/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_UPDATER_QUEUE_SYSTEM_HPP
#define _UNIVERSAL_UPDATER_QUEUE_SYSTEM_HPP
#include "json.hpp"
#include
#include
#include
/* Extend this, if more statuses are neccessary. */
enum class QueueStatus {
None,
Copying,
Deleting,
Downloading,
Extracting,
Installing,
Moving,
Request, // For User needed Requests.
Failed,
Done
};
enum RequestType {
PROMPT_RET = -3,
NO_REQUEST = -1,
RMDIR_REQUEST = 1, // remove dir prompt request.
PROMPT_REQUEST = 2, // skip prompt request.
PROMPT_ERROR = 3 // Error message prompt. Unused right now.
};
/* Of course also a namespace to that part, so we can do that in a Thread. */
namespace QueueSystem {
extern int RequestNeeded, RequestAnswer;
extern std::string RequestMsg, EndMsg;
extern int LastElement;
extern bool Wait, Popup, CancelCallback;
void QueueHandle(); // Handles the Queue.
void AddToQueue(nlohmann::json obj, const C2D_Image &icn, const std::string &name, const std::string &uName, const std::string &eName, const std::string &lUpdated); // Adds to Queue.
void ClearQueue(); // Clears the Queue.
void Resume();
};
class Queue {
public:
Queue(nlohmann::json object, const C2D_Image &img, const std::string &name, const std::string &uName, const std::string &eName, const std::string &lUpdated) :
obj(object), icn(img), total(object.size()), current(QueueSystem::LastElement), name(name), unistoreName(uName), entryName(eName), lastUpdated(lUpdated) { };
QueueStatus status = QueueStatus::None;
nlohmann::json obj;
C2D_Image icn;
int total, current;
std::string name = "", unistoreName = "", entryName = "", lastUpdated = "";
};
#endif