unifork.old/include/screens/scriptlist.hpp
StackZ 779a7c6479 Add Fade effects.
Also change me to `SuperSaiyajinStackie`.

Also update for latest Universal-Core changes.
2020-05-27 13:49:37 +02:00

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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SCRIPTLIST_HPP
#define SCRIPTLIST_HPP
#include "common.hpp"
#include "fileBrowse.hpp"
#include "scriptHelper.hpp"
#include "structs.hpp"
#include <vector>
class ScriptList : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
ScriptList(); // In case of "Autoboot", have a Constructor which handles stuff.
private:
// Screen Mode.
int mode = 0;
int lastMode = 1;
// Helper functions.
void deleteScript(int selectedScript);
void refreshList();
nlohmann::json openScriptFile();
void checkForValidate(void);
void loadDesc(void);
Result runFunctions(nlohmann::json &json);
// Draw Functions.
void DrawSubMenu(void) const;
void DrawList(void) const;
void DrawSingleObject(void) const;
void DrawGlossary(void) const;
// Logic Functions.
void SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch);
void ListSelection(u32 hDown, u32 hHeld, touchPosition touch);
void SelectFunction(u32 hDown, u32 hHeld, touchPosition touch);
// This is for the Script Creator, so no one can access it for now, until it is stable or so.
bool isTesting = false;
// Other includes which get destructed automatically.
std::string choice;
std::string currentFile;
std::string selectedTitle;
std::string Desc = "";
nlohmann::json jsonFile;
std::vector<ScriptInfo> fileInfo;
std::vector<std::string> fileInfo2;
std::vector<std::string> lines;
mutable int screenPos = 0;
mutable int screenPosList = 0;
mutable int Selection = 0;
int dropSelection = 0;
bool dropDownMenu = false;
// Browse stuff.
int keyRepeatDelay = 0;
std::vector<DirEntry> dirContents;
// Button | Icon structs.
std::vector<Structs::ButtonPos> arrowPos = {
{295, 0, 25, 25}, // Arrow Up.
{295, 215, 25, 25}, // Arrow Down.
{0, 215, 25, 25}, // Back Arrow.
{5, 0, 25, 25} // Dropdown Menu.
};
std::vector<Structs::ButtonPos> subPos = {
{0, 60, 149, 52}, // Script list.
{162, 60, 149, 52}, // Get Scripts.
{0, 130, 149, 52}, // Script Creator.
{162, 130, 149, 52} // Script path change.
};
// DropDownMenu.
std::vector<Structs::ButtonPos> dropPos = {
{5, 30, 25, 25}, // Delete.
{5, 70, 25, 25} // ViewMode.
};
std::vector<Structs::ButtonPos> dropPos2 = {
{0, 28, 140, 30}, // Delete.
{0, 68, 140, 30} // ViewMode.
};
};
#endif