719 lines
No EOL
21 KiB
C++
719 lines
No EOL
21 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "init.hpp"
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#include "overlay.hpp"
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#include "scriptUtils.hpp"
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#include "storeUtils.hpp"
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#include <unistd.h>
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extern bool exiting, QueueRuns;
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> mainButtons = {
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{ 45, 32, 271, 22 },
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{ 45, 62, 271, 22 },
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{ 45, 92, 271, 22 },
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{ 45, 122, 271, 22 },
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{ 45, 152, 271, 22 },
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{ 45, 182, 271, 22 },
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{ 45, 212, 271, 22 }
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};
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static const std::vector<Structs::ButtonPos> langButtons = {
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{ 45, 32, 271, 22 },
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{ 45, 62, 271, 22 },
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{ 45, 92, 271, 22 },
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{ 45, 122, 271, 22 },
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{ 45, 152, 271, 22 },
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{ 45, 182, 271, 22 },
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{ 45, 220, 16, 16 } // Add Font.
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};
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static const std::vector<Structs::ButtonPos> toggleAbles = {
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{ 288, 44, 24, 24 },
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{ 288, 120, 24, 24 }
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};
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static const std::vector<Structs::ButtonPos> dirButtons = {
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{ 41, 34, 280, 24 },
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{ 41, 64, 280, 24 },
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{ 41, 120, 280, 24 },
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{ 41, 150, 280, 24 },
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{ 41, 180, 280, 24 },
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{ 41, 210, 280, 24 }
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};
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static const std::vector<Structs::ButtonPos> dirIcons = {
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{ 288, 34, 24, 24 },
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{ 288, 64, 24, 24 },
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{ 288, 120, 24, 24 },
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{ 288, 150, 24, 24 },
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{ 288, 180, 24, 24 },
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{ 288, 210, 24, 24 }
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};
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static const Structs::ButtonPos back = { 45, 0, 24, 24 }; // Back arrow for directory.
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static const Structs::ButtonPos Theme = { 40, 196, 280, 24 }; // Themes.
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static const std::vector<std::string> mainStrings = { "LANGUAGE", "SELECT_UNISTORE", "AUTO_UPDATE_SETTINGS_BTN", "GUI_SETTINGS_BTN", "DIRECTORY_SETTINGS_BTN", "CREDITS", "EXIT_APP" };
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static const std::vector<std::string> dirStrings = { "CHANGE_3DSX_PATH", "3DSX_IN_FOLDER", "CHANGE_NDS_PATH", "CHANGE_ARCHIVE_PATH", "CHANGE_SHORTCUT_PATH", "CHANGE_FIRM_PATH" };
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extern std::vector<std::string> Themes;
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/* Note: Украïнська is spelled using a latin i with dieresis to work in the system font */
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static const std::vector<std::string> languages = { "Bruh", "Deutsch", "English", "Español", "Français", "Italiano", /* "Lietuvių", */ "Magyar", /* "Nederlands", */ "Polski", "Português", "Português (Brasil)", "Русский", "Украïнська", /* "עברית", */ "中文 (简体)", "中文 (繁體)", "日本語", /* "한국어" */ };
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static const std::string langsTemp[] = { "br", "de", "en", "es", "fr", "it", /* "lt", */ "hu", /* "nl", */ "pl", "pt", "pt-BR", "ru", "uk", /* "he", */ "zh-CN", "zh-TW", "jp", /* "ko" */ };
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static const std::pair<int, int> langSprites[] = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {-1, 0}, /* {-1, 0}, */ {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {sprites_zh_CN_idx, 54}, {sprites_zh_TW_idx, 55}, {sprites_jp_idx, 31}, /* {sprites_ko_idx, 30} */ };
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/*
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Main Settings.
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int selection: The Settings Selection.
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*/
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static void DrawSettingsMain(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("SETTINGS"), 280, 0, font);
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for (int i = 0; i < 7; i++) {
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if (i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected());
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Gui::DrawStringCentered(20, mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), Lang::get(mainStrings[i]), 255, 0, font);
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}
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}
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/*
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Draw the Language Selection.
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int selection: The Language Selection.
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int sPos: The Screen Position.
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*/
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static void DrawLanguageSettings(int selection, int sPos) {
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawIcon(sprites_arrow_idx, back.x, back.y, UIThemes->TextColor());
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GFX::DrawIcon(sprites_add_font_idx, langButtons[6].x, langButtons[6].y, UIThemes->TextColor());
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("SELECT_LANG"), 248, 0, font);
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for(int i = 0; i < 6 && i < (int)languages.size(); i++) {
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if (sPos + i == selection) Gui::Draw_Rect(langButtons[i].x, langButtons[i].y, langButtons[i].w, langButtons[i].h, UIThemes->MarkSelected());
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if(langSprites[sPos + i].first != -1)
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GFX::DrawIcon(langSprites[sPos + i].first, 160 + 20 - (langSprites[sPos + i].second / 2), langButtons[i].y + 6, UIThemes->TextColor());
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else
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Gui::DrawStringCentered(20, langButtons[i].y + 4, 0.45f, UIThemes->TextColor(), languages[sPos + i], 280, 0, font);
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}
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}
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/*
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Directory Change Draw.
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int selection: The Settings Selection.
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*/
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static void DrawSettingsDir(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("DIRECTORY_SETTINGS"), 248, 0, font);
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for (int i = 0; i < (int)dirButtons.size(); i++) {
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Gui::Draw_Rect(dirButtons[i].x, dirButtons[i].y, dirButtons[i].w, dirButtons[i].h, (selection == i ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 4, 0.5f, UIThemes->TextColor(), Lang::get(dirStrings[i]), 210, 0, font);
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if(i == 1) { // Put 3DSX in folder has a toggle and description
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GFX::DrawToggle(dirIcons[i].x, dirIcons[i].y, config->_3dsxInFolder());
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 28, 0.4f, UIThemes->TextColor(), Lang::get("3DSX_IN_FOLDER_DESC"), 265, 0, font, C2D_WordWrap);
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} else {
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GFX::DrawIcon(sprites_arrow_idx, dirIcons[i].x, dirIcons[i].y, UIThemes->TextColor(), -1.0f);
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}
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}
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}
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/*
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Draw Auto-Update Settings page.
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*/
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static void DrawAutoUpdate(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawIcon(sprites_arrow_idx, back.x, back.y, UIThemes->TextColor());
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_SETTINGS"), 240, 0, font);
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/* Toggle Boxes. */
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 48, 0.5f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UNISTORE"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->autoupdate());
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Gui::DrawString(47, 75, 0.4f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UNISTORE_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 124, 0.5f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UU"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->updatecheck());
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Gui::DrawString(47, 151, 0.4f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UU_DESC"), 265, 0, font, C2D_WordWrap);
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}
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/*
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Draw the GUI Settings.
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int selection: The Settings Selection.
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*/
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static void DrawGUISettings(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawIcon(sprites_arrow_idx, back.x, back.y, UIThemes->TextColor());
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("GUI_SETTINGS"), 248, 0, font);
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 48, 0.5f, UIThemes->TextColor(), Lang::get("UNISTORE_BG"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->usebg());
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Gui::DrawString(47, 75, 0.4f, UIThemes->TextColor(), Lang::get("UNISTORE_BG_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 124, 0.5f, UIThemes->TextColor(), Lang::get("CUSTOM_FONT"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->customfont());
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Gui::DrawString(47, 151, 0.4f, UIThemes->TextColor(), Lang::get("CUSTOM_FONT_DESC"), 265, 0, font, C2D_WordWrap);
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if (!Themes.empty()) {
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Gui::Draw_Rect(40, 196, 280, 24, (selection == 2 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 200, 0.5f, UIThemes->TextColor(), Lang::get("ACTIVE_THEME") + ": " + config->theme(), 270, 0, font);
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}
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}
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/*
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Settings Main Handle.
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Here you can..
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- Change the Language.
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- Access the UniStore Manage Handle.
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- Enable UniStore auto update on boot.
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- Show the Credits.
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- Exit Universal-Updater.
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int &page: Reference to the page.
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bool &dspSettings: Reference to the display Settings.
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int &storeMode: Reference to the store Mode.
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int &selection: Reference to the Selection.
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*/
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static void SettingsHandleMain(int &page, bool &dspSettings, int &storeMode, int &selection) {
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if (hDown & KEY_B) {
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selection = 0;
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storeMode = 0;
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}
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if (hRepeat & KEY_DOWN) {
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if (selection < 6) selection++;
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else selection = 0;
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}
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if (hRepeat & KEY_UP) {
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if (selection > 0) selection--;
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else selection = mainStrings.size() - 1;
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}
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if (hRepeat & KEY_RIGHT) {
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if (selection + 8 < (int)mainStrings.size()) selection += 8;
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else selection = mainStrings.size() - 1;
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}
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if (hRepeat & KEY_LEFT) {
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if (selection - 8 > 0) selection -= 8;
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else selection = 0;
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}
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if (hDown & KEY_TOUCH) {
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if (touching(touch, mainButtons[0])) {
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selection = 0;
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page = 4;
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} else if (touching(touch, mainButtons[1])) {
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if (QueueRuns) {
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if (Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"))) Overlays::SelectStore();
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} else {
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Overlays::SelectStore();
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}
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} else if (touching(touch, mainButtons[2])) {
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selection = 0;
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page = 2;
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} else if (touching(touch, mainButtons[3])) {
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selection = 0;
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page = 3;
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} else if (touching(touch, mainButtons[4])) {
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selection = 0;
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page = 1;
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} else if (touching(touch, mainButtons[5])) {
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Overlays::ShowCredits();
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} else if (touching(touch, mainButtons[6])) {
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if (QueueRuns) exiting = Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"));
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else exiting = true;
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}
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}
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if (hDown & KEY_A) {
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switch(selection) {
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case 0:
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selection = 0;
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page = 4;
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break;
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case 1:
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if (QueueRuns) {
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if (Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"))) Overlays::SelectStore();
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} else {
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Overlays::SelectStore();
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}
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break;
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case 2:
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selection = 0;
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page = 2;
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break;
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case 3:
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selection = 0;
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page = 3;
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break;
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case 4:
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selection = 0;
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page = 1;
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break;
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case 5:
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Overlays::ShowCredits();
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break;
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case 6:
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if (QueueRuns) exiting = Msg::promptMsg(Lang::get("FEATURE_SIDE_EFFECTS"));
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else exiting = true;
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break;
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}
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}
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}
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/*
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Directory Handle.
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Here you can..
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- Change the Directory of...
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- 3DSX, NDS & Archives.
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int &page: Reference to the page.
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int &selection: Reference to the Selection.
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*/
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static void SettingsHandleDir(int &page, int &selection) {
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if (hDown & KEY_B) {
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page = 0;
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selection = 4;
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}
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if (hRepeat & KEY_DOWN) {
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if (selection < (int)dirStrings.size() - 1) selection++;
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else selection = 0;
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}
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if (hRepeat & KEY_UP) {
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if (selection > 0) selection--;
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else selection = dirStrings.size() - 1;
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}
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if (hRepeat & KEY_RIGHT) {
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if (selection + 8 < (int)dirStrings.size() - 1) selection += 8;
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else selection = dirStrings.size() - 1;
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}
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if (hRepeat & KEY_LEFT) {
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if (selection - 8 > 0) selection -= 8;
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else selection = 0;
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}
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if (hDown & KEY_TOUCH) {
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if (touching(touch, back)) {
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page = 0;
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selection = 4;
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} else if (touching(touch, dirButtons[0])) {
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const std::string path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->_3dsxPath(path);
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} else if (touching(touch, dirButtons[1])) {
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config->_3dsxInFolder(!config->_3dsxInFolder());
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} else if (touching(touch, dirButtons[2])) {
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const std::string path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->ndsPath(path);
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} else if (touching(touch, dirButtons[3])) {
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const std::string path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->archPath(path);
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} else if (touching(touch, dirButtons[4])) {
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const std::string path = Overlays::SelectDir(config->shortcut(), Lang::get("SELECT_DIR"));
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if (path != "") config->shortcut(path);
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} else if (touching(touch, dirButtons[5])) {
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const std::string path = Overlays::SelectDir(config->firmPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->firmPath(path);
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}
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}
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if (hDown & KEY_A) {
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std::string path = "";
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switch(selection) {
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case 0:
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path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->_3dsxPath(path);
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break;
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case 1:
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config->_3dsxInFolder(!config->_3dsxInFolder());
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break;
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case 2:
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path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->ndsPath(path);
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break;
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case 3:
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path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->archPath(path);
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break;
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case 4:
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path = Overlays::SelectDir(config->shortcut(), Lang::get("SELECT_DIR"));
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if (path != "") config->shortcut(path);
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break;
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case 5:
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path = Overlays::SelectDir(config->firmPath(), Lang::get("SELECT_DIR"));
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if (path != "") config->firmPath(path);
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break;
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}
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}
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}
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/*
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Logic of the Auto-Update Settings.
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Here you can..
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- Enable / Disable Automatically updating the UniStore on boot.
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- Enable / Disable Automatically check for Universal-Updater updates on boot.
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int &page: Reference to the page.
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int &selection: Reference to the Selection.
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*/
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static void AutoUpdateLogic(int &page, int &selection) {
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if (hDown & KEY_B) {
|
|
page = 0;
|
|
selection = 2;
|
|
}
|
|
|
|
if (hRepeat & KEY_DOWN) {
|
|
if (selection < 1) selection++;
|
|
}
|
|
|
|
if (hRepeat & KEY_UP) {
|
|
if (selection > 0) selection--;
|
|
}
|
|
|
|
if (hDown & KEY_TOUCH) {
|
|
if (touching(touch, back)) {
|
|
page = 0;
|
|
selection = 2;
|
|
|
|
} else if (touching(touch, toggleAbles[0])) {
|
|
config->autoupdate(!config->autoupdate());
|
|
|
|
} else if (touching(touch, toggleAbles[1])) {
|
|
config->updatecheck(!config->updatecheck());
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
switch(selection) {
|
|
case 0:
|
|
config->autoupdate(!config->autoupdate());
|
|
break;
|
|
|
|
case 1:
|
|
config->updatecheck(!config->updatecheck());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Logic of the GUI Settings.
|
|
|
|
Here you can..
|
|
|
|
- Enable / Disable using the SpriteSheet Background Image, if exist.
|
|
|
|
int &page: Reference to the page.
|
|
int &selection: Reference to the Selection.
|
|
*/
|
|
static void GUISettingsLogic(int &page, int &selection) {
|
|
if (hDown & KEY_B) {
|
|
page = 0;
|
|
selection = 3;
|
|
}
|
|
|
|
if (hRepeat & KEY_DOWN) {
|
|
if (selection < (Themes.empty() ? 1 : 2)) selection++;
|
|
}
|
|
|
|
if (hRepeat & KEY_UP) {
|
|
if (selection > 0) selection--;
|
|
}
|
|
|
|
if (hDown & KEY_TOUCH) {
|
|
if (touching(touch, back)) {
|
|
page = 0;
|
|
selection = 3;
|
|
|
|
} else if (touching(touch, toggleAbles[0])) {
|
|
config->usebg(!config->usebg());
|
|
|
|
} else if (touching(touch, toggleAbles[1])) {
|
|
config->customfont(!config->customfont());
|
|
|
|
(config->customfont() ? Init::LoadFont() : Init::UnloadFont());
|
|
|
|
} else if (touching(touch, Theme)) {
|
|
if (!Themes.empty()) Overlays::SelectTheme();
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
switch(selection) {
|
|
case 0:
|
|
config->usebg(!config->usebg());
|
|
break;
|
|
|
|
case 1:
|
|
config->customfont(!config->customfont());
|
|
|
|
(config->customfont() ? Init::LoadFont() : Init::UnloadFont());
|
|
break;
|
|
|
|
case 2:
|
|
if (!Themes.empty()) Overlays::SelectTheme();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Logic of the Language Settings.
|
|
|
|
Here you can..
|
|
|
|
- Select the language, which should be used with the app.
|
|
|
|
int &page: Reference to the page.
|
|
int &selection: Reference to the Selection.
|
|
int &sPos: Reference to the ScreenPos variable.
|
|
*/
|
|
static void LanguageLogic(int &page, int &selection, int &sPos) {
|
|
if (hRepeat & KEY_DOWN) {
|
|
if (selection < (int)languages.size() - 1) selection++;
|
|
else selection = 0;
|
|
}
|
|
|
|
if (hRepeat & KEY_UP) {
|
|
if (selection > 0) selection--;
|
|
else selection = languages.size() - 1;
|
|
}
|
|
|
|
if (hRepeat & KEY_RIGHT) {
|
|
if (selection + 6 < (int)languages.size() - 1) selection += 6;
|
|
else selection = languages.size() - 1;
|
|
}
|
|
|
|
if (hRepeat & KEY_LEFT) {
|
|
if (selection - 6 > 0) selection -= 6;
|
|
else selection = 0;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || (hDown & KEY_TOUCH && touching(touch, back))) {
|
|
selection = 0;
|
|
sPos = 0;
|
|
page = 0;
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
const std::string l = langsTemp[selection];
|
|
|
|
/* Check if language needs a custom font. */
|
|
if (l == "uk") {
|
|
if (access("sdmc:/3ds/Universal-Updater/font.bcfnt", F_OK) != 0) {
|
|
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"), true);
|
|
Init::UnloadFont();
|
|
}
|
|
|
|
config->customfont(true);
|
|
Init::LoadFont();
|
|
} else if(!config->customfont()) {
|
|
CFG_Region region = CFG_REGION_USA;
|
|
if(l == "zh-CN") {
|
|
region = CFG_REGION_CHN;
|
|
} else if(l == "zh-TW") {
|
|
region = CFG_REGION_TWN;
|
|
} else if(l == "ko") {
|
|
region = CFG_REGION_KOR;
|
|
}
|
|
Gui::loadSystemFont(region);
|
|
}
|
|
|
|
config->language(l);
|
|
Lang::load(config->language());
|
|
selection = 0;
|
|
sPos = 0;
|
|
page = 0;
|
|
}
|
|
|
|
if (hDown & KEY_TOUCH) {
|
|
for (int i = 0; i < 6; i++) {
|
|
if (touching(touch, mainButtons[i])) {
|
|
if (i + sPos < (int)languages.size()) {
|
|
const std::string l = langsTemp[i + sPos];
|
|
|
|
/* Check if language needs a custom font. */
|
|
if (l == "uk") {
|
|
if (access("sdmc:/3ds/Universal-Updater/font.bcfnt", F_OK) != 0) {
|
|
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"), true);
|
|
Init::UnloadFont();
|
|
}
|
|
|
|
config->customfont(true);
|
|
Init::LoadFont();
|
|
} else if(!config->customfont()) {
|
|
CFG_Region region = CFG_REGION_USA;
|
|
if(l == "zh-CN") {
|
|
region = CFG_REGION_CHN;
|
|
} else if(l == "zh-TW") {
|
|
region = CFG_REGION_TWN;
|
|
} else if(l == "ko") {
|
|
region = CFG_REGION_KOR;
|
|
}
|
|
Gui::loadSystemFont(region);
|
|
}
|
|
|
|
config->language(l);
|
|
Lang::load(config->language());
|
|
selection = 0;
|
|
sPos = 0;
|
|
page = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_TOUCH) {
|
|
if (touching(touch, langButtons[6])) {
|
|
/* Download Font. */
|
|
std::string l = config->language();
|
|
ScriptUtils::downloadFile("https://github.com/Universal-Team/extras/raw/master/files/universal-updater.bcfnt", "sdmc:/3ds/Universal-Updater/font.bcfnt", Lang::get("DOWNLOADING_COMPATIBLE_FONT"), true);
|
|
config->customfont(true);
|
|
Init::UnloadFont();
|
|
Init::LoadFont();
|
|
}
|
|
}
|
|
|
|
if (selection < sPos) sPos = selection;
|
|
else if (selection > sPos + 6 - 1) sPos = selection - 6 + 1;
|
|
}
|
|
|
|
/*
|
|
Draw the Settings.
|
|
|
|
int page: The page.
|
|
int selection: The selection.
|
|
*/
|
|
void StoreUtils::DrawSettings(int page, int selection, int sPos) {
|
|
switch(page) {
|
|
case 0:
|
|
DrawSettingsMain(selection);
|
|
break;
|
|
|
|
case 1:
|
|
DrawSettingsDir(selection);
|
|
break;
|
|
|
|
case 2:
|
|
DrawAutoUpdate(selection);
|
|
break;
|
|
|
|
case 3:
|
|
DrawGUISettings(selection);
|
|
break;
|
|
|
|
case 4:
|
|
DrawLanguageSettings(selection, sPos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Settings Handle.
|
|
|
|
int &page: Reference to the page.
|
|
bool &dspSettings: Reference to the display Settings.
|
|
int &storeMode: Reference to the store Mode.
|
|
int &selection: Reference to the Selection.
|
|
int &sPos: Reference to screen position.
|
|
*/
|
|
void StoreUtils::SettingsHandle(int &page, bool &dspSettings, int &storeMode, int &selection, int &sPos) {
|
|
switch(page) {
|
|
case 0:
|
|
SettingsHandleMain(page, dspSettings, storeMode, selection);
|
|
break;
|
|
|
|
case 1:
|
|
SettingsHandleDir(page, selection);
|
|
break;
|
|
|
|
case 2:
|
|
AutoUpdateLogic(page, selection);
|
|
break;
|
|
|
|
case 3:
|
|
GUISettingsLogic(page, selection);
|
|
break;
|
|
|
|
case 4:
|
|
LanguageLogic(page, selection, sPos);
|
|
break;
|
|
}
|
|
} |