unifork.old/source/menu/sortMenu.cpp
Pk11 60e29ddb90
Add queue system with background downloading and much more (#73)
* Do not build here until it is merged.

* WIP: Queue System.

Right now crashes randomly for whatever reason..

* Animate queue spinner more slowly

* Use LightLocks to prevent crashing in the queue

(I hope it's fixed at least)

* Build nightlies in queue-system

* Use version.h for version and specify 7 digits

* Remove unneeded $(CURDIR)

I put that these for testing, but it's not needed

* Multiple Changes, see desc for more.

1.) Theme Implementation.
2.) Show Battery + Time.
3.) Some more work on Queue-System (might still be broke).
4.) Update Copyright to 2021.
5.) Add `%FIRM%` to regex.
6.) Mass Add to Queue.
7.) Search with AND / OR filter.

* Gaaah, not again...

* Remove DoNothing, some LightLock changes, etc

aka
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

* See desc for more.

- Current Queue Entry can now be canceled.

- Fix installed list.

- Display Download Speed.

- BYE BYE Queue LightLock!

* Various adjustments to the queue menu

- Make cancel button slightly smaller
- Right align "Steps: ..." text
- Remove "Current Operation:" text
- Change KB/MB/GB to KiB/MiB/GiB
- Lots of little positioning tweaks
- Fix bug where you could get stuck in the prompt
- Make spinny thing have a ! when action is needed
- Make extracting file increment at the start instead of the end
- Delete dumb VS Code file and gitignore it

* Change to hollow full charge plugged in icon

* Fix the settings positions a bit

* Fix custom font download not having prompt

Also tweak the text positions, I forgot to change them

Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
2021-03-13 01:28:23 -06:00

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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "keyboard.hpp"
#include "storeUtils.hpp"
#include "structs.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector<Structs::ButtonPos> buttons = {
{ 71, 60, 104, 16 },
{ 71, 80, 104, 16 },
{ 71, 100, 104, 16 },
{ 201, 60, 104, 16 },
{ 201, 80, 104, 16 },
{ 71, 170, 104, 16 },
{ 71, 190, 104, 16 }
};
static void DrawCheck(int pos, bool v) {
GFX::DrawSprite((v ? sprites_sort_checked_idx : sprites_sort_unchecked_idx), buttons[pos].x + 1, buttons[pos].y);
}
/*
Return SortType as an uint8_t.
SortType st: The SortType variable.
*/
static const uint8_t GetType(SortType st) {
switch(st) {
case SortType::TITLE:
return 0;
case SortType::AUTHOR:
return 1;
case SortType::LAST_UPDATED:
return 2;
}
return 1;
}
/*
Draw the Sort Menu.
bool asc: The Ascending variable.
SortType st: The SortType variable.
*/
void StoreUtils::DrawSorting(bool asc, SortType st) {
Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
Gui::DrawStringCentered(17, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SORTING"), 273, 0, font);
/* Sort By. */
Gui::DrawString(buttons[0].x + 1, buttons[0].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SORT_BY"), 90, 0, font);
for (int i = 0; i < 3; i++) {
DrawCheck(i, i == GetType(st));
}
Gui::DrawString(buttons[0].x + 21, buttons[0].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("TITLE"), 80, 0, font);
Gui::DrawString(buttons[1].x + 21, buttons[1].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTHOR"), 80, 0, font);
Gui::DrawString(buttons[2].x + 21, buttons[2].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("LAST_UPDATED"), 80, 0, font);
/* Direction. */
Gui::DrawString(buttons[3].x + 1, buttons[3].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DIRECTION"), 80, 0, font);
DrawCheck(3, asc);
DrawCheck(4, !asc);
Gui::DrawString(buttons[3].x + 21, buttons[3].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("ASCENDING"), 80, 0, font);
Gui::DrawString(buttons[4].x + 21, buttons[4].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DESCENDING"), 80, 0, font);
/* Top Style. */
Gui::DrawString(buttons[5].x + 1, buttons[5].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("TOP_STYLE"), 90, 0, font);
DrawCheck(5, config->list());
DrawCheck(6, !config->list());
Gui::DrawString(buttons[5].x + 21, buttons[5].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("LIST"), 90, 0, font);
Gui::DrawString(buttons[6].x + 21, buttons[6].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("GRID"), 90, 0, font);
}
/*
Sort Handle.
Here you can..
- Sort your entries to..
- Title (Ascending / Descending).
- Author (Ascending / Descending).
- Last Updated Date (Ascending / Descending).
- Change the Top Style.
bool &asc: Reference to the Ascending variable.
SortType &st: Reference to the SortType.
*/
void StoreUtils::SortHandle(bool &asc, SortType &st) {
if (StoreUtils::store && StoreUtils::store->GetValid() && StoreUtils::entries.size() > 0) { // Ensure, this is valid and more than 0 StoreUtils::entries exist.
if (hDown & KEY_TOUCH) {
/* SortType Part. */
if (touching(touch, buttons[0])) {
st = SortType::TITLE;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[1])) {
st = SortType::AUTHOR;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[2])) {
st = SortType::LAST_UPDATED;
StoreUtils::SortEntries(asc, st);
/* Ascending | Descending Part. */
} else if (touching(touch, buttons[3])) {
asc = true;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[4])) {
asc = false;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[5])) {
if (config->list()) return;
config->list(true);
StoreUtils::store->SetEntry(0);
StoreUtils::store->SetScreenIndx(0);
StoreUtils::store->SetBox(0);
} else if (touching(touch, buttons[6])) {
if (!config->list()) return;
config->list(false);
StoreUtils::store->SetEntry(0);
StoreUtils::store->SetScreenIndx(0);
StoreUtils::store->SetBox(0);
}
}
}
}