unifork.old/source/utils/sound.cpp
StackZ 64977911e6 See desc for more.
- Add WAV playback back with 10 MiB as max limit.

- Some more Screenshot Menu checks.
2020-12-03 07:19:02 +01:00

166 lines
No EOL
4.8 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "sound.hpp"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <string>
/*
Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
*/
typedef struct _WavHeader {
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt ".
u32 format; // 16 for PCM format.
u16 pcm; // 1 for PCM format.
u16 channels; // Channels.
u32 frequency; // Sampling frequency.
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data".
u32 bytes_in_data;
} WavHeader;
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
#define _MAX_SIZE 10485760 // 10 MiB.
/*
Initialize the sound.
const std::string &path: Path to the file to play.
const int channel: The channel to use. 1 by default.
const bool toloop: If should loop or not. True by default.
*/
Sound::Sound(const std::string &path, const int channel, const bool toloop) {
ndspSetOutputMode(NDSP_OUTPUT_MONO);
ndspSetOutputCount(2); // Amount of buffers.
/* Reading wav file. */
FILE *file = fopen(path.c_str(), "rb");
if (!file) {
printf("Could not open the WAV file: %s.\n", path.c_str());
this->good = false;
return;
}
WavHeader wavHeader;
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), file);
if (read != sizeof(wavHeader)) {
/* Short read. */
printf("WAV file header is too short: %s.\n", path.c_str());
fclose(file);
this->good = false;
return;
}
/* Verify the header. */
static const char RIFF_magic[4] = { 'R','I','F','F' };
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
/* Incorrect magic number. */
printf("Wrong file format.\n");
fclose(file);
this->good = false;
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
/* Unsupported WAV file. */
printf("Corrupted wav file.\n");
fclose(file);
this->good = false;
return;
}
/* Get the file size. */
fseek(file, 0, SEEK_END);
this->dataSize = ftell(file) - sizeof(wavHeader);
if (this->dataSize > _MAX_SIZE) {
fclose(file);
this->good = false;
return;
}
/* Allocating and reading samples. */
this->data = reinterpret_cast<u8 *>(linearAlloc(this->dataSize));
fseek(file, 44, SEEK_SET);
fread(this->data, 1, this->dataSize, file);
fclose(file);
//if (wavHeader.bits_per_sample == 16) this->dataSize /= 2; // Not sure.. if that is actually needed at all.
this->chnl = channel;
ndspChnReset(this->chnl);
ndspChnSetInterp(this->chnl, NDSP_INTERP_NONE);
ndspChnSetRate(this->chnl, float(wavHeader.frequency));
ndspChnSetFormat(this->chnl, ((wavHeader.bits_per_sample == 8) ? NDSP_FORMAT_MONO_PCM8 : NDSP_FORMAT_MONO_PCM16));
/* Create and play a wav buffer. */
memset(&this->waveBuf, 0, sizeof(this->waveBuf));
this->waveBuf.data_vaddr = reinterpret_cast<u32 *>(this->data);
this->waveBuf.nsamples = this->dataSize / (wavHeader.bits_per_sample >> 3);
this->waveBuf.looping = toloop;
this->waveBuf.status = NDSP_WBUF_FREE;
}
Sound::~Sound() {
if (this->good) {
this->waveBuf.data_vaddr = 0;
this->waveBuf.nsamples = 0;
this->waveBuf.looping = false;
this->waveBuf.status = 0;
ndspChnWaveBufClear(this->chnl);
if (this->data) linearFree(this->data);
}
}
/*
Plays the sound.
*/
void Sound::play() {
if (!this->data || !this->good) return;
DSP_FlushDataCache(this->data, this->dataSize);
ndspChnWaveBufAdd(this->chnl, &this->waveBuf);
}
/*
Stops the sound.
*/
void Sound::stop() {
if (!this->data || !this->good) return;
ndspChnWaveBufClear(this->chnl);
}