unifork.old/source/menu/screenshotMenu.cpp
StackZ aa58e23c13 Also add Custom Themes to this branch.
I mean, cause why not i guess. xD
2021-03-23 16:46:10 -05:00

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5.9 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "animation.hpp"
#include "common.hpp"
#include "storeUtils.hpp"
#include "structs.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
extern bool checkWifiStatus();
/*
Draw the Screenshot menu.
const C2D_Image &img: The C2D_Image of the screenshot.
const int sIndex: The Screenshot index.
const bool sFetch: If fetching screenshots or not.
const int screenshotSize: The screenshot amount.
const std::string &name: The name of the screenshot.
const int zoom: The zoom level, zoom out, 1x scale, or zoom in.
const bool canDisplay: If can display, or not.
*/
void StoreUtils::DrawScreenshotMenu(const C2D_Image &img, const int sIndex, const bool sFetch, const int screenshotSize, const std::string &name, const int zoom, const bool canDisplay) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 240, UIThemes->BGColor());
if (sFetch) {
Animation::QueueEntryDone();
GFX::DrawBottom();
Gui::DrawStringCentered(0, 2, 0.6f, UIThemes->TextColor(), Lang::get("LOADING_SCREENSHOT"), 310);
return;
}
if (!canDisplay) {
Animation::QueueEntryDone();
GFX::DrawBottom();
if (screenshotSize > 0) { // if texture is nullptr AND screenshot size is larger than 0.
Gui::DrawStringCentered(0, 2, 0.6f, UIThemes->TextColor(), Lang::get("SCREENSHOT_COULD_NOT_LOAD"), 310);
} else {
Gui::DrawStringCentered(0, 2, 0.6f, UIThemes->TextColor(), Lang::get("NO_SCREENSHOTS_AVAILABLE"), 310);
}
return;
}
if (!sFetch) { // Only, if not fetch. This avoids a small flicker of the old screenshot on entries without screenshots.
if (screenshotSize > 0) {
float scale = 1.0f;
if (zoom == 0) {
scale = std::min(1.0f, std::min(400.0f / img.subtex->width, 240.0f / img.subtex->height));
if (img.tex) C2D_DrawImageAt(img, (400 - img.subtex->width * scale) / 2, (240 - img.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
} else {
// Create new C2D_Image with smaller subtex
C2D_Image top = img;
if (img.subtex->height > 240)
top.subtex = new Tex3DS_SubTexture({img.subtex->width, (u16)(img.subtex->height / 2), img.subtex->left, img.subtex->top, img.subtex->right, 1.0f - (img.subtex->height / 2 / 512.0f)});
// If zoom == 2, then zoom in to fit the screen
if (zoom == 2)
scale = std::min(400.0f / top.subtex->width, 240.0f / top.subtex->height);
if (top.tex) C2D_DrawImageAt(top, (400 - top.subtex->width * scale) / 2, (240 - top.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
// Only delete if new
if (top.subtex->height > 240)
delete top.subtex;
}
Animation::QueueEntryDone();
GFX::DrawBottom();
/* Bottom. */
if (zoom > 0 && img.subtex->height * scale > 240) {
C2D_Image bottom = img;
bottom.subtex = new Tex3DS_SubTexture({img.subtex->width, (u16)(img.subtex->height / 2), img.subtex->left, img.subtex->bottom + (img.subtex->height / 2 / 512.0f), img.subtex->right, img.subtex->bottom});
if (bottom.tex) C2D_DrawImageAt(bottom, (320 - bottom.subtex->width * scale) / 2, (240 - bottom.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
delete bottom.subtex;
} else {
Gui::Draw_Rect(0, 215, 320, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 320, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 220, 0.5f, UIThemes->TextColor(), Lang::get("SCREENSHOT_INSTRUCTIONS"), 310, 0, font);
char screenshots[0x100];
snprintf(screenshots, sizeof(screenshots), Lang::get("SCREENSHOT").c_str(), sIndex + 1, screenshotSize);
Gui::DrawStringCentered(0, 2, 0.6f, UIThemes->TextColor(), screenshots, 310, 0, font);
Gui::DrawStringCentered(0, 40, 0.6f, UIThemes->TextColor(), name, 310, 0, font);
}
} else {
Animation::QueueEntryDone();
GFX::DrawBottom();
Gui::DrawStringCentered(0, 2, 0.6f, UIThemes->TextColor(), Lang::get("NO_SCREENSHOTS_AVAILABLE"), 310);
}
}
}
/*
Screenshot Menu handle.
C2D_Image &img: The C2D_Image of the screenshot.
int &sIndex: The Screenshot index.
bool &sFetch: If fetching screenshots or not.
const int screenshotSize: The screenshot amount.
int &zoom: The zoom level, zoom out, 1x scale, or zoom in.
bool &canDisplay: If can display or not.
*/
void StoreUtils::ScreenshotMenu(C2D_Image &img, int &sIndex, bool &sFetch, int &storeMode, const int screenshotSize, int &zoom, bool &canDisplay) {
if (hDown & KEY_B) {
canDisplay = false;
zoom = 0;
sIndex = 0;
storeMode = 0; // Go back to EntryInfo.
}
if ((hDown & KEY_RIGHT) || (hDown & KEY_R)) {
if (checkWifiStatus()) {
if (sIndex < screenshotSize - 1) {
sIndex++;
sFetch = true;
}
}
}
if (hDown & KEY_DOWN && zoom > 0) zoom--;
if (hDown & KEY_UP && zoom < 2) zoom++;
if ((hDown & KEY_LEFT) || (hDown & KEY_L)) {
if (checkWifiStatus()) {
if (sIndex > 0) {
sIndex--;
sFetch = true;
}
}
}
}