unifork.old/source/gui/msg.cpp

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4.9 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "msg.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
const std::vector<Structs::ButtonPos> promptButtons = {
{24, 94, 124, 48},
{172, 94, 124, 48}
};
const std::vector<std::string> promptLabels = {
"CANCEL", "CONFIRM"
};
/*
Displays just a message until the next draw frame.
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, Text)) / 2, 0.6f, UIThemes->TextColor(), Text, 395, 0, font);
GFX::DrawBottom();
C3D_FrameEnd(0);
}
/*
Displays a warn message for 3 seconds.
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayWarnMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, 1, 0.6f, UIThemes->TextColor(), Text, 390, 0, font);
GFX::DrawBottom();
C3D_FrameEnd(0);
for (int i = 0; i < 60 * 3; i++) {
gspWaitForVBlank();
}
}
/*
Display a Message, which needs to be confirmed with A/B.
const std::string &promptMsg: The Message, which should be displayed.
*/
bool Msg::promptMsg(const std::string &promptMsg) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, promptMsg)) / 2, 0.6f, UIThemes->TextColor(), promptMsg, 395, 0, font);
Gui::DrawStringCentered(0, 218, 0.6f, UIThemes->TextColor(), Lang::get("CONFIRM_OR_CANCEL"), 390, 0, font);
GFX::DrawBottom();
for(uint i = 0; i < promptButtons.size(); i++) {
Gui::Draw_Rect(promptButtons[i].x, promptButtons[i].y, promptButtons[i].w, promptButtons[i].h, UIThemes->BarColor());
Gui::DrawStringCentered(promptButtons[i].x - 160 + promptButtons[i].w / 2, promptButtons[i].y + 15, 0.6f, UIThemes->TextColor(), Lang::get(promptLabels[i]), promptButtons[i].w - 10, 0, font);
}
C3D_FrameEnd(0);
for (int i = 0; i < 3; i++) gspWaitForVBlank();
hidScanInput();
uint32_t Down = 0;
touchPosition Touch;
while(1) {
do {
gspWaitForVBlank();
hidScanInput();
Down = hidKeysDown();
hidTouchRead(&Touch);
} while (!Down);
if ((Down & KEY_A) || (Down & KEY_TOUCH && touching(Touch, promptButtons[1]))) return true;
else if ((Down & KEY_B) || (Down & KEY_TOUCH && touching(Touch, promptButtons[0]))) return false;
};
}
/*
Display a message, which can be "confirmed" with any key.
const std::string &msg: The message which should be displayed.
*/
void Msg::waitMsg(const std::string &msg) {
bool doOut = false;
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, msg)) / 2, 0.6f, UIThemes->TextColor(), msg, 395, 0, font);
Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 218, 0.6f, UIThemes->TextColor(), Lang::get("KEY_CONTINUE"), 390, 0, font);
GFX::DrawBottom();
C3D_FrameEnd(0);
for (int i = 0; i < 3; i++) gspWaitForVBlank();
hidScanInput();
uint32_t Down = 0;
while(!doOut) {
do {
gspWaitForVBlank();
hidScanInput();
Down = hidKeysDown();
} while (!Down);
doOut = true;
}
}