unifork.old/source/gfx.cpp
StackZ 09be8e0b94
Switch over to Universal-Core. (#18)
* Don't build here.

* WIP: Switch to Universal-Core.

* Update Submodule repo & azure-pipelines.
2020-02-08 06:20:50 +01:00

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4.5 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
extern bool isScriptSelected;
extern u32 barColor;
extern u32 bgTopColor;
extern u32 bgBottomColor;
extern u32 TextColor;
void GFX::DrawTop(void) {
Gui::ScreenDraw(Top);
if (isScriptSelected == false) {
Gui::Draw_Rect(0, 0, 400, 25, Config::Color1);
Gui::Draw_Rect(0, 25, 400, 190, Config::Color2);
Gui::Draw_Rect(0, 215, 400, 25, Config::Color1);
if (Config::UseBars == true) {
DrawSprite(sprites_top_screen_top_idx, 0, 0);
DrawSprite(sprites_top_screen_bot_idx, 0, 215);
}
} else if (isScriptSelected == true) {
Gui::Draw_Rect(0, 0, 400, 30, barColor);
Gui::Draw_Rect(0, 25, 400, 190, bgBottomColor);
Gui::Draw_Rect(0, 215, 400, 25, barColor);
if (Config::UseBars == true) {
DrawSprite(sprites_top_screen_top_idx, 0, 0);
DrawSprite(sprites_top_screen_bot_idx, 0, 215);
}
}
}
void GFX::DrawBottom(void) {
Gui::ScreenDraw(Bottom);
if (isScriptSelected == false) {
Gui::Draw_Rect(0, 0, 320, 25, Config::Color1);
Gui::Draw_Rect(0, 25, 320, 190, Config::Color3);
Gui::Draw_Rect(0, 215, 320, 25, Config::Color1);
if (Config::UseBars == true) {
DrawSprite(sprites_bottom_screen_top_idx, 0, 0);
DrawSprite(sprites_bottom_screen_bot_idx, 0, 215);
}
} else if (isScriptSelected == true) {
Gui::Draw_Rect(0, 0, 320, 30, barColor);
Gui::Draw_Rect(0, 25, 320, 190, bgBottomColor);
Gui::Draw_Rect(0, 215, 320, 25, barColor);
if (Config::UseBars == true) {
DrawSprite(sprites_bottom_screen_top_idx, 0, 0);
DrawSprite(sprites_bottom_screen_bot_idx, 0, 215);
}
}
}
extern C2D_SpriteSheet sprites;
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY)
{
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
void GFX::DrawSpriteBlend(int img, int x, int y, float ScaleX, float ScaleY)
{
C2D_ImageTint tint;
if (isScriptSelected) {
C2D_SetImageTint(&tint, C2D_TopLeft, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, TextColor, 0.5);
} else {
C2D_SetImageTint(&tint, C2D_TopLeft, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, Config::TxtColor, 0.5);
}
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, y, 0.5f, &tint, ScaleX, ScaleY);
}
void GFX::DrawArrow(int x, int y, float rotation, int arrowSprite) {
C2D_Sprite sprite;
C2D_ImageTint tint;
if (isScriptSelected) {
C2D_SetImageTint(&tint, C2D_TopLeft, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, TextColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, TextColor, 0.5);
} else {
C2D_SetImageTint(&tint, C2D_TopLeft, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, Config::TxtColor, 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, Config::TxtColor, 0.5);
}
if (arrowSprite == 0) {
C2D_SpriteFromSheet(&sprite, sprites, sprites_arrow_idx);
} else {
C2D_SpriteFromSheet(&sprite, sprites, sprites_side_arrow_idx);
}
C2D_SpriteRotateDegrees(&sprite, rotation);
C2D_SpriteSetPos(&sprite, x, y);
C2D_SpriteSetDepth(&sprite, 0.5);
C2D_DrawSpriteTinted(&sprite, &tint);
}