unifork.old/source/gui/gfx.cpp
StackZ eaf82d8849 See desc for more.
1.) Fix Themes touch position.

2.) Properly detect if battery is full charged using `PTMU_GetAdapterState()` and `PTMU_GetBatteryChargeState()` together.
2021-03-15 16:06:10 +01:00

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8.2 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "gfx.hpp"
#include "stringutils.hpp"
#include <ctime>
int GFX::SelectedTheme = 0;
/* All available Themes here inside that vector. */
std::vector<UITheme> GFX::Themes = {
/* Default Theme. */
{
C2D_Color32(50, 73, 98, 255), // Bar.
C2D_Color32(38, 44, 77, 255), // BG.
C2D_Color32(25, 30, 53, 255), // Bar Outline.
WHITE, // Text.
C2D_Color32(50, 73, 98, 255), // Entry bar.
C2D_Color32(25, 30, 53, 255), // Entry Outline.
C2D_Color32(28, 33, 58, 255), // Box Inside.
C2D_Color32(108, 130, 155, 255), // Box Outside.
BLACK, // Box Selected.
C2D_Color32(28, 33, 58, 255), // Progressbar Out.
C2D_Color32(77, 101, 128, 255), // Progressbar In.
C2D_Color32(51, 75, 102, 255), // Searchbar.
C2D_Color32(25, 30, 53, 255), // Searchbar Outline.
C2D_Color32(108, 130, 155, 255), // Sidebar Selected.
C2D_Color32(77, 101, 128, 255), // Sidebar Unselected.
C2D_Color32(77, 101, 128, 255), // Mark Selected.
C2D_Color32(28, 33, 58, 255), // Mark Unselected.
C2D_Color32(28, 33, 58, 255), // Downlist Preview (Top).
C2D_Color32(173, 204, 239, 255) // SideBar Icon Color.
},
/* Stack Theme. */
{
C2D_Color32(44, 48, 64, 255), // Bar.
C2D_Color32(52, 56, 64, 255), // BG.
C2D_Color32(22, 24, 32, 255), // Bar Outline.
C2D_Color32(216, 228, 228, 255), // Text.
C2D_Color32(60, 63, 113, 255), // Entry bar.
C2D_Color32(42, 46, 54, 255), // Entry Outline.
C2D_Color32(60, 63, 113, 255), // Box Inside.
C2D_Color32(42, 46, 54, 255), // Box Outside.
C2D_Color32(102, 105, 170, 255), // Box Selected.
C2D_Color32(42, 46, 54, 255), // Progressbar Out.
C2D_Color32(60, 63, 113, 255), // Progressbar In.
C2D_Color32(60, 63, 113, 255), // Searchbar.
C2D_Color32(42, 46, 54, 255), // Searchbar Outline.
C2D_Color32(60, 63, 113, 255), // Sidebar Selected.
C2D_Color32(42, 46, 54, 255), // Sidebar Unselected.
C2D_Color32(60, 63, 113, 255), // Mark Selected.
C2D_Color32(42, 46, 54, 255), // Mark Unselected.
C2D_Color32(52, 60, 76, 255), // Downlist Preview (Top).
C2D_Color32(102, 105, 170, 255) // SideBar Icon Color.
}
};
/* Draw the base top screen. */
void GFX::DrawTop(void) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, GFX::Themes[GFX::SelectedTheme].BarColor);
Gui::Draw_Rect(0, 26, 400, 214, GFX::Themes[GFX::SelectedTheme].BGColor);
Gui::Draw_Rect(0, 25, 400, 1, GFX::Themes[GFX::SelectedTheme].BarOutline);
}
/* Draw the base bottom screen. */
void GFX::DrawBottom() {
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, GFX::Themes[GFX::SelectedTheme].BGColor);
}
/*
Draw the box.
float xPos: The X-Position where to draw the box.
float yPos: The Y-Position where to draw the box.
float width: The Width of the button.
float height: The Height of the button.
bool selected: If selected, or not.
uint32_t clr: (Optional) The color of the inside of the box.
*/
void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) {
Gui::Draw_Rect(xPos, yPos, width, height, GFX::Themes[GFX::SelectedTheme].BoxInside); // Draw middle BG.
if (selected) {
static constexpr int depth = 3;
Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Top.
Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Left.
Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Right.
Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Bottom.
}
}
extern C2D_SpriteSheet sprites;
/*
Draw a Sprite of the sprites SpriteSheet.
int img: The Image index.
int x: The X-Position where to draw.
int y: The Y-Position where to draw.
float ScaleX: (Optional) The X-Scale of the Sprite. (1 by default)
float ScaleY: (Optional) The Y-Scale of the Sprite. (1 by default)
*/
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
/*
Draw the checkbox.
float xPos: The X-Position where to draw the box.
float yPos: The Y-Position where to draw the box.
bool selected: if checked, or not.
*/
void GFX::DrawCheckbox(float xPos, float yPos, bool selected) {
GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
}
/*
Draw the toggle box.
float xPos: The X-Position where to draw the toggle.
float yPos: The Y-Position where to draw the toggle.
bool toggled: If toggled or not.
*/
void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
}
void GFX::DrawTime() {
time_t unixTime = time(nullptr);
struct tm *timeStruct = gmtime((const time_t *)&unixTime);
const std::string str = StringUtils::format("%02i:%02i", timeStruct->tm_hour, timeStruct->tm_min); // <Hour>:<Minute>.
Gui::DrawString(11, 5, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, str, 0, 0, font);
}
static int blinkDelay = 40;
static bool blinkState = true, batteryLow = false;
void GFX::DrawBattery() {
u8 chargeState = false, level = 0;
bool chargerPlugged = false;
PTMU_GetBatteryChargeState(&chargeState); // Get Charge state.
PTMU_GetBatteryLevel(&level); // Get Battery Level.
PTMU_GetAdapterState(&chargerPlugged); // Get if charger adapter is plugged.
if (chargerPlugged) {
GFX::DrawSprite((chargeState ? sprites_battery_charge_idx : sprites_battery_charge_full_idx), 366, 1);
if (batteryLow) batteryLow = false; // Cause we're charging.
} else {
switch(level) {
case 0: // Blinky.
GFX::DrawSprite((blinkState ? sprites_battery_blink_idx : sprites_battery_0_idx), 366, 1);
if (!batteryLow) batteryLow = true;
break;
case 1: // Red.
GFX::DrawSprite(sprites_battery_0_idx, 366, 1);
if (batteryLow) batteryLow = false; // Cause we're not low.
break;
case 2: // One.
GFX::DrawSprite(sprites_battery_1_idx, 366, 1);
if (batteryLow) batteryLow = false; // Cause we're not low.
break;
case 3: // Two.
GFX::DrawSprite(sprites_battery_2_idx, 366, 1);
if (batteryLow) batteryLow = false; // Cause we're not low.
break;
case 4: // Three.
GFX::DrawSprite(sprites_battery_3_idx, 366, 1);
if (batteryLow) batteryLow = false; // Cause we're not low.
break;
case 5: // Full.
GFX::DrawSprite(sprites_battery_4_idx, 366, 1);
if (batteryLow) batteryLow = false; // Cause we're not low.
break;
}
}
}
void GFX::HandleBattery() {
if (batteryLow) {
if (blinkDelay > 0) {
blinkDelay--;
if (blinkDelay == 0) {
blinkState = !blinkState;
blinkDelay = 40;
}
}
}
}
/*
Draws the sidebar icons blended with the SideBarIconColor.
*/
void GFX::DrawIcon(const int Idx, int X, int Y, float ScaleX, float ScaleY) {
C2D_ImageTint tint;
C2D_PlainImageTint(&tint, GFX::Themes[GFX::SelectedTheme].SideBarIconColor, 1.0f);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, Idx), X, Y, 0.5f, &tint, ScaleX, ScaleY);
}