/* * This file is part of Universal-Updater * Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" extern bool isScriptSelected; extern u32 barColor; extern u32 bgTopColor; extern u32 bgBottomColor; extern u32 TextColor; void GFX::DrawTop(void) { Gui::ScreenDraw(Top); if (isScriptSelected == false) { Gui::Draw_Rect(0, 0, 400, 25, Config::Color1); Gui::Draw_Rect(0, 25, 400, 190, Config::Color2); Gui::Draw_Rect(0, 215, 400, 25, Config::Color1); if (Config::UseBars == true) { DrawSprite(sprites_top_screen_top_idx, 0, 0); DrawSprite(sprites_top_screen_bot_idx, 0, 215); } } else if (isScriptSelected == true) { Gui::Draw_Rect(0, 0, 400, 30, barColor); Gui::Draw_Rect(0, 25, 400, 190, bgBottomColor); Gui::Draw_Rect(0, 215, 400, 25, barColor); if (Config::UseBars == true) { DrawSprite(sprites_top_screen_top_idx, 0, 0); DrawSprite(sprites_top_screen_bot_idx, 0, 215); } } } void GFX::DrawBottom(void) { Gui::ScreenDraw(Bottom); if (isScriptSelected == false) { Gui::Draw_Rect(0, 0, 320, 25, Config::Color1); Gui::Draw_Rect(0, 25, 320, 190, Config::Color3); Gui::Draw_Rect(0, 215, 320, 25, Config::Color1); if (Config::UseBars == true) { DrawSprite(sprites_bottom_screen_top_idx, 0, 0); DrawSprite(sprites_bottom_screen_bot_idx, 0, 215); } } else if (isScriptSelected == true) { Gui::Draw_Rect(0, 0, 320, 30, barColor); Gui::Draw_Rect(0, 25, 320, 190, bgBottomColor); Gui::Draw_Rect(0, 215, 320, 25, barColor); if (Config::UseBars == true) { DrawSprite(sprites_bottom_screen_top_idx, 0, 0); DrawSprite(sprites_bottom_screen_bot_idx, 0, 215); } } } extern C2D_SpriteSheet sprites; void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) { Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY); } void GFX::DrawSpriteBlend(int img, int x, int y, float ScaleX, float ScaleY) { C2D_ImageTint tint; if (isScriptSelected) { C2D_SetImageTint(&tint, C2D_TopLeft, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_TopRight, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_BotLeft, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_BotRight, TextColor, 0.5); } else { C2D_SetImageTint(&tint, C2D_TopLeft, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_TopRight, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_BotLeft, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_BotRight, Config::TxtColor, 0.5); } C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, y, 0.5f, &tint, ScaleX, ScaleY); } void GFX::DrawArrow(int x, int y, float rotation, int arrowSprite) { C2D_Sprite sprite; C2D_ImageTint tint; if (isScriptSelected) { C2D_SetImageTint(&tint, C2D_TopLeft, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_TopRight, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_BotLeft, TextColor, 0.5); C2D_SetImageTint(&tint, C2D_BotRight, TextColor, 0.5); } else { C2D_SetImageTint(&tint, C2D_TopLeft, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_TopRight, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_BotLeft, Config::TxtColor, 0.5); C2D_SetImageTint(&tint, C2D_BotRight, Config::TxtColor, 0.5); } if (arrowSprite == 0) { C2D_SpriteFromSheet(&sprite, sprites, sprites_arrow_idx); } else { C2D_SpriteFromSheet(&sprite, sprites, sprites_side_arrow_idx); } C2D_SpriteRotateDegrees(&sprite, rotation); C2D_SpriteSetPos(&sprite, x, y); C2D_SpriteSetDepth(&sprite, 0.5); C2D_DrawSpriteTinted(&sprite, &tint); }