries with Left / Right.
int ¤tMode: Const Reference to the current Mode.
int &lastMode: Reference to the last mode.
bool &fetch: Reference to fetch.
int &smallDelay: Reference to the small delay.
*/
void StoreUtils::ListLogic(int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) {
if (StoreUtils::store) { // Ensure, store is not a nullptr.
if (hRepeat & KEY_DOWN) {
if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 1) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 1);
else StoreUtils::store->SetEntry(0);
}
if (hRepeat & KEY_RIGHT) {
if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 3) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 3);
else StoreUtils::store->SetEntry(StoreUtils::entries.size() - 1);
}
if (hRepeat & KEY_LEFT) {
if (StoreUtils::store->GetEntry() - 2 > 0) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 3);
else StoreUtils::store->SetEntry(0);
}
if (hRepeat & KEY_UP) {
if (StoreUtils::store->GetEntry() > 0) StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 1);
else StoreUtils::store->SetEntry(StoreUtils::entries.size() - 1);
}
if (hDown & KEY_A) {
fetch = true;
smallDelay = 5;
lastMode = currentMode;
currentMode = 1;
}
/* Scroll Logic. */
if (StoreUtils::store->GetEntry() < StoreUtils::store->GetScreenIndx()) StoreUtils::store->SetScreenIndx(StoreUtils::store->GetEntry());
else if (StoreUtils::store->GetEntry() > StoreUtils::store->GetScreenIndx() + 3 - 1) StoreUtils::store->SetScreenIndx(StoreUtils::store->GetEntry() - 3 + 1);
}
}