* Do not build here until it is merged. * WIP: Queue System. Right now crashes randomly for whatever reason.. * Animate queue spinner more slowly * Use LightLocks to prevent crashing in the queue (I hope it's fixed at least) * Build nightlies in queue-system * Use version.h for version and specify 7 digits * Remove unneeded $(CURDIR) I put that these for testing, but it's not needed * Multiple Changes, see desc for more. 1.) Theme Implementation. 2.) Show Battery + Time. 3.) Some more work on Queue-System (might still be broke). 4.) Update Copyright to 2021. 5.) Add `%FIRM%` to regex. 6.) Mass Add to Queue. 7.) Search with AND / OR filter. * Gaaah, not again... * Remove DoNothing, some LightLock changes, etc aka Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. * See desc for more. - Current Queue Entry can now be canceled. - Fix installed list. - Display Download Speed. - BYE BYE Queue LightLock! * Various adjustments to the queue menu - Make cancel button slightly smaller - Right align "Steps: ..." text - Remove "Current Operation:" text - Change KB/MB/GB to KiB/MiB/GiB - Lots of little positioning tweaks - Fix bug where you could get stuck in the prompt - Make spinny thing have a ! when action is needed - Make extracting file increment at the start instead of the end - Delete dumb VS Code file and gitignore it * Change to hollow full charge plugged in icon * Fix the settings positions a bit * Fix custom font download not having prompt Also tweak the text positions, I forgot to change them Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
199 lines
No EOL
6.8 KiB
C++
199 lines
No EOL
6.8 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "gfx.hpp"
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#include "stringutils.hpp"
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#include <ctime>
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int GFX::SelectedTheme = 0;
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/* All available Themes here inside that vector. */
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std::vector<UITheme> GFX::Themes = {
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/* Default Theme. */
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{
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C2D_Color32(50, 73, 98, 255), // Bar.
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C2D_Color32(38, 44, 77, 255), // BG.
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C2D_Color32(25, 30, 53, 255), // Bar Outline.
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WHITE, // Text.
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C2D_Color32(50, 73, 98, 255), // Entry bar.
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C2D_Color32(25, 30, 53, 255), // Entry Outline.
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C2D_Color32(28, 33, 58, 255), // Box Inside.
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C2D_Color32(108, 130, 155, 255), // Box Outside.
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BLACK, // Box Unselected.
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C2D_Color32(28, 33, 58, 255), // Progressbar Out.
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C2D_Color32(77, 101, 128, 255), // Progressbar In.
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C2D_Color32(51, 75, 102, 255), // Searchbar.
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C2D_Color32(25, 30, 53, 255), // Searchbar Outline.
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C2D_Color32(108, 130, 155, 255), // Sidebar Selected.
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C2D_Color32(77, 101, 128, 255), // Sidebar Unselected.
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C2D_Color32(77, 101, 128, 255), // Mark Selected.
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C2D_Color32(28, 33, 58, 255), // Mark Unselected.
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C2D_Color32(28, 33, 58, 255), // Downlist Preview (Top).
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C2D_Color32(173, 204, 239, 255) // SideBar Icon Color.
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}
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};
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/* Draw the base top screen. */
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void GFX::DrawTop(void) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, GFX::Themes[GFX::SelectedTheme].BarColor);
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Gui::Draw_Rect(0, 26, 400, 214, GFX::Themes[GFX::SelectedTheme].BGColor);
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Gui::Draw_Rect(0, 25, 400, 1, GFX::Themes[GFX::SelectedTheme].BarOutline);
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}
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/* Draw the base bottom screen. */
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void GFX::DrawBottom() {
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, GFX::Themes[GFX::SelectedTheme].BGColor);
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}
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/*
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Draw the box.
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float xPos: The X-Position where to draw the box.
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float yPos: The Y-Position where to draw the box.
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float width: The Width of the button.
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float height: The Height of the button.
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bool selected: If selected, or not.
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uint32_t clr: (Optional) The color of the inside of the box.
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*/
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void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) {
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Gui::Draw_Rect(xPos, yPos, width, height, GFX::Themes[GFX::SelectedTheme].BoxInside); // Draw middle BG.
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if (selected) {
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static constexpr int depth = 2;
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Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Top.
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Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Left.
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Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Right.
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Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Bottom.
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}
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}
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extern C2D_SpriteSheet sprites;
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/*
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Draw a Sprite of the sprites SpriteSheet.
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int img: The Image index.
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int x: The X-Position where to draw.
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int y: The Y-Position where to draw.
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float ScaleX: (Optional) The X-Scale of the Sprite. (1 by default)
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float ScaleY: (Optional) The Y-Scale of the Sprite. (1 by default)
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*/
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void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
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Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
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}
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/*
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Draw the checkbox.
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float xPos: The X-Position where to draw the box.
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float yPos: The Y-Position where to draw the box.
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bool selected: if checked, or not.
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*/
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void GFX::DrawCheckbox(float xPos, float yPos, bool selected) {
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GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
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}
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/*
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Draw the toggle box.
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float xPos: The X-Position where to draw the toggle.
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float yPos: The Y-Position where to draw the toggle.
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bool toggled: If toggled or not.
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*/
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void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
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GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
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}
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void GFX::DrawTime() {
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time_t unixTime = time(nullptr);
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struct tm *timeStruct = gmtime((const time_t *)&unixTime);
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const std::string str = StringUtils::format("%02i:%02i", timeStruct->tm_hour, timeStruct->tm_min); // <Hour>:<Minute>.
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Gui::DrawString(11, 5, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, str, 0, 0, font);
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}
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static int blinkDelay = 40;
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static bool blinkState = true, batteryLow = false;
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void GFX::DrawBattery() {
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u8 chargeState = false, level = 0;
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PTMU_GetBatteryChargeState(&chargeState); // Get Charge state.
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PTMU_GetBatteryLevel(&level); // Get Battery Level.
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if (chargeState) {
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GFX::DrawSprite((level < 5 ? sprites_battery_charge_idx : sprites_battery_charge_full_idx), 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're charging.
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} else {
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switch(level) {
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case 0: // Blinky.
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GFX::DrawSprite((blinkState ? sprites_battery_blink_idx : sprites_battery_0_idx), 366, 1);
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if (!batteryLow) batteryLow = true;
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break;
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case 1: // Red.
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GFX::DrawSprite(sprites_battery_0_idx, 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 2: // One.
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GFX::DrawSprite(sprites_battery_1_idx, 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 3: // Two.
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GFX::DrawSprite(sprites_battery_2_idx, 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 4: // Three.
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GFX::DrawSprite(sprites_battery_3_idx, 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 5: // Full.
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GFX::DrawSprite(sprites_battery_4_idx, 366, 1);
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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}
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}
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}
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void GFX::HandleBattery() {
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if (batteryLow) {
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if (blinkDelay > 0) {
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blinkDelay--;
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if (blinkDelay == 0) {
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blinkState = !blinkState;
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blinkDelay = 40;
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}
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}
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}
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} |