166 lines
No EOL
4.8 KiB
C++
166 lines
No EOL
4.8 KiB
C++
/*
|
|
* This file is part of Universal-Updater
|
|
* Copyright (C) 2019-2020 Universal-Team
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
|
* * Requiring preservation of specified reasonable legal notices or
|
|
* author attributions in that material or in the Appropriate Legal
|
|
* Notices displayed by works containing it.
|
|
* * Prohibiting misrepresentation of the origin of that material,
|
|
* or requiring that modified versions of such material be marked in
|
|
* reasonable ways as different from the original version.
|
|
*/
|
|
|
|
#include "sound.hpp"
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
#include <string>
|
|
|
|
/*
|
|
Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
|
|
*/
|
|
typedef struct _WavHeader {
|
|
char magic[4]; // "RIFF"
|
|
u32 totallength; // Total file length, minus 8.
|
|
char wavefmt[8]; // Should be "WAVEfmt ".
|
|
u32 format; // 16 for PCM format.
|
|
u16 pcm; // 1 for PCM format.
|
|
u16 channels; // Channels.
|
|
u32 frequency; // Sampling frequency.
|
|
u32 bytes_per_second;
|
|
u16 bytes_by_capture;
|
|
u16 bits_per_sample;
|
|
char data[4]; // "data".
|
|
u32 bytes_in_data;
|
|
} WavHeader;
|
|
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
|
|
|
|
#define _MAX_SIZE 10485760 // 10 MiB.
|
|
|
|
/*
|
|
Initialize the sound.
|
|
|
|
const std::string &path: Path to the file to play.
|
|
const int channel: The channel to use. 1 by default.
|
|
const bool toloop: If should loop or not. True by default.
|
|
*/
|
|
Sound::Sound(const std::string &path, const int channel, const bool toloop) {
|
|
ndspSetOutputMode(NDSP_OUTPUT_MONO);
|
|
ndspSetOutputCount(2); // Amount of buffers.
|
|
|
|
/* Reading wav file. */
|
|
FILE *file = fopen(path.c_str(), "rb");
|
|
|
|
if (!file) {
|
|
printf("Could not open the WAV file: %s.\n", path.c_str());
|
|
this->good = false;
|
|
return;
|
|
}
|
|
|
|
WavHeader wavHeader;
|
|
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), file);
|
|
if (read != sizeof(wavHeader)) {
|
|
/* Short read. */
|
|
printf("WAV file header is too short: %s.\n", path.c_str());
|
|
fclose(file);
|
|
this->good = false;
|
|
return;
|
|
}
|
|
|
|
/* Verify the header. */
|
|
static const char RIFF_magic[4] = { 'R','I','F','F' };
|
|
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
|
|
/* Incorrect magic number. */
|
|
printf("Wrong file format.\n");
|
|
fclose(file);
|
|
this->good = false;
|
|
return;
|
|
}
|
|
|
|
if (wavHeader.totallength == 0 ||
|
|
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
|
|
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
|
|
/* Unsupported WAV file. */
|
|
printf("Corrupted wav file.\n");
|
|
fclose(file);
|
|
this->good = false;
|
|
return;
|
|
}
|
|
|
|
/* Get the file size. */
|
|
fseek(file, 0, SEEK_END);
|
|
this->dataSize = ftell(file) - sizeof(wavHeader);
|
|
|
|
if (this->dataSize > _MAX_SIZE) {
|
|
fclose(file);
|
|
this->good = false;
|
|
return;
|
|
}
|
|
|
|
/* Allocating and reading samples. */
|
|
this->data = reinterpret_cast<u8 *>(linearAlloc(this->dataSize));
|
|
fseek(file, 44, SEEK_SET);
|
|
fread(this->data, 1, this->dataSize, file);
|
|
fclose(file);
|
|
|
|
//if (wavHeader.bits_per_sample == 16) this->dataSize /= 2; // Not sure.. if that is actually needed at all.
|
|
|
|
this->chnl = channel;
|
|
ndspChnReset(this->chnl);
|
|
ndspChnSetInterp(this->chnl, NDSP_INTERP_NONE);
|
|
ndspChnSetRate(this->chnl, float(wavHeader.frequency));
|
|
ndspChnSetFormat(this->chnl, ((wavHeader.bits_per_sample == 8) ? NDSP_FORMAT_MONO_PCM8 : NDSP_FORMAT_MONO_PCM16));
|
|
|
|
/* Create and play a wav buffer. */
|
|
memset(&this->waveBuf, 0, sizeof(this->waveBuf));
|
|
|
|
this->waveBuf.data_vaddr = reinterpret_cast<u32 *>(this->data);
|
|
this->waveBuf.nsamples = this->dataSize / (wavHeader.bits_per_sample >> 3);
|
|
this->waveBuf.looping = toloop;
|
|
this->waveBuf.status = NDSP_WBUF_FREE;
|
|
}
|
|
|
|
Sound::~Sound() {
|
|
if (this->good) {
|
|
this->waveBuf.data_vaddr = 0;
|
|
this->waveBuf.nsamples = 0;
|
|
this->waveBuf.looping = false;
|
|
this->waveBuf.status = 0;
|
|
ndspChnWaveBufClear(this->chnl);
|
|
|
|
if (this->data) linearFree(this->data);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Plays the sound.
|
|
*/
|
|
void Sound::play() {
|
|
if (!this->data || !this->good) return;
|
|
|
|
DSP_FlushDataCache(this->data, this->dataSize);
|
|
ndspChnWaveBufAdd(this->chnl, &this->waveBuf);
|
|
}
|
|
|
|
/*
|
|
Stops the sound.
|
|
*/
|
|
void Sound::stop() {
|
|
if (!this->data || !this->good) return;
|
|
|
|
ndspChnWaveBufClear(this->chnl);
|
|
} |