/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "init.hpp"
#include "overlay.hpp"
#include "scriptUtils.hpp"
#include "storeUtils.hpp"
#include
extern bool exiting, QueueRuns;
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector mainButtons = {
{ 45, 32, 271, 22 },
{ 45, 62, 271, 22 },
{ 45, 92, 271, 22 },
{ 45, 122, 271, 22 },
{ 45, 152, 271, 22 },
{ 45, 182, 271, 22 },
{ 45, 212, 271, 22 }
};
static const std::vector langButtons = {
{ 45, 32, 271, 22 },
{ 45, 62, 271, 22 },
{ 45, 92, 271, 22 },
{ 45, 122, 271, 22 },
{ 45, 152, 271, 22 },
{ 45, 182, 271, 22 },
{ 45, 220, 16, 16 } // Add Font.
};
static const std::vector toggleAbles = {
{ 288, 44, 24, 24 },
{ 288, 120, 24, 24 }
};
static const std::vector dirButtons = {
{ 41, 34, 280, 24 },
{ 41, 64, 280, 24 },
{ 41, 120, 280, 24 },
{ 41, 150, 280, 24 },
{ 41, 180, 280, 24 },
{ 41, 210, 280, 24 }
};
static const std::vector dirIcons = {
{ 288, 34, 24, 24 },
{ 288, 64, 24, 24 },
{ 288, 120, 24, 24 },
{ 288, 150, 24, 24 },
{ 288, 180, 24, 24 },
{ 288, 210, 24, 24 }
};
static const Structs::ButtonPos back = { 45, 0, 24, 24 }; // Back arrow for directory.
static const Structs::ButtonPos Themes = { 40, 220, 280, 24 }; // Themes.
static const std::vector mainStrings = { "LANGUAGE", "SELECT_UNISTORE", "AUTO_UPDATE_SETTINGS_BTN", "GUI_SETTINGS_BTN", "DIRECTORY_SETTINGS_BTN", "CREDITS", "EXIT_APP" };
static const std::vector dirStrings = { "CHANGE_3DSX_PATH", "3DSX_IN_FOLDER", "CHANGE_NDS_PATH", "CHANGE_ARCHIVE_PATH", "CHANGE_SHORTCUT_PATH", "CHANGE_FIRM_PATH" };
/* Note: Украïнська is spelled using a latin i with dieresis to work in the system font */
//static const std::vector languages = { "Bruh", "Dansk", "Deutsch", "English", "Español", "Français", "Italiano", "Lietuvių", "Magyar", "Polski", "Português", "Português (Brasil)", "Русский", "Украïнська", "日本語" };
//static const std::string langsTemp[] = { "br", "da", "de", "en", "es", "fr", "it", "lt", "hu", "pl", "pt", "pt-BR", "ru", "uk", "jp"};
static const std::vector languages = { "Bruh", "Deutsch", "English", "Español", "Français", "Italiano", "Magyar", "Polski", "Português (Brasil)", "Русский", "Украïнська", "日本語" };
static const std::string langsTemp[] = { "br", "de", "en", "es", "fr", "it", "hu", "pl", "pt-BR", "ru", "uk", "jp"};
static const std::vector ThemeNames = { "THEME_DEFAULT", "Stack" };
/*
Main Settings.
int selection: The Settings Selection.
*/
static void DrawSettingsMain(int selection) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SETTINGS"), 280, 0, font);
for (int i = 0; i < 7; i++) {
if (i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, GFX::Themes[GFX::SelectedTheme].MarkSelected);
Gui::DrawStringCentered(20, mainButtons[i].y + 4, 0.45f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get(mainStrings[i]), 255, 0, font);
}
}
/*
Draw the Language Selection.
int selection: The Language Selection.
int sPos: The Screen Position.
*/
static void DrawLanguageSettings(int selection, int sPos) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
GFX::DrawSprite(sprites_add_font_idx, langButtons[6].x, langButtons[6].y);
Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SELECT_LANG"), 248, 0, font);
for(int i = 0; i < 6 && i < (int)languages.size(); i++) {
if (sPos + i == selection) Gui::Draw_Rect(langButtons[i].x, langButtons[i].y, langButtons[i].w, langButtons[i].h, GFX::Themes[GFX::SelectedTheme].MarkSelected);
Gui::DrawStringCentered(20, langButtons[i].y + 4, 0.45f, GFX::Themes[GFX::SelectedTheme].TextColor, languages[sPos + i], 280, 0, font);
}
}
/*
Directory Change Draw.
int selection: The Settings Selection.
*/
static void DrawSettingsDir(int selection) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DIRECTORY_SETTINGS"), 248, 0, font);
for (int i = 0; i < (int)dirButtons.size(); i++) {
Gui::Draw_Rect(dirButtons[i].x, dirButtons[i].y, dirButtons[i].w, dirButtons[i].h, (selection == i ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 4, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get(dirStrings[i]), 210, 0, font);
if(i == 1) { // Put 3DSX in folder has a toggle and description
GFX::DrawToggle(dirIcons[i].x, dirIcons[i].y, config->_3dsxInFolder());
Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 28, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("3DSX_IN_FOLDER_DESC"), 265, 0, font, C2D_WordWrap);
} else {
GFX::DrawSprite(sprites_arrow_idx, dirIcons[i].x, dirIcons[i].y, -1.0f);
}
}
}
/*
Draw Auto-Update Settings page.
*/
static void DrawAutoUpdate(int selection) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_SETTINGS"), 240, 0, font);
/* Toggle Boxes. */
Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(47, 48, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UNISTORE"), 210, 0, font);
GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->autoupdate());
Gui::DrawString(47, 75, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UNISTORE_DESC"), 265, 0, font, C2D_WordWrap);
Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(47, 124, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UU"), 210, 0, font);
GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->updatecheck());
Gui::DrawString(47, 151, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UU_DESC"), 265, 0, font, C2D_WordWrap);
}
/*
Draw the GUI Settings.
int selection: The Settings Selection.
*/
static void DrawGUISettings(int selection) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("GUI_SETTINGS"), 248, 0, font);
Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(47, 48, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("UNISTORE_BG"), 210, 0, font);
GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->usebg());
Gui::DrawString(47, 75, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("UNISTORE_BG_DESC"), 265, 0, font, C2D_WordWrap);
Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(47, 124, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("CUSTOM_FONT"), 210, 0, font);
GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->customfont());
Gui::DrawString(47, 151, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("CUSTOM_FONT_DESC"), 265, 0, font, C2D_WordWrap);
Gui::Draw_Rect(40, 196, 280, 24, (selection == 2 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
Gui::DrawString(47, 200, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("ACTIVE_THEME") + ": " + (GFX::SelectedTheme == 0 ? Lang::get(ThemeNames[GFX::SelectedTheme]) : ThemeNames[GFX::SelectedTheme]), 210, 0, font);
}
/*
Settings Main Handle.
Here you can..
- Change the Language.
- Access the UniStore Manage Handle.
- Enable UniStore auto update on boot.
- Show the Credits.
- Exit Universal-Updater.
int &page: Reference to the page.
bool &dspSettings: Reference to the display Settings.
int &storeMode: Reference to the store Mode.
int &selection: Reference to the Selection.
*/
static void SettingsHandleMain(int &page, bool &dspSettings, int &storeMode, int &selection) {
if (hDown & KEY_B) {
selection = 0;
storeMode = 0;
}
if (hRepeat & KEY_DOWN) {
if (selection < 6) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = mainStrings.size() - 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 8 < (int)mainStrings.size()) selection += 8;
else selection = mainStrings.size() - 1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 8 > 0) selection -= 8;
else selection = 0;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, mainButtons[0])) {
selection = 0;
page = 4;
} else if (touching(touch, mainButtons[1])) {
if (QueueRuns) {
if (Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"))) Overlays::SelectStore();
} else {
Overlays::SelectStore();
}
} else if (touching(touch, mainButtons[2])) {
selection = 0;
page = 2;
} else if (touching(touch, mainButtons[3])) {
selection = 0;
page = 3;
} else if (touching(touch, mainButtons[4])) {
selection = 0;
page = 1;
} else if (touching(touch, mainButtons[5])) {
Overlays::ShowCredits();
} else if (touching(touch, mainButtons[6])) {
if (QueueRuns) exiting = Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"));
else exiting = true;
}
}
if (hDown & KEY_A) {
switch(selection) {
case 0:
selection = 0;
page = 4;
break;
case 1:
if (QueueRuns) {
if (Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"))) Overlays::SelectStore();
} else {
Overlays::SelectStore();
}
break;
case 2:
selection = 0;
page = 2;
break;
case 3:
selection = 0;
page = 3;
break;
case 4:
selection = 0;
page = 1;
break;
case 5:
Overlays::ShowCredits();
break;
case 6:
if (QueueRuns) exiting = Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"));
else exiting = true;
break;
}
}
}
/*
Directory Handle.
Here you can..
- Change the Directory of...
- 3DSX, NDS & Archives.
int &page: Reference to the page.
int &selection: Reference to the Selection.
*/
static void SettingsHandleDir(int &page, int &selection) {
if (hDown & KEY_B) {
page = 0;
selection = 4;
}
if (hRepeat & KEY_DOWN) {
if (selection < (int)dirStrings.size() - 1) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = dirStrings.size() - 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 8 < (int)dirStrings.size() - 1) selection += 8;
else selection = dirStrings.size() - 1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 8 > 0) selection -= 8;
else selection = 0;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, back)) {
page = 0;
selection = 4;
} else if (touching(touch, dirButtons[0])) {
const std::string path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
if (path != "") config->_3dsxPath(path);
} else if (touching(touch, dirButtons[1])) {
config->_3dsxInFolder(!config->_3dsxInFolder());
} else if (touching(touch, dirButtons[2])) {
const std::string path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
if (path != "") config->ndsPath(path);
} else if (touching(touch, dirButtons[3])) {
const std::string path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
if (path != "") config->archPath(path);
} else if (touching(touch, dirButtons[4])) {
const std::string path = Overlays::SelectDir(config->shortcut(), Lang::get("SELECT_DIR"));
if (path != "") config->shortcut(path);
} else if (touching(touch, dirButtons[5])) {
const std::string path = Overlays::SelectDir(config->firmPath(), Lang::get("SELECT_DIR"));
if (path != "") config->firmPath(path);
}
}
if (hDown & KEY_A) {
std::string path = "";
switch(selection) {
case 0:
path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
if (path != "") config->_3dsxPath(path);
break;
case 1:
config->_3dsxInFolder(!config->_3dsxInFolder());
break;
case 2:
path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
if (path != "") config->ndsPath(path);
break;
case 3:
path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
if (path != "") config->archPath(path);
break;
case 4:
path = Overlays::SelectDir(config->shortcut(), Lang::get("SELECT_DIR"));
if (path != "") config->shortcut(path);
break;
case 5:
path = Overlays::SelectDir(config->firmPath(), Lang::get("SELECT_DIR"));
if (path != "") config->firmPath(path);
break;
}
}
}
/*
Logic of the Auto-Update Settings.
Here you can..
- Enable / Disable Automatically updating the UniStore on boot.
- Enable / Disable Automatically check for Universal-Updater updates on boot.
int &page: Reference to the page.
int &selection: Reference to the Selection.
*/
static void AutoUpdateLogic(int &page, int &selection) {
if (hDown & KEY_B) {
page = 0;
selection = 2;
}
if (hRepeat & KEY_DOWN) {
if (selection < 1) selection++;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, back)) {
page = 0;
selection = 2;
} else if (touching(touch, toggleAbles[0])) {
config->autoupdate(!config->autoupdate());
} else if (touching(touch, toggleAbles[1])) {
config->updatecheck(!config->updatecheck());
}
}
if (hDown & KEY_A) {
switch(selection) {
case 0:
config->autoupdate(!config->autoupdate());
break;
case 1:
config->updatecheck(!config->updatecheck());
break;
}
}
}
/*
Logic of the GUI Settings.
Here you can..
- Enable / Disable using the SpriteSheet Background Image, if exist.
int &page: Reference to the page.
int &selection: Reference to the Selection.
*/
static void GUISettingsLogic(int &page, int &selection) {
if (hDown & KEY_B) {
page = 0;
selection = 3;
}
if (hRepeat & KEY_DOWN) {
if (selection < 2) selection++;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, back)) {
page = 0;
selection = 3;
} else if (touching(touch, toggleAbles[0])) {
config->usebg(!config->usebg());
} else if (touching(touch, toggleAbles[1])) {
config->customfont(!config->customfont());
(config->customfont() ? Init::LoadFont() : Init::UnloadFont());
} else if (touching(touch, Themes)) {
if (GFX::SelectedTheme < (_THEME_AMOUNT - 1)) GFX::SelectedTheme++;
else GFX::SelectedTheme = 0;
config->theme(GFX::SelectedTheme);
}
}
if (hDown & KEY_A) {
switch(selection) {
case 0:
config->usebg(!config->usebg());
break;
case 1:
config->customfont(!config->customfont());
(config->customfont() ? Init::LoadFont() : Init::UnloadFont());
break;
case 2:
if (GFX::SelectedTheme < (_THEME_AMOUNT - 1)) GFX::SelectedTheme++;
else GFX::SelectedTheme = 0;
config->theme(GFX::SelectedTheme);
break;
}
}
}
/*
Logic of the Language Settings.
Here you can..
- Select the language, which should be used with the app.
int &page: Reference to the page.
int &selection: Reference to the Selection.
int &sPos: Reference to the ScreenPos variable.
*/
static void LanguageLogic(int &page, int &selection, int &sPos) {
if (hRepeat & KEY_DOWN) {
if (selection < (int)languages.size() - 1) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = languages.size() - 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 6 < (int)languages.size() - 1) selection += 6;
else selection = languages.size() - 1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 6 > 0) selection -= 6;
else selection = 0;
}
if ((hDown & KEY_B) || (hDown & KEY_TOUCH && touching(touch, back))) {
selection = 0;
sPos = 0;
page = 0;
}
if (hDown & KEY_A) {
const std::string l = langsTemp[selection];
/* Check if is "uk". */
if (l == "uk") {
if (access("sdmc:/3ds/Universal-Updater/font.bcfnt", F_OK) != 0) {
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"));
}
config->customfont(true);
Init::LoadFont();
}
config->language(l);
Lang::load(config->language());
selection = 0;
sPos = 0;
page = 0;
}
if (hDown & KEY_TOUCH) {
for (int i = 0; i < 6; i++) {
if (touching(touch, mainButtons[i])) {
if (i + sPos < (int)languages.size()) {
const std::string l = langsTemp[i + sPos];
/* Check if is "uk". */
if (l == "uk") {
if (access("sdmc:/3ds/Universal-Updater/font.bcfnt", F_OK) != 0) {
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"));
}
config->customfont(true);
Init::LoadFont();
}
config->language(l);
Lang::load(config->language());
selection = 0;
sPos = 0;
page = 0;
}
}
}
}
if (hDown & KEY_TOUCH) {
if (touching(touch, langButtons[6])) {
/* Download Font. */
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"), true);
config->customfont(true);
Init::LoadFont();
}
}
if (selection < sPos) sPos = selection;
else if (selection > sPos + 6 - 1) sPos = selection - 6 + 1;
}
/*
Draw the Settings.
int page: The page.
int selection: The selection.
*/
void StoreUtils::DrawSettings(int page, int selection, int sPos) {
switch(page) {
case 0:
DrawSettingsMain(selection);
break;
case 1:
DrawSettingsDir(selection);
break;
case 2:
DrawAutoUpdate(selection);
break;
case 3:
DrawGUISettings(selection);
break;
case 4:
DrawLanguageSettings(selection, sPos);
break;
}
}
/*
Settings Handle.
int &page: Reference to the page.
bool &dspSettings: Reference to the display Settings.
int &storeMode: Reference to the store Mode.
int &selection: Reference to the Selection.
int &sPos: Reference to screen position.
*/
void StoreUtils::SettingsHandle(int &page, bool &dspSettings, int &storeMode, int &selection, int &sPos) {
switch(page) {
case 0:
SettingsHandleMain(page, dspSettings, storeMode, selection);
break;
case 1:
SettingsHandleDir(page, selection);
break;
case 2:
AutoUpdateLogic(page, selection);
break;
case 3:
GUISettingsLogic(page, selection);
break;
case 4:
LanguageLogic(page, selection, sPos);
break;
}
}