unifork.old/include/screens/scriptlist.hpp
2020-03-06 18:10:02 +01:00

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2.7 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SCRIPTLIST_HPP
#define SCRIPTLIST_HPP
#include "common.hpp"
#include "fileBrowse.hpp"
#include "structs.hpp"
#include <vector>
class ScriptList : public Screen
{
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
ScriptList();
private:
void deleteScript(int selectedScript);
void refreshList();
void DrawSubMenu(void) const;
void DrawList(void) const;
void DrawSingleObject(void) const;
void SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch);
void ListSelection(u32 hDown, u32 hHeld, touchPosition touch);
void SelectFunction(u32 hDown, u32 hHeld, touchPosition touch);
int mode = 0;
int SubSelection = 0;
std::vector<DirEntry> dirContents;
mutable int screenPos = 0;
mutable int screenPosList = 0;
mutable int selection = 0;
mutable int screenPos2 = 0;
mutable int screenPosList2 = 0;
mutable int selection2 = 0;
int keyRepeatDelay = 0;
int fastMode = false;
std::vector<Structs::ButtonPos> arrowPos = {
{295, 0, 25, 25}, // Arrow Up.
{295, 215, 25, 25}, // Arrow Down.
{0, 215, 25, 25}, // Back Arrow.
{5, 0, 25, 25}, // viewMode Change
{45, 0, 25, 25}, // Search.
};
std::vector<Structs::ButtonPos> subPos = {
{10, 70, 140, 40}, // Script list.
{170, 70, 140, 40}, // Get Scripts.
{10, 145, 140, 40}, // Script Creator.
{170, 145, 140, 40}, // Script path change.
};
};
#endif