unifork.old/source/overlays/ColorSelection.cpp
2020-07-15 18:45:26 +02:00

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4.7 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "colorHelper.hpp"
#include "config.hpp"
#include "gui.hpp"
#include "overlay.hpp"
#include "structs.hpp"
extern std::unique_ptr<Config> config;
extern touchPosition touch;
extern bool touching(Structs::ButtonPos button);
// Draw RGB Colors.
static void DrawRGBColor(u8 r, u8 g, u8 b) {
// Display RGB line.
for (int i = 0; i < 256; i++) {
Gui::Draw_Rect((32.5 + i), 30, 1, 20, C2D_Color32(i, 0, 0, 255));
Gui::Draw_Rect((32.5 + i), 80, 1, 20, C2D_Color32(0, i, 0, 255));
Gui::Draw_Rect((32.5 + i), 130, 1, 20, C2D_Color32(0, 0, i, 255));
}
Gui::Draw_Rect((32.5 + r), 30, 1, 20, C2D_Color32(255, 255, 255, 255));
Gui::Draw_Rect((32.5 + g), 80, 1, 20, C2D_Color32(255, 255, 255, 255));
Gui::Draw_Rect((32.5 + b), 130, 1, 20, C2D_Color32(255, 255, 255, 255));
// Display Values.
Gui::DrawStringCentered(0, 10, 0.7f, config->textColor(), std::to_string(r));
Gui::DrawStringCentered(0, 60, 0.7f, config->textColor(), std::to_string(g));
Gui::DrawStringCentered(0, 110, 0.7f, config->textColor(), std::to_string(b));
// Display as formated string.
char hexValues[16];
snprintf(hexValues, sizeof hexValues, "#%02x%02x%02x", r, g, b);
Gui::DrawStringCentered(0, 158, 0.7f, config->textColor(), "RGB: " + std::to_string(r) + ", " + std::to_string(g) + ", " + std::to_string(b) + " - Hex: " + hexValues, 310);
Gui::Draw_Rect(110, 180, 100, 30, C2D_Color32(r, g, b, 255));
}
// Draw.
static void Draw(u8 r, u8 g, u8 b) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0));
C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0));
GFX::DrawTop();
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(0, 0, 0, 190));
Gui::DrawStringCentered(0, config->useBars() ? 0 : 2, 0.7f, config->textColor(), Lang::get("SELECT_RGB_COLOR"), 400);
Gui::DrawStringCentered(0, (240-Gui::GetStringHeight(0.7f, Lang::get("UI_COLOR_BEHAVIOUR")))/2, 0.7f, config->textColor(), Lang::get("UI_COLOR_BEHAVIOUR"), 390, 70);
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, config->bottomBG() + C2D_Color32(0, 0, 0, 190));
DrawRGBColor(r, g, b);
C3D_FrameEnd(0);
}
u32 Overlays::SelectColor(u32 oldColor) {
u8 r = ColorHelper::getColorValue(oldColor, 2);
u8 g = ColorHelper::getColorValue(oldColor, 1);
u8 b = ColorHelper::getColorValue(oldColor, 0);
int selection = 0;
while(1) {
Draw(r, g, b);
hidScanInput();
hidTouchRead(&touch);
if (hidKeysDown() & KEY_UP) {
if (selection > 0) selection--;
}
if (hidKeysDown() & KEY_DOWN) {
if (selection < 2) selection++;
}
if (hidKeysHeld() & KEY_RIGHT) {
switch(selection) {
case 0: // Red.
if (r < 255) r++;
break;
case 1: // Green.
if (g < 255) g++;
break;
case 2:
if (b < 255) b++;
break;
}
}
if (hidKeysHeld() & KEY_LEFT) {
switch(selection) {
case 0: // Red.
if (r > 0) r--;
break;
case 1: // Green.
if (g > 0) g--;
break;
case 2:
if (b > 0) b--;
break;
}
}
if (hidKeysDown() & KEY_START) {
return RGBA8(r, g, b, 255);
}
if (hidKeysDown() & KEY_B) {
return oldColor;
}
if (hidKeysHeld() & KEY_TOUCH) {
for (int i = 0; i < 256; i++) {
if (touch.px >= (32.5 + i) && touch.px <= (32.5 + i) + 1 && touch.py >= 30 && touch.py <= 30 + 20) {
r = i;
}
if (touch.px >= (32.5 + i) && touch.px <= (32.5 + i) + 1 && touch.py >= 80 && touch.py <= 80 + 20) {
g = i;
}
if (touch.px >= (32.5 + i) && touch.px <= (32.5 + i) + 1 && touch.py >= 130 && touch.py <= 130 + 20) {
b = i;
}
}
}
}
}